K.I.D.D. Force (Rev. 14)

K.I.D.D. Force K.I.D.D. Force Energy 1.0 A highly unstable staff engineered to expel forceful bolts of an energy component known as K.I.D.D. (Knee-Deep in Dungeon Design). It’s not great now, but allegedly the second version will be better.


Tier UT
Shots 2
Damage 80–130 (average: 105)
Projectile Speed 5 tiles/second
Lifetime 2 seconds
Range 10 tiles
Amplitude 1.5 tile(s)
Frequency 1.75 cycle(s)/shot
Rate of Fire 80%
Fame Bonus 5%
Soulbound Soulbound
Feed Power 20

Loot Bag Assigned to White Bag
Drops From Null

Note:

  • Added for 2019 April Fools
  • This weapon’s shots are the old sprites of enemies from Lost Halls, a dungeon designed by Kiddforce. Most of the sprites were infamous for being over-shaded.
  • The description is a reference to the Lost Halls 2.0, which was seen as a better version of the original Lost Halls.