Cube God (Rev. 1)

Last updated: 12.0.0

The Cube God is a large mysterious dark blue Cube that has evolved with the help of the Mad God into a brutal killing machine. This massive cube summons large orange cubes that summon blue and yellow clouds of cubes. Tread carefully.

Contents

Stats

HP: 10000
DEF: 40
EXP: 1000

Event
Level 20 Quest
Counts toward God Kills
Immune to Stasis
Applicable to Friend of the Cubes


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
100
10
24
Shots:9 Cooldown: 0.75s Aim: 1 Angle: 10
150
8
20
Shots:4 Cooldown: 1.5s Aim: 10

Behavior

  • Wander Speed: Default
  • Min. Height: 150
  • Does not protect

Reproduction

Spawns:
Cube Overseer

  • Max Alive: 10
  • Cooldown: 15 seconds
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Tips and Strategies

Assassins and Mystics punch massive holes in the bulwark for melee classes to rush in and damage the Cube God. Knights are preferred to rush first to Stun it, minimizing damage to the players.

Rogue can get quick cloaked damage onto it, sneaking behind since its bullets are focused. A mistiming will spell the Rogue's immediate death, though. You cannot be teleported to while cloaked, but keep your finger on the Nexus key.

Preferred healer is Necromancer running Soul Siphon, as the extra bulk makes up for the lesser damage, managing to still grant a full heal to the entire nearby party.

Priest is an effective fighter here, especially with a crystal wand, which can pierce through the outer wall of a cube system.

Paladin can provide the 50% damage boost for long-rangers.

Wizard is effective for corraling Defenders and Blasters by delivering well-placed spells to the Overseers. A single Tier 5 should take them down, causing all the Cube Minions to rush over to another Overseer. This also prevents future Overseers from spawning more Minions.

Trickster has a niche of distracting the Cube God if at least a slight opening is made for her. This makes it safer to take out the Overseers. Of course, it also leaves a gaping blind spot open on the Cube God.

Bow classes can mow down Minions. More notably the Huntress' trap which will Slow and heavily damage an entire Overseer system. The Quiver is better for sniping the Cube God and Paralysis makes sure it can't wander if you get it in a good position. Slow and Paralysis can be used to manipulate the orbit, too.

While Sorcerer can hit a Cube System hard, AoE is generally the better choice. Don't forget that the chain lightning can pierce walls.

Ninjas can use shuriken machine guns on the cube system, dealing big damage. However, if a Ninja has a lot of Defense and recklessness, he can dive in with his katana to mow down the cubes.


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