Hello Realmers,
The festivities are over and it’s time to get back in action! New year means that Realm Exalt is closer and with this patch we started to apply several tweaks and changes in preparation for that. You can also look forward to some new items that were added. Also, we will be running a Machine event for a few days, so don’t miss it!
See you in the Realm!
To help tidy things up in preparation for Unity and check off a bunch of tasks that have spent too long waiting deep in the priority list, we’ve taken some extra time to fine tune quite a few dungeons. These changes are a mix of balancing, bug fixes, quality of life tweaks, and even a few pieces of brand new content to spice up familiar challenges. There a lot to dig into (over 120!), so here’s an overview.
Miscellaneous
Pirate Cave
The Hive
Magic Woods
Undead Lair
Abyss of Demons
Manor of the Immortals
Toxic Sewers
Puppet Master’s Theatre
Cursed Library
Haunted Cemetery
Mad Lab
Candyland Hunting Grounds
Cave of a Thousand Treasures
Davy Jones’s Locker
Mountain Temple
Lair of Draconis
Deadwater Docks
Woodland Labyrinth
The Crawling Depths
Ice Cave
Ocean Trench
Tomb of the Ancients
The Shatters
Abandoned Mineshaft
Lost Halls
Oryx’s Castle
Lair of Shaitan
Belladonna’s Garden
Ice Tomb
Mad God Mayhem
Tutorial/Oryx’s Kitchen
Hello Realmers,
It’s time to sharpen your weapons and tidy up your backpack.
In the following days, you will have the chance to obtain some XP bonus and some amazing loot.
Moreover, three new sets are now available directly from in-game loot, you don’t want to miss out on these!
Starting Wednesday (January 15th), the new Warrior, Priest and Huntress sets will finally drop in-game and you will be able to get them, or at least try to get, from the enemies you can see in the list below. Good hunting!
Pirate King Warrior Set
Weapon - Swashbuckler’s Sickle -> Davy Jones (Davy Jones’ Locker)
Ability - Tricorne of the High Seas -> Jon Bilgewater the Pirate King (Deadwater Dock)
Armor - Naval Uniform -> Sunken Treasure (Davy Jones’ Locker)
Ring - First Mate’s Hook -> Dreadstump the Pirate King (Pirate Cave) and Deadwater Docks Treasure Chest
Mad God’s Messenger Priest Set (all drops in Oryx’s Castle)
Weapon - Theurgy Wand -> Oryx the Mad God 1
Ability - Ceremonial Merlot -> Janus the Doorwarden
Armor - Anointed Robe -> Both Stone Guardians and Suits of Armor
Ring - Ring of Pagan Favor -> Brute of Oryx and Commander of Oryx
Horticultural Huntress Set
Weapon - Bergenia Bow -> Swarm Tree (Woodland Labyrinth)
Ability - Lifebringing Lotus -> Fountain Spirit (Magic Woods)
Armor - Hollyhock Hide -> Murderous Megamoth (Woodland Labyrinth)
Ring - Chrysanthemum Corsage -> Mecha Squirrel (Woodland Labyrinth)
Additionally, after the release, the Mystery ST Chest and the Mystery ST Skin items will start dropping the new Warrior, Priest and Huntress ST items and mini skins. The old ST sets (Dragon Tamer Warrior, Priest of Geb and Swarming Huntress sets) will be removed from both items.
Janus the Doorwarden Drops:
The events above are just a part of the series of Dungeons where you can get the sets. In the following days, we will reveal the name and time of the others.
Hello Realmers,
Once again, Oryx opened the gates of the Realm to let us add some stuff and fix a few issues.
You can see below the full list of changes going live with this new patch. As always, let us know what you think directly here or in any of our other social channels and keep reporting suggestions or issues you might encounter during your sessions.
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Hello Realmers,
Rumors of a mighty new equipment set have been swirling throughout the realms, but the murmurs among the nexus can’t seem to agree on what myth is true. Some speak of an elite set of ninja gear, scavenged from the depths of the Abandoned Mineshaft. Others believe it to be a fiery mystic set, relics from the realm’s prehistoric era. Some even claim it to be a toxic assassin set, a nasty creation by some of the realm’s most vile foes. In truth, all three rumors are true, and they are ready to be unleashed!
The newest 3 ST sets are finally here! This time around, let’s check the details on the new Acidified Assassin, Magmatic Mystic, and Crystal Kunoichi (Ninja) ST sets, created by Aurum:
Note: A reminder that the older Assassin, Mystic and Ninja ST sets will start dropping with an increased drop rate at their respective dungeons tomorrow! For more information, stay tuned.
The new Bonus Program will be running for the next 3 weeks. In it, you will have a chance to gather all the new ST sets’ items. The Bonus Program starts tomorrow and will end on February 19th. More details below:
Start: January 29th, 2020 at 13:00 UTC
End: February 19th, 2020 at 12:00 UTC 16:00 UTC
Grace Period: 2 days (till February 21st, 2020 at 12:00 UTC 16:00 UTC)
Quest at the Tinkerer: till February 23rd, 2020 at 12:00 UTC 16:00 UTC
Update 02/17
Hey guys! We decided to extend The Story of War II Bonus Program a bit so it will end on February 19th, 2020 at 16:00 UTC! With this small update, both the grace period and the quests at the Tinkerer are also extended to 16:00 UTC!
The War STory Chest can be exchanged at the Tinkerer for one of the following:
Each of those Mystery Crates contains their respective ST parts, their mini skin and:
Q: What is a Bonus Program/Rewards ?
A: A Bonus Program/Rewards is a time limited event that can be accessed in the Shop. It allows players to collect Bonus Points (BP) with gold they spend in the Shop (or by directly boosting it via the Boost button) and claim Bonus rewards.
Update 01/28:
You can collect BP by purchasing Mystery Boxes, Packages and Items in the Nexus and Cloth Bazaar areas (with Realm gold; purchases with Fame will NOTcount towards the Bonus Program!).
~
Q: Why release a BONUS (Program/Rewards)?
A: A while ago, we released a new feature in order to run the Unity Support Campaign. The feature was a big investment for our team in terms of development and we designed it with possible future campaigns in mind from the start.
We are re-purposing the feature to make it available again in the form of events during which you’ll collect additional rewards for supporting the game via gold purchases or solving quests, depending on the type of bonus program.
~
Q: How do I participate?
A: Whenever a Bonus Program/Rewards starts, you will be able to access the feature directly in the Shop. In order to participate and to start collecting points, you will first have to “unlock” the campaign. A Story of War II is FREE to unlock!
The details above are subject to change with future campaigns.
~
Q: Is the Bonus Program mandatory? Why should I participate?
A: None of the Bonus Programs will be mandatory, of course! It is totally up to you to unlock the campaign or not. The main idea of a Bonus Program is to give extra rewards. However, you will not collect points as long as the Bonus Program is not unlocked and this will not be retroactive (i.e. any points generated before unlocking the Bonus Program will not count).
~
Q: Can I obtain the Unity Supporter Campaign Glow, Chat Color and Gravestone skins via the Bonus Campaign?
A: No, you can’t. Those were exclusive to the Unity Supporter Campaign and limited to the users that helped us push through with the unity port project.
~
Q: What is a “Grace Period” and what is its purpose?
A: The “Grace Period” of a Bonus Program is a limited time where the Bonus Program will still be visible at the Mystery Shop but you will no longer be able to progress in the tiers even if you keep donating (directly or via purchases in the shop). This grace period is there so everyone can claim the rewards from the tier he/she already have unlocked while the Bonus Program was live (in a non-grace period).
~
Q: Will any direct purchases from the Nexus/character screen count towards the Bonus campaign?
A: No. That was possible for the Unity Support Campaign but it no longer is. Right now, only purchases/direct donations made in the Mystery Shop will count towards the Bonus Program.
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Hello Realmers,
Belladonna is once more ready to strike in this season of affection. For years now, she has attempted to thwart the wicked traditions of plucking flowers as gifts, frolicking through fields with a loved one, and carelessly trampling the foliage beneath your feet. But as you know, Belladonna has struggled in her efforts to match the strength of experienced heroes.
Not this time. Not again.
She’s moved to a new garden by the misguided mercy of a certain caretaker. And now her roots are more enriched than ever before. If you can still cut her down, she may have some new goodies to acquire. But she’s done being a pushover, and wants to make sure you know it. If you dare enter her garden this time, it may be the plant kingdom that reigns triumphant.
Update 02/12:
We have just pushed a change to fix Bella Buds not being properly immune to stasis, paralyze, stun, and slow. The rotating wheel phase should no longer break or cause the pattern to disrupt in unintended ways.
The Valentine’s Heart Encounter will spawn twice per realm: Once when you defeat all Red Demons, and a second time after you defeat all Ghost Kings.
It consists of a heart-shaped map with 8 gold hearts in the middle that you must light up by pushing the surrounding pink hearts into them. Watch out though, they’re guarded by Succubuses. To achieve your goal, you can:
Belladonna’s Garden has been thoroughly revised! The battle is bigger, the arena is brand new, the art direction has been expanded and improved (huge thanks to TLMaelstrom!), and Belladonna herself is a whole lot more dangerous. Be on your guard! She packs a punch, and may not be kind to adventurers who expect her to lay down and die like in years past.
Since Belladonna’s Garden went through a makeover, it’s only logical that Bella’s Key will also go through one! The key can now be opened anywhere, and may be purchased in the Mystery Shop.
Gem of Tenderness drops from Ice Cave and Ocean Trench.
Gem of Adoration drops from Haunted Cemetery and Cursed Library.
Quest Name | Requirement/s | Reward | Type |
---|---|---|---|
Struck by Love | Love Letter x20 | Heartstruck Bow | Once per account |
Dazed by Love | Love Letter x40 | Quiver of Dazing Love | Once per account |
Snatched for Love | Love Letter x20 | Cupid’s Garments | Once per account |
Unbound Love | Love Letter x20 | Ring of Unbound Love | Once per account |
Mystery Valentine | Love Letter x40 | Valentine’s Mystery Item | Daily |
Valentine’s Mystery Item drops items from the Valentine’s Day Archer Set!
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Hello everyone,
In this release, we have several noteworthy balance changes. Mainly, a revision of tiered abilities and certain tiered weapons/armor (a version of which was on public testing here), and the implementation of lower dungeon player caps that are now actually enforced, instead of being easily broken by entering a portal at once.
We realize balance changes can be cause for concern for players of all kinds, from casual beginners who are just getting familiar with the game’s systems, to veteran players who have optimized the game’s set of rules to routinely tackle endgame content. Because of this, we wanted to take the time to not just lay out the changes themselves, but explain the rationale behind them.
Let’s start with the equipment changes. There are three facets to this: Tiered ability rescaling, top tier weapon/armor rescaling, and drop rate/location changes.
Cloaks
Tier | MP | Range Boost | DEX/SPD |
---|---|---|---|
0 | 55 | 2.5 | 0/0 |
1 | 60 | 3 | 0/0 |
2 | 65 | 3.5 | 0/3 |
3 | 70 | 4 | 0/5 |
4 | 75 | 4.5 | 3/5 |
5 | 80 | 5 | 4/5 |
6 | 85 | 5.5 | 5/5 |
Quivers
Tier | MP | Damage | DEX |
---|---|---|---|
0 | 45 | 60-100 (80) | 0 |
1 | 50 | 100-140 (120) | 1 |
2 | 55 | 140-180 (160) | 2 |
3 | 60 | 180-220 (200) | 3 |
4 | 65 | 200-280 (240) | 4 |
5 | 70 | 250-310 (280) | 5 |
6 | 75 | 290-350 (320) | 6 |
Spells
Tier | Shot Damage | Total Damage | WIS |
---|---|---|---|
0 | 15-20 (17.5) | 300-400 (350) | 0 |
1 | 30-40 (35) | 600-800 (700) | 1 |
2 | 40-65 (52.5) | 800-1300 (1050) | 2 |
3 | 50-90 (70) | 1000-1800 (1400) | 3 |
4 | 60-115 (87.5) | 1200-2300 (1750) | 4 |
5 | 70-140 (105) | 1400-2800 (2100) | 5 |
6 | 80-165 (122.5) | 1600-3300 (2450) | 6 |
Tomes
Tier | VIT |
---|---|
0 | 0 |
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 6 |
Helms
Tier | MP | Duration | DEF |
---|---|---|---|
0 | 55 | 3 | 2 |
1 | 60 | 3.5 | 3 |
2 | 65 | 4 | 4 |
3 | 70 | 4.5 | 5 |
4 | 75 | 5 | 6 |
5 | 80 | 5.5 | 8 |
6 | 85 | 6 | 10 |
Shields
Tier | MP | Shots | Damage | DEF |
---|---|---|---|---|
0 | 85 | 1 | 55-90 (72.5) | 2 |
1 | 85 | 2 | 100-140 (240) | 3 |
2 | 90 | 3 | 150-190 (510) | 4 |
3 | 90 | 3 | 190-240 (645) | 6 |
4 | 95 | 4 | 230-280 (1020) | 8 |
5 | 95 | 4 | 270-330 (1200) | 10 |
6 | 100 | 5 | 300-360 (1650) | 12 |
Seals
Tier | DEX |
---|---|
0 | 0 |
1 | 0 |
2 | 2 |
3 | 2 |
4 | 3 |
5 | 3 |
6 | 4 |
Poisons
Tier | MP | Radius | DoT | Impact | Duration | WIS |
---|---|---|---|---|---|---|
0 | 25 | 2 | 100 | 20 | 3 | 0 |
1 | 40 | 2.5 | 200 | 50 | 3.2 | 1 |
2 | 55 | 3 | 300 | 80 | 3.5 | 1 |
3 | 70 | 3.5 | 400 | 110 | 3.7 | 2 |
4 | 80 | 4 | 500 | 140 | 4 | 2 |
5 | 90 | 4.5 | 600 | 170 | 4.3 | 3 |
6 | 100 | 5 | 700 | 200 | 4.5 | 3 |
Skulls
Tier | MP | Heal |
---|---|---|
0 | 40 | 35 |
1 | 50 | 45 |
2 | 70 | 65 |
3 | 85 | 90 |
4 | 100 | 100 |
5 | 110 | 105 |
6 | 115 | 110 |
Traps
Tier | MP | Damage | Radius | ATT |
---|---|---|---|---|
0 | 40 | 60 | 3.5 | 0 |
1 | 50 | 95 | 4 | 0 |
2 | 60 | 140 | 4.5 | 0 |
3 | 75 | 200 | 5 | 2 |
4 | 90 | 260 | 5.5 | 3 |
5 | 100 | 300 | 6 | 4 |
6 | 105 | 350 | 6.5 | 5 |
Orbs
Tier | MP | VIT |
---|---|---|
0 | 60 | 0 |
1 | 65 | 0 |
2 | 70 | 0 |
3 | 75 | 1 |
4 | 80 | 2 |
5 | 85 | 3 |
6 | 90 | 4 |
Prisms
Tier | MP | Duration | WIS |
---|---|---|---|
0 | 60 | 3 | 0 |
1 | 65 | 4 | 1 |
2 | 70 | 5 | 2 |
3 | 75 | 6 | 3 |
4 | 80 | 7 | 4 |
5 | 85 | 8 | 5 |
6 | 90 | 9 | 6 |
Scepters
Tier | MP | SPD |
---|---|---|
0 | 30 | 0 |
1 | 40 | 0 |
2 | 50 | 0 |
3 | 60 | 0 |
4 | 70 | 1 |
5 | 80 | 2 |
6 | 90 | 3 |
Stars
Tier | MP | Range | VIT |
---|---|---|---|
0 | 30 | 15 | 0 |
1 | 40 | 15 | 3 |
2 | 50 | 15 | 3 |
3 | 60 | 15 | 6 |
4 | 70 | 15 | 6 |
5 | 80 | 15 | 9 |
6 | 90 | 15 | 9 |
Wakizashis
Tier | MP | Shots | Damage | DEX |
---|---|---|---|---|
0 | 40 | 2 | 150-250 (400) | 0 |
1 | 50 | 2 | 250-350 (600) | 1 |
2 | 60 | 3 | 200-300 (750) | 2 |
3 | 65 | 3 | 300-400 (1050) | 3 |
4 | 70 | 4 | 250-350 (1200) | 4 |
5 | 75 | 4 | 300-450 (1500) | 5 |
6 | 80 | 4 | 400-500 (1800) | 6 |
In case you missed the public testing session, most tiered abilities have received adjustments to streamline the progression from T0 to T6 while maintaining balance at T6. With Oryx 3 on the horizon and the introduction of T7 abilities, T14 weapons, and T15 armors, the unusual history of T6 abilities became problematic. As you may already know, the majority of T6 abilities are statistical duplicates of T5s, with the very minor addition of +2 VIT and WIS (these bonuses have been replaced universally with +20 HP and +20 MP). If T7s were introduced while ignoring this, T6 would become a largely useless step.
Previous class ability rebalances, such as scepters and traps, have adjusted these over time, but several instances remained. We wanted to take this opportunity to make the step from T5 to T6 a meaningful step across the board, while correcting a handful of other minor inconsistencies along the way. Very few of these changes are drastic enough to have significant impact on your choice of ability (as T6 itself has remained almost entirely the same to keep them on the level UTs are balanced around), but this does make T5s a less desirable substitute.
T13 Robe: +55 MP, +4 ATT, +13 DEF, +6 WIS
T14 Robe: +60 MP, +4 ATT, +14 DEF, +7 WIS -> +65 MP, +5 ATT, +15 DEF, +7 WIS
T15 Robe: +65 MP, +4 ATT, +15 DEF, +7 WIS -> +75 MP, +6 ATT, +17 DEF, +8 WIS
T13 Leather: +17 DEF, +5 DEX
T14 Leather: +18 DEF, +5 DEX -> +19 DEF, +6 DEX
T15 Leather: +19 DEF, +5 DEX -> +21 DEF, +7 DEX
T13 Heavy: +24 DEF
T14 Heavy: +25 DEF -> +26 DEF
T15 Heavy: +26 DEF -> +28 DEF
T12 Staff: 60-100 (80)
T13 Staff: 60-105 (82.5) -> 65-110 (87.5)
T14 Staff: 65-105 (85) -> 75-115 (95)
T12 Wand: 95-140 (117.5)
T13 Wand: 100-140 (120) -> 105-145 (125)
T14 Wand: 100-145 (122.5) -> 110-155 (132.5)
T12 Bow: 50-75 (62.5)
T13 Bow: 55-75 (65) -> 60-80 (70)
T14 Bow: 55-80 (67.5) -> 70-85 (77.5)
T12 Dagger: 95-175 (135)
T13 Dagger: 95-180 (137.5) -> 110-190 (150)
T14 Dagger: 100-180 (140) -> 125-205 (165)
T12 Sword: 220-275 (247.5)
T13 Sword: 225-280 (252.5) -> 235-290 (262.5)
T14 Sword: 230-285 (257.5) -> 250-305 (277.5)
T12 Katana: 135-180 (157.5)
T13 Katana: 145-185 (165) -> 150-195 (172.5)
T14 Katana: 150-190 (170) -> 165-210 (187.5)
Armor of Nil: +21 DEF, -2 SPD -> +24 DEF -4 SPD
Ritual Robe: +10 DEF, +5 ATT, +15 WIS, +40 MP -> +12 DEF +5 ATT +15 WIS +50 MP
Breastplate of New Life: +160 HP, +12 DEF -> +160 HP, +14 DEF
All Non-HP/MP T6 Rings: +9 -> +10
Post-WC top weapons and armors now also share a bigger distinction from the previous tier. This is primarily done to make the next two tiers of tops have a more noticeable impact on your character, rather than being a very slight increment and merely greater bragging rights. This makes them more competitive with certain UTs (with a few endgame UT adjustments accordingly) and a desirable upgrade from the comparatively much more common WC tops, making them a better match of rarity vs. value.
Specifically, the removals are from the Woodland Labyrinth, Deadwater Docks, Crawling Depths, Ice Cave, and Lost Halls/Cultist Hideout/Void (though the Cultist Hideout maintains unbound rings as a drop). That last one may stick out. However, it should be noted that this also comes with a dramatic buff in the drop rates of T13 weapons and T14 armors from their respective sources. Many have been doubled and some even as much as tripled, in an effort to keep WC tops economically valuable within their level while ensuring the loot from endgame dungeons is more in line with what an endgame player is looking for.
These changes correct many historical inconsistencies, taking into account more factors such as the length a dungeon takes to complete on average (Shatters UTs in particular being a major example). These adjustments should result in a generally more rewarding experience across the game, with less “outlier whites” such as Bulwark feeling far rarer than they have a reason to be. This has also partially been done to balance out the effects of the new dungeon cap system, which will be mentioned a little later in this letter.
Lastly, potion drops in endgame dungeons (Lost Halls, the Nest, and both stages of the Abandoned Mineshaft) have been tweaked to create less guaranteed drops and avoid completely flooding large masses of players from all getting several potions. This has been done in the interest of making sure the maxing process does not become overly efficient to those who run these dungeons frequently and allow dungeons like the Ocean Trench and Tomb to remain viable, while also aiming to restore some trading value to such potions.
We realize this may be alarming to some who have become accustomed to large endgame “raids” with mass payouts. However, the changes are not as severe as you may fear. In fact, some of the rates have even been mildly buffed. This change is primarily to help moderate the influx of potions without stripping endgame dungeons of expected loot. So rather than a group of 10 players getting 20 potions and a group of 85 players getting nearly 200 potions cumulatively, the results are more likely to even out at a spot that rewards adequately, but without sending an extreme amount of potions into the overall game. This disproportion leads directly into the final significant change.
Most experienced players are likely familiar with the player limit on dungeons, or more specifically, its ineffectiveness. Though a player limit has always existed on dungeons, it has historically been easily bypassed by simply entering a portal within the same few seconds. This has led to two major problems: Performance and balance.
On the technical side, fitting far more players onto a single map than expected creates problems. One of the most common sources of lag and other performance issues is having an overwhelming amount of players occupying the same limited space. While huge spaces like the realm are built for this, most dungeons are not.
From a gameplay perspective, the lack of real player caps also creates fundamental design problems. Even with scaling measures, virtually no content is built to be able to face off against 100+ players. Such huge mobs can make even the game’s toughest challenges much easier than intended, which ultimately makes for a less interesting and engaging gameplay experience over time.
We feel the game has a responsibility of both fun and stability, which is why we have fixed this long-lasting issue to properly cap dungeons. The default limit has now been placed at 65 for the time being, with a few exceptions based on previous limits (such as heroic dungeons being at 15, and alien wormholes at 25). For dungeons opened by keys, the host is also guaranteed a spot in the dungeon.
Update 02/27/2020:
Note that the key opener’s spot is guaranteed for 25 seconds after the key is popped. After that time runs out, the slot expires and it can be filled by anyone that tries to enter the dungeon portal.
We understand that such changes may be worrying to some players, as this can indirectly result in higher difficulty for endgame content that can be handily steamrolled with larger groups, which will no longer be quite as possible. That said, we do believe that these are healthy changes in the interest of balance, long term gameplay enjoyment, and even trading viability.
We will be very closely watching the in-game impact these changes have, both in the immediate future and over some time as things settle and adapt. Some of these are certainly more impactful than others, and there will likely be some points of contention. We want to stress that none of these changes have been done without long, thorough consideration for the effects they will have. We hope that this letter has given you some insight on our rationale for such changes, and why we believe they are essential actions for the game’s future.
Top o’ the mornin to ya Realmers!
Not only is the Leprechaun back, but he brought some help. Now instead of one wacky short fellow, we have to chase two! Leprechaun’s cousin is just as fast and tricky as his relative. Legend says he tricked a mystical creature of its gold. As an act of vengeance, the creature took away the one thing the leprechaun’s treasure more than gold: The color green. To remind him of his crimes, the leprechaun was instead turned gold. Regal, but admittedly gharish. To this day, the cursed Leprechaun is haunting several dungeons, enjoying his gold but forever stripped of his green pride.
For some time now, you guys have been asking us if there will be an update in the key prices. We gathered a lot of feedback on this subject and decided that it’s finally time to update these. Among the usual 50/100/200 gold prices, you will also see a new one - 150 gold. The prices were set based on several criteria including rarity and loot (UTs, STs etc).
With this change, the Nexus shop will also be updated accordingly. Here is what a comparison table of the old and new key prices:
Dungeon | Old Price | New Price |
---|---|---|
Pirate Cave Key | 50 | 50 |
Forest Maze Key | 50 | 50 |
Spider Den Key | 50 | 50 |
Totem Key | 50 | 50 |
The Hive Key | 100 | 50 |
Dungeon | Old Price | New Price |
---|---|---|
Magic Woods Key | 100 | 50 |
Sprite World Key | 50 | 50 |
Treasure Map | - | - |
Undead Lair Key | 100 | 50 |
Abyss of Demons Key | 50 | 50 |
Theatre Key | 100 | 50 |
Toxic Sewers Key | 50 | 50 |
Cursed Library Key | 100 | 100 |
Snake Pit Key | 100 | 50 |
Lab Key | 50 | 100 |
Dungeon | Old Price | New Price |
---|---|---|
Shaitan’s Key | 50 | 100 |
Puppet Master’s Encore Key | 200 | 150 |
Secluded Thicket Key | 200 | 200 |
Reef Key | 200 | 100 |
Dungeon | Old Price | New Price |
---|---|---|
Deadwater Docks Key | 50 | 100 |
Woodland Labyrinth Key | 50 | 100 |
The Crawling Depths Key | 50 | 100 |
Dungeon | Old Price | New Price |
---|---|---|
Cemetery Key | 100 | 100 |
Manor Key | 50 | 50 |
Davy’s Key | 100 | 100 |
Mountain Temple Key | 100 | 100 |
Ocean Trench Key | 200 | 150 |
Ice Cave Key | 100 | 100 |
Draconis Key | 100 | 200 |
Tomb of the Ancients Key | 200 | 200 |
Fungal Cavern Key | 200 | 200 |
The Nest Key | 200 | 200 |
Shatters Key | 200 | 200 |
Lost Halls Key | 200 | 200 |
Parasite Chambers Key | 200 | 200 |
Dungeon | Old Price | New Price |
---|---|---|
The Machine Key | 100 | 100 |
Beachzone Key | 50 | 50 |
Malogia Key | - | - |
Untaris Key | - | - |
Forax Key | - | - |
Katalund Key | - | - |
Heroic Undead Lair Key | 100 | 150 |
Heroic Abyss of Demons Key | 100 | 150 |
Battle Nexus Key | 50 | 50 |
Bella’s Key | 200 | 200 |
Ice Tomb Key | 200 | 200 |
Rainbow Road Key | 100 | 100 |
Santa Workshop Key | 200 | 200 |
Mad God Mayhem Key | - | - |
Candy Key | 200 | 200 |
Halloween Cemetery Key | 200 | 200 |
Legendary Mystery Key | Epic Mystery Keys | Rare Mystery Key |
---|---|---|
Secluded Thicket Key | Shaitan’s Key | Sprite World Key |
Draconis Key | Reef Key | Abyss of Demons Key |
Tomb of the Ancients Key | Deadwater Docks Key | Theatre Key |
Fungal Cavern Key | Woodland Labyrinth Key | Toxic Sewers Key |
The Nest Key | The Crawling Depths Key | Snake Pit Key |
Shatters Key | Cemetery Key | Manor Key |
Lost Halls Key | Davy’s Key | Undead Lair Key |
Parasite Chambers Key | Mountain Temple Key | Magic Woods Key |
Candy Key | Ice Cave Key | - |
- | Lab Key | - |
- | Cursed Library Key | - |
- | Puppet Master’s Encore Key | - |
- | Ocean Trench Key | - |
You will have a chance of getting the recently released Acidified Assassin, Magmatic Mystic, and Crystal Kunoichi Ninja ST sets (among other items) with the new Mountain Temple Enchanted Key and Davy’s Enchanted Key!
As a reminder, once popped, the key popper will get a chest which, upon defeat, will spawn the Mystery ST Crate.
The tiny green fellow is back in the Realms for another run! This year, he will spawn twice - once after you defeat all Red Demons and a second time after Ghost Kings.
The green Leprechaun will also spawn in newly generated realms about 30 mins after the release is complete.
He also invited his yellow cousin to join the party, so try to catch him too and give him a warm welcome! Seems like disorientation runs in their family! The twist is that this little guy will only appear in the following dungeons, after you defeat the boss:
The Event will run from 03/11 - 12:00 PM UTC until 03/17 - 12:00 PM UTC.
Defeat Davy Jones, Daichi the Fallen, Gulpord the Slime God, Dr. Terrible, Septavius the Ghost God, and Archdemon Malphas for a chance to spawn the Yellow Leprechaun in their respective dungeons.
The Tinkerer has last year’s UT’s ready for the taking! The Patty Token will drop as follows:
We also have a few new UT’s that will drop both from the Yellow Leprechaun and the Pot of Gold in the Rainbow Road:
While chasing the wind, the Leprechauns dropped a nice and shiny package, which will give you a head start in completing quests! Open the In-game shop and find out what the FREE pack contains!
Quest Name | Quest Requirement/s | Reward/s | Quest Type |
---|---|---|---|
Green Star | Patty Token x30 | Clover Star | Once per account |
Under the Rainbow | Patty Token x30 | Sword of the Rainbow’s End | Once per account |
Clover Arrow | Patty Token x30 | Clover Bow | Once per account |
A Leprechaun’s Blade | Patty Token x30 | Katana of Good Fortune | Once per account |
Lucky Choice | Patty Token x90 | Leprechaun Mystic Skin OR Miss Shamrock Wizard Skin | Once per account/Item of Choice |
Luckiest of Clovers | Patty Token x30 | Lucky Clover | Repeatable |
Note: Quests will be active till the end of the St. Patrick’s Day events (03/17 - 12:00 PM UTC)!
And finally, Deca is happy to welcome a new member you all may already know! Here are a few words from the King Bee himself:
Hello! I’m Mrunibro, a user-generated content (UGC) member since the end of 2016. You might know me from UGC projects such as the Nest (and rework), or maybe just from playing the game! I’ve been with the DECA team since about a month ago, and I’ll be going under the name /u/Deca_Unibrow. I will work in Game Design, similar to /u/Kiddf and /u/Deca_Toast. I’m very happy to bee working with DECA Games in such a big moment for the game!
Hello Realmers,
It is almost time for the Realm Exalt - Open Beta! The Supporters had their go and with their help, we will be able to give you a more refined Realm experience to all Realmers starting April 15th!
In other news, it’s April Fools, and you know what that means? That’s right, absolutely nothing! Nope, nothing of note has been altered in any way, so please carry on with business as usual.
Upon using the Crystallized Fang’s Venom and Sporous Spray Spell, the colors of these abilities now match the respective items better
* The Golden Oryx Effigy can now drop Realm Gold
* Void and Crystal Cavern keys are now for sale in the Nexus, starting at 450 gold
* Every Lair of Draconis portal has a 1/10 chance to replace itself with the Consolation of Draconis, including keys
* Honey Scepter now inflicts Paralyzed for 4 seconds
* Helm of the Juggernaut rebalanced to boost defense by 5 instead of inflicting Armored
The new ST sets (the Acidified Assassin, Magmatic Mystic, and Crystal Kunoichi) now drop in-game!
Each of the sets now has their own packages and boxes, the latter are included in the ST boxes’ rotation. Starting today, the Magmatic Mystic ST and the Magmatic Mystic Skin Pack are available in the Mystery Shop!
Update:
Additionally, the drop rates on the old Assassin, Mystic and Ninja ST sets were increased (2 months ago)!
The Mystery ST Chest is also updated! The old Assassin, Mystic and Ninja ST items were replaced with the new ones!
The Glitch has returned in the Realm! Locate and dis”patch” him to access The Machine, which may have some strange new goods! Let’s just hope there are no bugs in the program…
Event details:
We are also trying a new type of event. Every time you defeat Null in The Machine, there is a small chance for a Chest to spawn that will drop an April Fools Skin Bag guaranteed for everyone in the dungeon!
The April Fools Skin Bag contains a random skin of the April Fools Series, up to you to find out more about them ;)
P.S. Thank you Guill!
We are back with another set of fixes - for both Realm Exalt (Unity) and Realm on Flash. We also want to introduce an awesome cosmetics feature our lovely design team has been working on for awhile now. We know you want to look as fierce on the battlefield as possible but we also know you want to do it in style! Introducing Animations! More on that below.
Note: Acquiring the new patch requires you to close the client and launcher and then download the new version. Also, if you restart the launcher, it will provide you with the new link to download.
With these new animations, you can customize a specific UT ability and shine bright like a diamond!
Hi there Realmers,
Starting today, we have 6 dungeons that will be hosting an increased Loot Drop and EXP event! To give you a better chance at getting those new Assassin/Ninja/Mystic ST sets, the events are in those sets’ respective drop locations.
It’s calm before the Realm Exalt Open Beta starting on April 15th, isn’t it? We have a few surprises up our sleeves… More details tomorrow!
Biff and Oryx 2 are up to something… Separate plans, of course (they don’t exactly think highly of each other), but dangerous nonetheless. Their plots may reveal themselves with Easter!
Biff will Spawn once per realm after you defeat all Ghost Kings. He hasn’t changed his drops since last year, except he will now drop Golden Egg x3 guaranteed.
The Event Chest will drop Golden Egg x5 and Shard of the Doorwarden x1 guaranteed.
Quest Name |
Requirement/s |
Reward/s |
Type of Quest |
---|---|---|---|
Easter Quest 1 |
Golden Egg x20 |
Eternal Graved Greatsword |
Once Per Account |
Easter Quest 2 |
Golden Egg x20 |
Spriteful Shield |
Once Per Account |
Easter Quest 3 |
Golden Egg x20 |
Eggre Battle Armor |
Once Per Account |
Easter Quest 4 |
Golden Egg x20 |
Tiara of Eggscellent Sturdiness |
Once Per Account |
Easter Quest 5 |
Golden Egg x20 |
Sakura Wakizashi |
Once Per Account |
Easter Quest 6 |
Golden Egg x20 |
Sunny Side Bow |
Once Per Account |
Easter Quest 7 |
Golden Egg x20 |
Once Per Account |
The quests will also run from 04/07 - 12:00 PM UTC until 04/14 - 12:00 PM UTC.
We added stat bonuses on the Easter Knight STs:
Don’t forget to claim your FREE Easter Pack in the Mystery Shop to get a head start on those Golden Eggs!
https://www.facebook.com/rotmg/
Hello Realmers,
The moment we’ve all been waiting for. After a public testing session or two (or three)… After the various feedback we got from you guys… It’s time to release the BARD class. With his musical tendencies and a lute in his hands, the Bard inspires your and your group’s attack range!
Most heroes are content with the sounds of clashing swords and earth-shattering spells polluting the battlefield. To some, it is one of life’s constants that they must either accept or be driven mad by. The Bard, on the other hand, finds that there is indeed room for improvement in the cacophony of battle. With the inspiring sounds of his lute, fellow adventurers will reach their full potential like never before!
How the new class looks, works and feels? Check out the Bard Spotlight here!
Note: The new Bard class is available only on Realm Exalt (Unity)!
Little by little, we are improving Realm Exalt, thanks to your help! The QoL ideas are more and more the talk of the town. We already started implementing some of your ideas and feedback alongside trying to improve performance and fix various bugs in this Beta version of Realm Exalt. Let’s take a look at what we have for you this time around:
In the beginning of May, we decided to make our bond with you, the community, stronger. We decided to partner with several streamers and youtubers, people that you all know and love watching.
bickuribox12
CussingCanadian
Floflorian
Hyeperion
Sebchoof
Soulshift
SPENCA
Squirtle 920
The Mother Ship
TRololoLove
Vars
Hi there Realmers,
After a rough patch with the Bard release last week, we are ready to make more improvements and fixes to both Realm and Realm Exalt. We have something special for you, something that you’ve all been asking for awhile now! Check what that is and more, below:
Introducing the Shard of the Intern! With a stack of those, you will be able to get one of the new Agent of Oryx abilities!
Agent of Oryx abilities:
The Shard of the Doorwarden was replaced with the Shard of the Intern in the drop tables of both the Prismimic and Guild chests.
What to do next? Gather Shard of the Intern x15 and double-click on the stack to get one random Agent of Oryx ability item. If you gather Shard of the Intern x30, you can visit the Tinkerer for an Agent of Oryx ability of choice!
Hey Realmers,
Despite the wait for yesterday’s release, we truly hope that the 24-hour event and the additions to the free pack lifted your spirits at least a little bit! The Producer’s Letter: Part 2 that we published yesterday was also a reason for a lot of smiles that we saw around all platforms. The months to come should be exciting! And for the more immediate future, the new release is here with the Bard ST and the corresponding F2P Bonus Program where you have a chance of getting the full ST set. The release also comes with the new Nexus queue, other QoL improvements, bug fixes, cosmetics and more!
As announced on Monday, the campaign will last for 2 full weeks and your progress in this program will be tracked via the Music Note tokens! We can now share who will drop what amount of those tokens so the hunt can begin:
Remember, each Music Note will grant you 7 points towards the campaign upon consumption!
The Keyper is here and will keyp keep spawning in Realms until July 14th, 12:00 UTC, helping you gather the Runes needed to finally face Oryx 3.
His Dungeon Pool remains the same as last time:
Hey Realmers,
Today we had a small release which was mainly focused on disconnection issues. We are continuing to work on the stability of Unity. We know that there are still some issues with that so rest assured that we are fighting those issues as we speak.
Important: Since there has been an update on the launcher, in order to update it, you have to first close the game and re-open it!
Apart from that, we also wanted to let you in on a few things.
With the free Exalt Pack on the way, we wanted to try something a bit different. We are all used to having less valuable items in the free packs, so we decided to add some Crystals of Fortune in the upcoming one, with a twist… again!
Remember the Free Little Notes Pack which has some Character and Vault/Chest Coupons which combined with the coupons in the upcoming free Exalt Pack, will turn into a free Character Slot Unlocker and a free Vault Chest Unlocker? Well, expect the same twist with the Crystals of Fortune. A set of Crystals will be found in the free pack and the rest will be in the…
Once you gather all Crystals of Fortune from both the free pack and the login calendar, you can visit the Tinkerer and pick a skin of choice!
We have some new food items - the Droplet of Ambrosia, the Vial of Pure Ambrosia and the Chalice of Ambrosia. The FP on those is not yet final, so expect some changes with the July 15th release (increase in FP)! You can feed them to your pets after the release.
We have a thing or two in the shop for you to celebrate 4th of July. The skins in the upcoming “Soar in the Sky Box” will also be available at the Tinkerer’s for Crystal of Fortune x80 starting July 5th at 08:00 AM UTC till July 7th at 08:00 AM UTC.
Hello Realmers,
Some Realm Exalt improvements, some fixes our design team wants to update you on, some FP changes as promised in the beginning of the month, and an update on the events/quests! Want to find out more? Check below!
It’s time for the new ST sets to start dropping! Let’s find out where.
Realmers,
Oryx’s Sanctuary is officially out and open to all abominable knaves and feeble ants to try their hand at defeating the Mad God’s new and mighty final form. We hope you are ready to face him and his entourage! They are ready to face you. Here is what this release brings!
And finally, don’t forget to check out the official RotMG Discord for a special Oryx 3 giveaway where you can win an ST Set of choice!
Hello belligerent creatures Realmers,
Today’s small release focuses on - you guessed it - Oryx 3. No shenanigans!
As you might know, the deadline for submissions for the Dungeon Design Spec Contest was on Sunday. We have received many exciting and creative submissions and are thrilled to be reviewing them. To many of you: great job!
Hey there Realmers,
We have quite a few changes and improvements for you today! Some small ones like tooltips and inconsistencies that have been bugging you and us for a while now. Some big ones like changes on Oryx 3 and his loyal followers. We have those and a little something at the end, so keep reading and we hope you enjoy this update!
Balancing improvements on Archbishop Leucoryx, Chancellor Dammah, Chief Beisa, and the Mad God himself, Oryx 3, as well as much bigger changes to Treasurer Gemsbok.
Oryx 3
Chancellor Dammah
Chief Beisa
Archbishop Leucoryx
Treasurer Gemsbok
Starting now, you can earn in-game Realm gold for nitro boosting the discord server!
On the first day of every month, starting September 1st, all nitro boosters will receive gold based on how long they have been boosting the server (including before this announcement). The rewards go as follows:
BUT! If you ever stop boosting the server, you will be reset back to 100 gold if you start boosting again. Additionally, boosting more than once will have no effect.
We will currently only limit 100 people to be able to earn gold through nitro boosting. If you boost after there are already 100 boosters on the server, you won’t receive any gold reward.
Important! Nitro boosters must link their account to be eligible for gold - you can link your account in #bot-channel using !link [ign]
Hello Realmers,
In the ancient times before Oryx had clawed his way to absolute power, others sought the same might through one method or another. Buried deep within the Realm’s barren deserts lay vast ruins. Once built to summon and harness the power of another plane, it soon was home to an army of inanimate warriors, powerful constructs, and long-dormant spirits. But the spirits grew vengeful for their imprisonment, and soon calamity struck. The shrine was entirely annihilated, with the formerly imprisoned spirits being the only remaining alive. The shrine was abandoned, left to decay to the sands of time.
But now the ruins have been discovered. Overrun with wildlife, engulfed by sand, and monitored by the spirits that once ravaged it, remnants of the shrine’s history still remain. They are determined to eliminate all those who seek to know the answers of its past. Though the acquired knowledge from ancient times had unknowingly escaped, and this would not be the last time spirits were abused for warfare…
The Ancient Ruins bring you some new items and a special juice that will quench your thirst. Nothing’s quenchier. It’s the quenchiest!
Note: We also added the Sand Wanderer Trickster Skin as bonus loot! It will drop from the Sandstone Titan and the Genie. The Ancient Ruins Key was also added to the Epic Mystery Key.
Starting now until 08/25 - 12:00 PM UTC you can find Ancient Ruins Keys in the Mystery Shop!