The Forgotten King

Last updated: Exalt Version 2.0.3.0 (Sep 2021)
The Forgotten King The Accursed King

The Forgotten King is the third and final boss of The Shatters.

The Realm Eye says:
The Forgotten King was once beloved by his people and widely respected by the other kingdoms of the realm. His leadership skills were second to none, earning him many accolades as a firm but fair ruler which other kings should aspire to match.
But behind the scenes in matters known only by the few closest to him, he desired much more. He considered his island kingdom just a fraction of what he could accomplish with total control.
The elite royal army he assembled was not just for protection, it was designed for conquest.
This lust for power led him down a dark road which ultimately brought his kingdom to ruin, its name forever forgotten.

Contents


Stats

Base HP: 550,000 (Boss Adaptive Scaling Boss Adaptive HP Scaling)
DEF: 50
EXP: 100,000
Location: The Shatters

Quest Enemy
Immune to Stasis
Immune to Stun
Immune to Paralyze
Immune to Dazed
Immune to Slow
Levitates above Ground
Counts towards God Kills
Counts towards Humanoid Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
King Shuriken
160
1
1.01
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
2
2.04
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
3
3.09
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
4
4.16
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
5
5.25
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
6
6.36
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
7
7.49
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
8
8.64
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
9
9.81
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
10
11
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
11
12.21
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
12
13.44
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
13
14.69
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
14
15.96
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
15
17.25
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Shuriken
160
0
0
Piercing Shots hit multiple targets
Wavy Wavy shots
Lifetime: 4s
Flame Explosion
120
Blood Drop Bleeding for 2s
Skull Sick for 2s
9
21.6
Piercing Shots hit multiple targets
Flame Burst
80
7
16.8
Piercing Shots hit multiple targets
Flame Burst
80
5
12
Piercing Shots hit multiple targets
Frost Explosion
150
9
21.6
Piercing Shots hit multiple targets
Frost Burst
120
7
16.8
Piercing Shots hit multiple targets
Frost Burst
120
5
12
Piercing Shots hit multiple targets
Accursed Twirl
165
6
24
Piercing Shots hit multiple targets
Directed Flame
175
Red Down Arrow Slowed for 2s
6
?
Piercing Shots hit multiple targets
Turning: 20 degrees/sec
Directed Flame
175
Red Down Arrow Slowed for 2s
6
?
Piercing Shots hit multiple targets
Turning: -20 degrees/sec
King Huge Shuriken
200
8
20
Piercing Shots hit multiple targets
King Defend Star Whole
140
7
14
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Guard Magic Small
180
8
12
Piercing Shots hit multiple targets
King Wave
80
3
12
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
King Defend Blast Wave
200
12
24
Piercing Shots hit multiple targets
Guard Magic Medium
150
Grey Down Arrow Exposed for 3s
9
18
Piercing Shots hit multiple targets
King Reflect Wave
180
Yellow Swirl Dazed for 2s
10
35
Piercing Shots hit multiple targets
King Reflect Wave
160
Yellow Swirl Dazed for 2s
8
28
Piercing Shots hit multiple targets
King Reflect Wave
140
Yellow Swirl Dazed for 2s
6
21
Piercing Shots hit multiple targets
King Huge Shuriken
250
4
24
Piercing Shots hit multiple targets
King Defend Star Whole
250
4
4
Piercing Shots hit multiple targets
King Shuriken
150
10
?
Piercing Shots hit multiple targets
Turning: 60 degrees/sec
Circular motion after 0.5s
King Wave
150
4
33.65
Piercing Shots hit multiple targets
Acceleration: 50 tiles/sec2 after 1s
Max. Speed: 10
Flame Star
170
15
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 50 degrees before circling
Flame Star
170
14
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -50 degrees before circling
Flame Star
170
13
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 50 degrees before circling
Flame Star
170
12
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -50 degrees before circling
Flame Star
170
11
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 50 degrees before circling
Flame Star
170
10
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -50 degrees before circling
Flame Star
170
9
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 50 degrees before circling
Flame Star
170
8
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -50 degrees before circling
Flame Star
170
7
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 50 degrees before circling
Flame Star
170
6
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -50 degrees before circling
Flame Star
170
5
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 50 degrees before circling
Flame Star
170
4
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -50 degrees before circling
Flame Star
170
3
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 50 degrees before circling
Flame Star
170
2
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -50 degrees before circling
Flame Star
170
1
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -50 degrees before circling
Flame Star
190
0
0
Piercing Shots hit multiple targets
Lifetine: 2s
King Sword
185
4
?
Piercing Shots hit multiple targets
Faces Direction
Turning: 90 degrees/sec
King Sword
185
4
?
Piercing Shots hit multiple targets
Faces Direction
Turning: -90 degrees/sec
King Wave
170
8
?
Piercing Shots hit multiple targets
Faces Direction
Turning: 40 degrees/sec
Circular Motion after 1s
King Wave
170
8
?
Piercing Shots hit multiple targets
Faces Direction
Turning: -40 degrees/sec
Circular Motion after 0.7s
King Wave
170
8
?
Piercing Shots hit multiple targets
Faces Direction
Turning: 40 degrees/sec
Circular Motion after 0.4s
King Trident
180
8
17.72
Piercing Shots hit multiple targets
Acceleration: 7 tiles/sec2 after 1.5s
Max. Speed: 10
King Huge Shuriken
200
1
90.84
Piercing Shots hit multiple targets
Acceleration: 3 tiles/sec2 after 3s
Max. Speed: 8
King Sword
190
4
?
Piercing Shots hit multiple targets
Turning: 110 degrees/sec
King Sword
190
4
?
Piercing Shots hit multiple targets
Turning: -110 degrees/sec
King Shuriken
190
4
24
Piercing Shots hit multiple targets
King Shuriken
190
2.5
15
Piercing Shots hit multiple targets
King Shuriken
190
1
6
Piercing Shots hit multiple targets
King Defend Star Split
190
6
18
Piercing Shots hit multiple targets
King Trident
160
2
7.4
Piercing Shots hit multiple targets
Boomerang Shots boomerang
King Sword
250
Word Bubble Quiet for 4s
4
20
Piercing Shots hit multiple targets
King Trident
180
0.5
11.71
Piercing Shots hit multiple targets
Acceleration: 50 tiles/sec2 after 1.2s
Max. Speed: 10
King Defend Star Split
180
1
12.4
Piercing Shots hit multiple targets
Acceleration: 50 tiles/sec2 after 1.2s
Max. Speed: 10
Pillar Blast
200
Curse Curse for 4s
4
12
Piercing Shots hit multiple targets
King Defend Blast
160
12
24
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Directed Flame
160
Skull Sick for 2s
Blood Drop Bleeding for 2s
12
24
Piercing Shots hit multiple targets
Flame Twirl
140
7
?
Piercing Shots hit multiple targets
Turning: 75 degrees/sec
Shade Spike Blue
225
8
?
Piercing Shots hit multiple targets
Turning: 80 degrees/sec
Shade Spike Red
225
8
?
Piercing Shots hit multiple targets
Turning: -80 degrees/sec
King Defend Blast Void
250
13
26
Piercing Shots hit multiple targets
Shade Arrow Blue
160
Word Bubble Quiet for 1s
10
20
Piercing Shots hit multiple targets
Shade Arrow Red
180
10
20
Piercing Shots hit multiple targets
Shade Bolt Blue
180
1
12.4
Piercing Shots hit multiple targets
Acceleration: 50 tiles/sec2 after 1.2s
Max. Speed: 10
Shade Bolt Red
180
1
12.4
Piercing Shots hit multiple targets
Acceleration: 50 tiles/sec2 after 1.2s
Max. Speed: 10
Shade Twirl Blue
150
9
?
Piercing Shots hit multiple targets
Acceleration: -50 tiles/sec2 after 0.8s
Min. Speed: 1
Turning: 40 degrees/sec after 0.8s
Shade Twirl Blue
140
7
?
Piercing Shots hit multiple targets
Acceleration: -50 tiles/sec2 after 0.8s
Min. Speed: 1
Turning: 40 degrees/sec after 0.8s
Shade Twirl Blue
130
5
?
Piercing Shots hit multiple targets
Acceleration: -50 tiles/sec2 after 0.8s
Min. Speed: 1
Turning: 40 degrees/sec after 0.8s
Shade Twirl Red
150
9
?
Piercing Shots hit multiple targets
Acceleration: -50 tiles/sec2 after 1.2s
Min. Speed: 1
Turning: -40 degrees/sec after 0.8s
Shade Twirl Red
140
7
?
Piercing Shots hit multiple targets
Acceleration: -50 tiles/sec2 after 1.2s
Min. Speed: 1
Turning: -40 degrees/sec after 0.8s
Shade Twirl Red
130
5
?
Piercing Shots hit multiple targets
Acceleration: -50 tiles/sec2 after 1.2s
Min. Speed: 1
Turning: -40 degrees/sec after 0.8s
King Huge Shuriken Void
250
2.5
20
Piercing Shots hit multiple targets
Pillar Spinner
190
4
4.16
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
5
5.25
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
6
6.36
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
7
7.49
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
8
8.64
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
9
9.81
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
10
11
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
11
12.21
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
12
13.44
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
13
14.69
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
14
15.96
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
Pillar Spinner
190
15
17.25
Piercing Shots hit multiple targets
Wavy Wavy shots
Acceleration: -50 tiles/sec2 after 1s
Min. Speed: 0
King Sword
200
3.8
?
Piercing Shots hit multiple targets
Faces Direction
Turning: 90 degrees/sec
King Sword
200
3.8
?
Piercing Shots hit multiple targets
Faces Direction
Turning: -90 degrees/sec
King Defend Star Whole
250
6.5
6.5
Piercing Shots hit multiple targets
King Defend Star Whole
250
4
4
Piercing Shots hit multiple targets
Flame Burst
180
Pet Stasis Pet Stasis for 3s
8.5
21.59
Piercing Shots hit multiple targets
Acceleration: 7 tiles/sec2 after 1.5s
Max. Speed: 10
Shade Skull Blue
175
8
?
Piercing Shots hit multiple targets
Faces Direction
Circular Motion after 0.42s
Turns 50 degrees before circling
Shade Skull Red
175
8
?
Piercing Shots hit multiple targets
Faces Direction
Circular Motion after 0.42s
Turns -50 degrees before circling
Crystal Large Missile Void
175
8.5
21.25
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Faces Direction
Amplitude: 0.1
Frequency: 9
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
3
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 3
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
4
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 4
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
5
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 5
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
6
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 6
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
7
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 7
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
8
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 8
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
9
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 9
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
10
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 10
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
11
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 11
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
12
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 12
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
13
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 13
Shade Skull Red
100
Word Bubble Quiet for 2.5s
0
14
Piercing Shots hit multiple targets
Faces Direction
Parametric Shots are parametric
Passes cover Shots pass through obstacles
Magnitude: 14
Shade Bolt Red
150
Silenced Silenced for 3.5s
5.5
22
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Shade Spike Red
150
Silenced Silenced for 3.5s
5.5
12.1
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Shade Bolt Blue
150
Silenced Silenced for 3.5s
8
32
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Crystal Missile Void
90
Skull Sick for 3.5s
11
19.8
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Wavy Wavy shots
Faces Direction
Crystal Large Magic Void
190
2.5
15
Piercing Shots hit multiple targets
Crystal Large Magic Void
190
1
6
Piercing Shots hit multiple targets
King Defend Blast Void
175
12
24
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Shade Orb Red
170
Silenced Silenced for 2.5s
15
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
14
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
13
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
12
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
11
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
10
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
9
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
8
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
7
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
6
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
5
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
4
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
3
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
2
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns -40 degrees before circling
Shade Orb Red
170
Silenced Silenced for 2.5s
1
?
Piercing Shots hit multiple targets
Circular Motion after 1s
Turns 40 degrees before circling
Accursed Directed Flame
200
Gold Four Pointed Star Armor Broken for 3s
3.5
24.5
Piercing Shots hit multiple targets
Faces Direction
Shade Skull Red
150
Curse Curse for 2s
5
32
Piercing Shots hit multiple targets
Faces Direction
Boomerang Shots boomerang
Amplitude: 0.25
Frequency: 25
Shade Skull Blue
225
Word Bubble Quiet for 1s
4
32
Piercing Shots hit multiple targets
Faces Direction
Boomerang Shots boomerang
Amplitude: 0.6
Frequency: 10
Outer Pillar Blast
80
3
12
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
King Trident
160
12
24
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
King Reflect Wave
160
12
24
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Fire Blast Wide
160
12
24
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
King Reflect Wave
250
Word Bubble Quiet for 4s
4
20
Piercing Shots hit multiple targets
Flame Explosion Animated
180
0.5
11.71
Piercing Shots hit multiple targets
Acceleration: 50 tiles/sec2 after 1.2s
Max. Speed: 10
King Reflect Wave
80
3
12
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Pillar Blast
190
4
?
Piercing Shots hit multiple targets
Turning: 110 degrees/sec
Pillar Blast
190
4
?
Piercing Shots hit multiple targets
Turning: -110 degrees/sec
Directed Flame
200
3.8
?
Piercing Shots hit multiple targets
Faces Direction
Turning: 90 degrees/sec
Directed Flame
200
3.8
?
Piercing Shots hit multiple targets
Faces Direction
Turning: -90 degrees/sec
King Defend Star Split
100
Red Down Arrow Slowed for 2s
6.5
13
From split Defend Stars
Piercing Shots hit multiple targets
King Defend Star Split
100
Red Down Arrow Slowed for 2s
6.5
13
From split Defend Stars
Piercing Shots hit multiple targets
Boomerang Shots boomerang
Crystal Missile Void
90
Skull Sick for 3.5s
11
19.8
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Wavy Wavy shots
Faces Direction
Shade Arrow Blue
50
2
36
From Desperation Void Tendrils
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Shade Arrow Blue
50
3
36
From Desperation Void Tendrils
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Shade Arrow Blue
50
5
36
From Desperation Void Tendrils
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Shade Arrow Red
20
Blood Drop Bleeding for 3s
2
36
From Desperation Void Tendrils
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Shade Arrow Red
20
Blood Drop Bleeding for 3s
3
36
From Desperation Void Tendrils
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Shade Arrow Red
20
Blood Drop Bleeding for 3s
5
36
From Desperation Void Tendrils
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target

Behavior

The Forgotten King is initially found seated atop a red throne in the Shatters’ throne room next to an empty, blue throne. When approached, he will stand up and walk to the center of the room, before sealing off the exit and beginning the fight.
“So my path to the realm has been revealed at last…”
“You have made a grave mistake coming here. I shall erase those who stand against the crown, and take my proper place.”
“Still you would challenge me? …Very well. Let us make this quick.”

Phase 1

The Forgotten King randomly alternates between multiple attack patterns, never repeating the same pattern twice in a row. Each pattern begins with him raising his hand and summoning a large number of invincible Crystals around the map which behave depending on the attack he is using. The King himself will use several distinct “stances” when attacking, cycling through them in a random order and spending a random amount of time in each. Each phase has a different set of stances with different attacks, but they all follow a general pattern:

  • Neutral Stance: The King faces to the side, but otherwise appears normal. He will be moving along linear paths either crossing the room, in a square pattern, or in a diamond pattern. His shots will be yellow in color.
  • Offense Stance: The King faces forward and holds aloft a large flame. He will actively chase players while attacking. His shots will be fiery in color.
  • Defense Stance: The King holds aloft a large, glowing blue crystal. He will not move in this phase, but will be firing more complex barrages of shots to repel players. His shots will be blue in color.
  • Reflect Stance: The King becomes enveloped by a spinning green barrier. He will not attack normally and slowly move in a straight line towards the center of the map, but will “reflect” any attacks fired at him by firing back with a counterattack, although there is a limit on how frequently he can do this. His shots will be green in color.
  • Teleportation: The King leaps up, dissolves into shadow, and reappears in another location of the map. He uses this occasionally to reposition during attacks, or sometimes after a phase ends.

Note that whenever he is chasing, The Forgotten King will passively destroy nearby decoys sent to distract him. When this is done to him, he will provide a taunt to signify his immunity.
“I have seen more convincing trickery from my own jesters.”
“You think it wise to use such cheap tricks?”
“Insolent fool! I see through your crude deception.”
“A decoy? Oh, I am afraid you will find I’m much more capable than that.”

An attack pattern ends if enough time has passed, or if he has taken enough damage; all currently existing crystals will despawn right after a phase ends, and he will not start a new attack until a few seconds after the first one ends. He will be invulnerable for a brief period of time before of each attack and in between attacks. Note that if he repeats a phase he has already used before, he will not repeat the respective taunt.

1A

Taunt: “You will NOT stand in the way of my kingdom’s destiny.”
21 evenly spaced Yellow Crystals fire shots between each other to form a dense interlocking grid, while four Blue Crystals in the corners of the room fire messy shotguns inwards.

The King himself uses the following stances:

  • Neutral: Fires beams of axe projectiles that extend to their full length before waving in place.
  • Offense: Fires dense multi-layered rings of flame blasts.
  • Defense: Fires an oscillating barrage of blue stars in all directions.
  • Reflect: Counters incoming attacks with 5-shot spreads of green bolts.
1B

Taunt: “Do not mistake your success so far as progress…”
After a telegraph consisting of harmless orange spinners as a warning, a massive cross shape of white bullets divides the arena in four as 8 Yellow Crystals spawn in a ring pattern around the room. The white bullets turn into shards and split into two crosses that rotate in opposite directions, with evenly spaced gaps within each “arm” of the cross positioned so that they complete the original cross when they overlap. The Yellow Crystals will move back and forth between the edge and center of the room, firing 3-way bursts of yellow bolts and waves, and a Green Crystal in the very center of the room will be pulsing rings of returning green orbs.

The King himself uses the following stances:

  • Neutral: Fires rings of tridents that extend outwards before retracting.
  • Offense: Fires rings of flame blasts that flying in a criss-crossing pattern.
  • Defense: Fires 2-way beams of blue spinners that extend to their full lengths before wiggling in place.
  • Reflect: Counters incoming attacks with rows of accelerating, turning green waves.
1C

Taunt: “Do not think, even for a moment, that you will best me.”
4 Red Crystals in the corners and one in the center begin firing periodic 6-armed clockwise spirals of red shards. Four Yellow Crystals rotate around the inner circle of the room, periodically stopping to fire 4-way lines of yellow shots along the cardinal directions, and four Blue Crystals on the cardinal points of the room will fire aimed bursts of blue shards.

The King himself uses the following stances:

  • Neutral: Fires rings of slow golden waves.
  • Offense: Fires single large fire blasts and rings of turning fireballs.
  • Defense: Remains still and rapidly fires large blue blasts at the nearest player, along with slow rings of armor piercing blue flames.
  • Reflect: Counters incoming attacks with 3-round shotguns of large green blasts.
1D

Taunt: “Your body shall be thrown to the sea, where you may join your worthless caste in its depths.”
Nine Yellow Crystals are summoned in an evenly spaced matrix, firing yellow bolts to form an interlocking grid pattern along with single aimed blasts.

The King himself uses the following stances:

  • Neutral: Fires bursts of swords in multiple directions and rings of accelerating tridents.
  • Offense: Releases rings of fire blasts that start stationary but rapidly accelerate. He will also periodically fire two rows of flame spinners in a V shape, which extend to their full length and converge in a scissor motion.
  • Defense: Fires a 2-way rapid-fire shotgun of blue arrowheads, alongside periodic rings of accelerating blue stars.
  • Reflect: Counters incoming attacks with rings of green waves.
1E

Taunt: “You are unfit to stand before a king.”
A Red Crystal in the center of the room begins firing periodic 6-way streams of red shards and 6-way bursts of whitish bullets, some of which follow curving patterns.

The King will be using the following stances:

  • Neutral: Fires star-shaped bursts of slow circular blade projectiles and dense clusters of tridents.
  • Offense: Shoots interlocking rings of fireballs and 3-shot spreads of large fire waves that inflict significant armor piercing damage.
  • Defense: Fires a 3-armed spiral of blue stars that rotate clockwise, along with 3-way bursts of large blue blasts whose orientations gradually rotate in the opposite direction.
  • Reflect: Counters incoming attacks with rings of extremely fast green shockwaves. The rate at which he reflects attacks is noticeably lower than usual.
1F

Taunt: “I expected more, for how far you came for a fleeting moment in my presence. How pathetic.”
8 Red Crystals circle counterclockwise around the edges of the room, firing short-ranged streams of shots inwards along with synchronized bursts of whitish blasts that converge on the center of the room. Meanwhile, Green Crystals will be appearing and disappearing in various configurations in the center of the room - each one generates a flashing diamond-shaped field of harmless spinners as a warning, turns the spinners green and hazardous for a few seconds after the warning time, and despawns shortly after.

The King himself will be using the following stances:

  • Neutral: Fires rings of interlocking swords.
  • Offense: Shoots spreads of flame blasts in a rapid-fire barrage.
  • Defense: Launches large blue stars in multi-directional bursts. These explode after traveling far enough, splitting into six smaller stars which fly outwards and return to their origin point.
  • Reflect: Counters incoming attacks by firing rings of slow green waves.
1G

Taunt: “You are unworthy of the honor to die at my own hand.”
After a brief telegraph consisting of harmless orange spinners marking the dangerous areas, the King fires several massive waves of white bullets that stagnate at the marked points, forming evenly spaced blocks of bullets arranged in 3 concentric rings - the innermost having two blocks, the middle having 3, and the outermost having 4. Each “ring” then starts rotating in different directions as the bullets turn into shards, forcing players to navigate through the rotating network of shots. At the same time, 8 Yellow Crystals move back and forth between the edges and center of the room, firing 4-way bursts of yellow bolts and waves. Six Red Crystals also spin around the edges of the room, firing shots towards the walls, while a Green Crystal in the very middle pulses rings of returning green orbs.

The King himself will be using the following stances:

  • Neutral: Fires 4-way bursts of spinning blades that start slow but rapidly accelerate.
  • Offense: Fires single large flame blasts along with rings of turning fireballs.
  • Defense: Fires rings of blue arrowheads that rotate in opposite directions
  • Reflect: Counters incoming attacks with rings of small green waves.
1H

Taunt: “You will die here, before you can so much as tatter my robes.”
Four Red Crystals at the cardinal points of the room fire turning rings of red shards, while four Blue Crystals in the corners fire aimed “beams” of blue waves. At the same time, four Green Crystals periodically appear with a diamond-shaped field of flashing spinners as a warning; the spinners become green and damaging for a few seconds after the delay, before the Crystals despawn and appear again a few seconds later. The positioning of the Green Crystals shifts by 45 degrees each time they despawn.

The King himself will be using the following stances:

  • Neutral: Fires 4-way bursts of large, slow circular blades.
  • Offense: Fires dense, multilayered shotguns of flame blasts.
  • Defense: Fires 4-way bursts of large blue stars which each explode into five smaller stars.
  • Reflect: Counters incoming attacks with 4-way beams of green waves.

Phase 2

Taunt: “TRAITOR! FIEND! I treat him as though he were my…own……?”
“ENOUGH! I…I shall not deign to let you vagrants provoke me further!”

At 50% HP, the King instantly stops whatever attack he was using, despawning all Crystals as he moves to the top of the room. He then clutches his head and explodes into a large number of special Eyes of the King marked by purple dots on the minimap, which start rotating around the room or patrolling in place while firing fast Cursing bolts and slower red twirls. The screen darkens, the edges of the room will flood with Corruption, and Helpless Souls will start spawning en masse from the Corruption, attempting to explode on top of players to inflict Sick and Bleed.

In the meantime, the invincible Avatar of the Accursed King will rise from the center of the room, giving chase with relentless shotguns of accelerating blue Armor Breaking shots and rings of various red shots, while periodically lunging across the arena.

The phase ends when all Eyes of the King have been destroyed, upon which the Avatar explodes, Helpless Souls stop spawning, and the King reappears at the top of the room in a burst of shadow.

Phase 3

Taunt: “Drown, and be swallowed by those who have failed before!”
The King summons a purple crystal above him, which envelops him in shadow before changing his appearance - turning him into The Accursed King. He then summons four invincible Shades of the King which will assist him for the rest of the fight.

He will be alternating randomly between several attack patterns as before, but no longer uses his stance system from the first half of the fight. Instead, the stances are now solely used as visual indicators for his new, enhanced attacks. He always starts any attack by warping into the center of the arena.

3A

Taunt: “KNEEL before me!”
The King enters his Offense stance. The four shades appear at the corners of the room and fire purple bolts between each other to form a square shape. They’ll alternate between the corners of the room and the center, changing their additional attacks depending on their position; they’ll fire 3-way lines of blue waves when at the corners, rings of turning blue shots in the center, and nothing while moving. In the meantime, the King himself will cycle through three attacks in order:

  • Creating several dense rings of red and blue bolts centered at random positions near him, which promptly accelerate and fire outwards.
  • Firing two radial bursts of twirls, one red and one blue. The twirls will start rotating in opposing directions after flying for enough time, with the red burst having a much longer range.
  • Firing a ring of purple blades that slows down and stagnates after a bit.
3B

Taunt: “You are ALL BENEATH ME!”
The King enters his Defense stance. He maintains a spinning ring of red and blue bolts, and unleashes an omnidirectional barrage of shots that rapidly takes form, creating a plus shape of shot “corridors” that trap players within them; the corners will have sweeping streams of shots to discourage players from hiding there instead. Each Shade of the King will pick a corner of the room and circle in place, firing V-shaped pairs of slow red orbs. The King himself will fire attacks down the corridors to force players to dodge within their confines, alternating between a randomized set of possible attacks:

  • Triangular formations of bullets on the edges of the corridor, forming a zig-zagging path for players to follow.
  • Walls of red and blue bolts which each have one gap to dodge through. Note that the red and blue walls are not synced up, allowing them to overlap.
  • Faster walls of red bolts with more varied configurations, but also sometimes multiple dodging gaps as a result.
  • Rows of red skull shots that “sweep” the corridors in a converging motion. The rows have evenly spaced gaps to dodge through, but are positioned in a way that they’ll form a solid row when they perfectly overlap, forcing players to dodge before or after then. Note that the King will gain invulnerability during this attack.
  • Solid walls of shots that cannot be dodged normally, but will disappear before reaching the ends of the corridors, allowing players to avoid them by backing away in time.
3C

Taunt: “KNOW YOUR PLACE, defiant subjects!”
The King enters his Defense stance. He remains still and fires a six-armed spiral of purple flames that slowly rotates clockwise, forcing players to rotate with it. He will also be firing both blue and red wavy skull projectiles in 4-way bursts, which return to him after reaching the walls of his arena. The Shades of the King, on the other hand, will rotate clockwise around the room, firing an inwards spiral of blue arrowheads to compliment the King’s along with shorter-ranged streams of red arrowheads. The converging spiral from the Shades has periodic gaps within, allowing players to dodge through them. Note that he will go invulnerable for the remainder of the phase if players deal too much damage (Approximately 8% of his max HP) to him.

3D

Taunt: “I have failed NOTHING!”
The King enters his Reflect stance. The Shades of the King spread out and start patrolling the map along straight paths, alternating between moving along horizontal or vertical paths. The Shades fire blue vortexes towards the edges of the room while leaving behind trails of stationary purple blades which accelerate towards players after a delay. The King himself will be rotating around the room, firing spreads of purple flames towards the edges of the room and attacking nearby players with massive aimed purple flame blasts and V-shaped lines of red orbs which extend and converge in a scissor motion. Periodically, six lines of Void Tendrils will spawn from the edges of the room and converge on players, dealing massive area damage on contact.

3E

Taunt: “I am a king! YOUR king! And you WILL fear me!”
The King enters his Offense stance. The Shades of the King group up in the center of the arena and start rotating counterclockwise, firing pairs of blue shots outwards. The King himself will chase players, alternating between rings of blue and red arrowheads that rotate in opposite directions, and aimed shotguns of purple fire blasts.

3F

Taunt: “Be dragged to the abyss like the writhing vermin you are!”
The King enters his Offense stance. The Shades of the King rotate counterclockwise around the edges of the room, firing rings of stagnating blue bolts, red orbs towards the walls of the arena, and large purple flame blasts that start stagnant and accelerate towards the center of the room. The Shades will also periodically launch white bombs which spawn diamond-shaped patches of Void Tendrils which, after a delay, deal massive AoE damage. The King himself will chase players, firing 4-way arrows made of smaller arrowheads - red ones along the diagonal directions and blue ones along the cardinal directions. If he takes ~8% of his max HP during this attack, he will go invulnerable for the remainder of its duration.

Desperation

Taunt: “You test the patience of a GOD!”
The King bursts into maniacal laughter as the screen becomes tinted red, Sickening and Silencing all players for the attack’s duration. Void Tendrils flood the edges of the room, firing solid walls of shots backwards and armor piercing arrowheads that travel in a straight line, forming an erratic grid pattern - red arrowheads that inflict Bleeding, and blue ones that deal increased damage. The Shades of the King position themselves in the corners of the room, alternating between slow rings of red and blue arrowheads that Curse and pierce armor respectively; the Shades will alternate between remaining still at the corners and slowly following nearby players, alternating between the states three times.

The King will not attack himself, but cannot be harmed for the entire phase, forcing players to survive his onslaught for roughly 30 seconds. The King will not act for a few seconds after the attack ends, allowing players to rest and regenerate before he resumes his attack.

The Forgotten King will always use this attack as his next attack when he first hits ~30% HP, and will not use the attack a second time for the rest of the fight.

Death

“Impossible…”
“IMPOSSIBLE!!!”
“This is not the fate they promised! To be vanquished by such…WORMS?!”

(if defeated solo) “This is not the fate they promised! To be vanquished by this…WORM?!”

Upon reaching 1 HP, all Shades die and other hazards vanish. The King turns invulnerable and moves back to the top of the room. He then heals to 15% HP, screaming in rage and attempting to muster up more power, but failing. Collapsing, he slams the ground in anger and glares at his killers, before giving a final chilling warning:
“You who covet the crown, who seek to match MY eminence without relent, and possess the impudence to believe yourselves WORTHIER…tell me.”
“…Do you truly think your end will be any different?”

He is then engulfed by shadowy tendrils and vanishes, leaving only his harmless, flaming crown behind. Killing the crown will finish off the Forgotten King for good and leave your hard-earned loot behind.

If ~15 seconds passes without players killing him in this state, he will spontaneously die.

Reproduction

Spawns:
Red Crystal Red Crystal (number varies)
Blue Crystal Blue Crystal (number varies)
Green Crystal Green Crystal (number varies)
Yellow Crystal Yellow Crystal (number varies)
Eye of the King Eye of the King (King Fragment variant)
Helpless Souls Helpless Souls
Avatar of the Accursed King Avatar of the Accursed King
Shade of the King Shade of the King x4

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Drops

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Tips and Strategies

TBA

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Trivia

In the lore, following the advice of the Twilight Archmage, the King drew power from the Void Entity in order to be strong enough to defeat Oryx. This is likely the “they” he is referring to in his death sentences.

The empty blue throne next to the King’s red throne at the beginning of the fight was meant for the Crystal Prisoner, Queen of the Shatters. When the void’s influence corrupted the kingdom and the Bridge Sentinel locked the King inside his castle, she was smuggled out by pirates and rode into the realm on her steeds, eventually being captured and imprisoned by Oryx.

Some of the King’s taunts in his Accursed form may be references to lines from Loki in the movie The Avengers, namely those for phases 3A and 3B.

History

Until Patch X.32.4.1 (Jan 2020), the Forgotten King spawned a Test Chest which, when destroyed, provided a chance at loot. The chest has since been removed and any loot will drop directly from the boss upon its death.

Before Exalt Version 2.0.2.0 (Aug 2021), the Forgotten King had a vastly different fight and the following sprite:
The Forgotten King (old)

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