Poisons (Rev. 26)

Last updated: Release X.27.0.0

Poison is an item used by an Assassin. Damage is total damage done during the duration of the poison. Enemy defense is ignored. The total damage done is slightly less than the damage indicated on the poison description and varies.

Poison is used by throwing the bottle in an arc and sets off a radius of infliction when it lands 0.8 seconds later, along with dealing a portion of the specified damage instantly. Since this is not a client sided process, expect the damage over time to take longer depending on your network latency. The poison is great against stationary enemies, enemies on the other sides of walls and, with skill, taking out entire aggro groups. Poison can affect invincible enemies, provided that you hit them before they turn invincible. All poisons can stack. The stasis effect does not affect the poison duration.

Poison
Tier
Name
Cost
Radius
Damage over Time
Impact Damage
Duration
Stat Bonus
Fame Bonus
Feed Power
Centipede Poison
0
25 MP
2.5
120
30
3
5
Spider Venom
1
40 MP
3
200
50
3.3
10
Pit Viper Poison
2
60 MP
3.5
320
80
3.6
20
Stingray Poison
3
70 MP
4
440
110
3.9
1%
45
Felwasp Toxin
4
85 MP
4.5
560
140
4.2
2%
90
Nightwing Venom
5
100 MP
5
720
180
4.5
3%
185
Baneserpent Poison
6
100 MP
5
700
200
4.5
+2 VIT +2 WIS
4%
380
Murky Toxin
120 MP
2 / 4
750 / 250
150 / 50
4
+3 ATT +3 DEX
6%
800
Each use comprises 2 distinct poison bombs that hit simultaneously
Plague Poison
80 MP
9
500
10
+2 ATT +2 WIS
6%
1,000
Takes 1.5 seconds to land
Bottled Medusozoan
120 MP
4
1800
3
+4 DEX +2 DEF
6%
900
Tosses a stationary Cnidarian that releases bursts of AoE damage
Parasitic Concoction
120 MP
2.67
495
3
+2 ATT
-2 VIT
6%
850
Curse Inflicts Curse for 3 Seconds

Limited Edition

Holly Poison
UT
100 MP
5
700
200
4.5
+2 VIT +2 WIS
4%
380