Initially built solely for Oryx’s reckless use, the construction of this wand proved potent enough to mass produce for Oryx’s champions. Sprite Credits: Aurum |
Tier | UT (Limited) |
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Shots | 2 |
Damage | 95–145 (average: 120 / total: 240) |
Projectile Speed | 3.5 tiles/second |
Lifetime | 1.6 seconds |
Range | 5.6 tiles |
Amplitude | 0.8 tile(s) |
Frequency | 1.3 cycle(s)/shot |
Effect(s) | Shots pass through obstacles |
Rate of Fire | 55% |
XP Bonus | 5% |
Soulbound | |
Feed Power | 600 |
Obtained Through | Consuming a stack of 25 Shards of the Mad God Exchanging a stack of 50 Shards of the Mad God at The Tinkerer |
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Notes
The Oppressor’s Staff outdamages the T13 Staff of the Vital Unity on Wizards and Necromancers at 72 DEF; for Mystics, this threshold starts at 62 DEF. Tezcacoatl’s Tail does a significantly better job at higher DEF, without the Oppressor’s Staff abysmal shot speed. Overall, this staff has little utility outside of being able to shoot through obstacles.
History
Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 500.
Agents of Oryx Weapons | ||
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Staves | ||
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Limited Edition Staves | ||
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