Cube God (Rev. 5)

Last updated: 12.0.0
Cube God

The Cube God is an event boss that spawns multiple times per realm. It summons large orange cubes that summon blue and yellow clouds of cubes.

Contents

Stats

HP: 10000
DEF: 40
EXP: 1000

Event
Level 20 Quest
Counts toward God Kills
Immune to Stasis
Applicable to Friend of the Cubes


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Dark Blue Magic
100
10
24
Shots:9 Cooldown: 0.75s Aim: 1 Angle: 10
Blue Bolt
150
8
20
Shots:4 Cooldown: 1.5s Aim: 10

Behavior

  • Wander Speed: Default
  • Min. Height: 150
  • Does not protect

Reproduction

Spawns:
Cube OverseerCube Overseer

  • Max Alive: 10
  • Cooldown: 15 seconds
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Tips and Strategies

Assassins and Mystics punch massive holes in the bulwark for other classes to rush in and damage the Cube God. Assassins can also throw poisons from a long distance to prevent themselves from going into any true danger while still qualifying for loot.

Rogue can get quick cloaked damage onto it, sneaking behind since its bullets are focused. A mistiming will spell the Rogue’s immediate death, though. You cannot be teleported to while cloaked, but keep your finger on the Nexus key.

Preferred healer is Necromancer running Soul Siphon, as the extra bulk makes up for the lesser damage, managing to still grant a full heal to the entire nearby party.

Priest is an effective fighter here, especially with a crystal wand, which can pierce through the outer wall of a cube system.

Paladin can provide the 50% damage boost for long-rangers.

Wizard is effective for corraling Defenders and Blasters by delivering well-placed spells to the Overseers. A single Tier 5 should take them down, causing all the Cube Minions to rush over to another Overseer. This also prevents future Overseers from spawning more Minions.

Trickster has a niche of distracting the Cube God if at least a slight opening is made for her. This makes it safer to take out the Overseers. Of course, it also leaves a gaping blind spot open on the Cube God.

Bow classes can mow down Minions. More notably the Huntress’ trap which will Slow and heavily damage an entire Overseer system. The Quiver is better for sniping the Cube God and Paralysis makes sure it can’t wander if you get it in a good position. Slow and Paralysis can be used to manipulate the orbit, too.

While Sorcerer can hit a Cube System hard, AoE is generally the better choice. Don’t forget that the chain lightning can pierce walls.

Ninjas can use shuriken machine guns on the cube system, dealing big damage. However, if a Ninja has a lot of Defense and recklessness, he can dive in with his katana to mow down the cubes.

Be very careful tying to kill a cube god on any dagger or sword class by yourself, as their need of range makes you get closer to the cube god then most classes. At around 6 to 5 blocks, it is very difficult to dodge all of the bullets the cube god sends out, not to mention the cube overseers trying to provide support to the cube god. Even one shot of the cube god’s extremely wide shotgun can deal up to 150 damage, and the cube god shoots 13 bullets every shotgun.

Using a knight is recommended to solo a cube god, as his shield can stun the cube god, making it unable to pose a threat. additionally, his high defense can be used to ignore most of the other bullets.


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