Prism of Shattered Light

Prism of Shattered Light This prism’s light-storing ability make it essential equipment for Oryx’s recon squad, granting them unmatched efficiency in any scenario.

Tier UT
MP Cost 85
On Equip +6 SPD
Effect(s) No teleport
If used when moving, spawns a moving decoy in the opposite direction
If used when standing still, spawns a moving decoy in a random direction

Upper Hand: ATT↑ ATT boost (+15 ATT) on self for 4 seconds when used above 450 HP
Cooldown: 6 seconds

Tactical Retreat: Invisible on self for 6 seconds when used below 450 HP
Cooldown: 7 seconds
Decoy Distance 6 tiles
Decoy Move Time 0.8 seconds
Duration Total: 6 second(s)
XP Bonus 7%
Feed Power 700
Dismantling Value 30 Rare Material / 40 Common Material

Obtained Through Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer

Notes
Part of the Agents of Oryx Abilities.

Like the Prism of Dancing Swords, this prism lacks any teleport function, instead spawning a decoy that moves in the opposite direction the user was moving. However, said decoy moves many times faster than any other prism, making them active in their final position much earlier.
In addition, the attack boost offered at high health allows the user to deal a good amount of damage, and its cooldown allows it to perfectly complement the duration of the decoy.

On low health, the user gains an Invisibility effect for 6 seconds - longer than even the Cloak of Ghostly Concealment - while still being able to use other prisms to teleport.
The +6 SPD on equip slightly offsets the lack of a teleport, but using this prism as a swapout can prove to be highly effective - especially considering the lack of a cooldown on actually “using” one’s ability.