Last updated: 12.0.0 |
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A powerful Sprite sworn to protect the forests from heroes. They are only called when a severe threat to nature is detected.
As with many enemies from evaluation bosses, this one is more dangerous than the boss itself. Highly-damaging, and erratic, it is a formidable threat (though it drops the rare and sought-after Quiver of Thunder).
HP: 3,600
DEF: 7
EXP: 78
Location: Midlands
Setpiece: Snowy Grove (Evergreen Ent)
Levitates off of ground
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
45 |
8 |
13.6 |
Invulnerable Phase Passes Cover |
||
55 |
8 |
13.6 |
Passes Cover Shots: 4 Trigger Range: 10 Cooldown: 1s Angle: 10 |
Quickly ircles the Ent ancient while firing spreads of Green Bolts. While the Ent Ancient is growing, they will be invulnerable.
Once the Ent Ancient stops growing, they will stop momentarily and become vulnerable before continuing to circle the Ent Ancient while firing slightly more damaging shotguns. They frequently heal the Ancient for large amounts of HP.
Spawns From:
After the Ent Ancient says, “YOU WILL DIE!” the Greater Nature Sprite becomes vulnerable and will not move for a second; this is the moment to hit it with all your might. It’s best to paralyze him at this moment of the fight, otherwise you will have to paralyze it when it’s moving or chase it around.
It is worth killing these guys, as they provide a chance to obtain the elusive Quiver of Thunder (QoT).