Grand Sphinx (Rev. 40)

Last updated: X34.2.0

The Grand Sphinx is an event boss that spawns once per realm. It is guaranteed to drop a portal to the Tomb of the Ancients and has a very low chance to drop the Helm of the Juggernaut. It spawns five invulnerable minions called Horrid Reapers.

Herald and protector of Bes, Geb, and Nut, the Grand Sphinx can randomly be found in a desert ruin in the Realm. (Steam Trading Card: Grand Sphinx)

The Realm Eye says:
The Grand Sphinx was once the herald of the old gods, Bes Nut, and Geb. Its presence in the realm signalled a demand of sacrifice from the trio.
It was crafted as a gift from their worshippers and brought to life as a servant, but in their hubris, the enchantment simply specified that it serve the realm’s ruler.
As the old gods faded and Oryx later became the sovereign ruler of the realm, the Grand Sphinx was bound to serve its new master.

Contents

Stats

HP: 50,000 (+10% [5000 HP] per player in Realm)
DEF: 25
EXP: 40,000

Event
Immune to Stasis
Level 20 Quest
Counts to God Kills


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Fireball
85
Weak for 4s
8
10.8
Piercing
Zedshot
150
Blind for 4s
5.5
10.45
Piercing
Hellfire
120
6.7
10.72
Piercing

Behavior

The Sphinx has three attack patterns that she transitions through in order. She flashes green and goes invulnerable when transitioning between them. All her bullets pass through cover (trees and rocks but not 3D walls). Upon being approached, she will spawn in 5 Horrid Reapers that assist her during her battle.

Phase 1

The Grand Sphinx rapidly sprays fireballs in an approximately 90° angle aimed at the nearest player. The fireballs are rather inaccurate but travel very quickly, as well as inflicting Weak.

Phase 2

The Grand Sphinx will taunt: “You hide like cowards…but you can’t hide from this!” She will then fire 2 large waves of Zedshots on either side of her that inflict massive damage and Blind. She will repeat this about 11 times, shifting the direction of the waves each time. This attack hurts a lot but can easily be dodged.

Phase 3

The Sphinx will shoot different fireballs at the nearest player. She alternates between firing pairs, shotguns, and radial bursts of the fireballs. They hit fairly hard at 120 base damage, so take caution to avoid them.

Her Horrid Reapers follow their own pattern, are invulnerable, and will disappear when she has 15% HP left, signalled by a taunting alternation of A and O.

Reproduction

Spawns :
Horrid ReaperHorrid Reaper


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Drops

Tips and Strategies

Don’t fight the Sphinx if you are playing an unmaxed melee and aren’t very skilled/experienced with it. If you are a class with long range, (Archer, Wizard, etc) that is a different story. Keep distance from the Sphinx while dodging the fireballs and horrid reapers and back up from the waves of “Z’s” until they disappear. With adequate equipment and good dodging skills, you can easily get soulbound

An effective method to fight with priest is to obtain mid to high tiered equipment and stand back far away from any projectiles and deal damage at long range. You shouldn’t need to use your tome very much and as long as you deal consistent damage to the boss with a decent wand, then you’re likely to get soulbound and can possibly get loot.

As a maxed wizard, you can maneuver between her shots (it is advisable to run backwards, too) and you shouldn’t worry too much about the Horrid Reapers, as long as you aren’t standing right in front of them.

If you are an unmaxed wizard, you can hide behind some walls (part of the terrain) near her and spell bomb her while she is vulnerable (if she is flashing, that means that she is invulnerable; if she’s not, then she is vulnerable). Tag along behind the maxed guys and avoid the Horrid Reaper shots.

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History

  • Encounter added in November 28 of 2011 along with the Tomb of the Ancients.


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