K.I.D.D. Force (Rev. 18)

K.I.D.D. Force K.I.D.D. Force Energy 1.0 A highly unstable staff engineered to expel forceful bolts of an energy component known as K.I.D.D. (Knee-Deep in Dungeon Design). It’s not great now, but allegedly the second version will be better.


Tier UT
Shots 2
Damage 80–130 (average: 105)
Projectile Speed 5 tiles/second
Lifetime 2 seconds
Range 10 tiles
Amplitude 1.5 tile(s)
Frequency 1.75 cycle(s)/shot
Rate of Fire 80%
Fame Bonus 5%
Soulbound Soulbound
Feed Power 20

Loot Bag Assigned to White Bag
Drops From Null

Note:

  • Added for 2019 April Fools
  • Despite being an April Fools weapon, this Staff outdamages the Staff of the Cosmic Whole and outranges it by 1.45 tiles. However, its amplitude is much higher at 1.5 tiles compared to Cosmic’s 0.5 tiles, and has less frequency cycles, making it extremely difficult to aim, akin to a Sentient Staff’s 1.1 tile amplitude. If you can maintain a stable distance from the boss, then K.I.D.D. Force becomes a staff that grants incredible safety at 10 units.
  • This weapon’s shots are the old sprites of enemies from Lost Halls, a dungeon designed by Kiddforce. Most of the sprites were infamous for being over-shaded.
  • The description is a reference to the Lost Halls 2.0, which was seen as a better version of the original Lost Halls.