Last updated: Exalt Version 2.3.0.0 (Mar 2022) |
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The Forgotten King is the third and final boss of The Shatters.
A more difficult version of the boss named King Azamoth can be fought if specific conditions are met before beginning the boss fight.
The Realm Eye says: |
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![]() The Forgotten King was once beloved by his people and widely respected by the other kingdoms of the realm. His leadership skills were second to none, earning him many accolades as a firm but fair ruler which other kings should aspire to match. But behind the scenes in matters known only by the few closest to him, he desired much more. He considered his island kingdom just a fraction of what he could accomplish with total control. The elite royal army he assembled was not just for protection, it was designed for conquest. This lust for power led him down a dark road which ultimately brought his kingdom to ruin, its name forever forgotten. |
Base HP: 500,000 ( Boss Adaptive HP Scaling)
DEF: 50
EXP: 150,000
Location: The Shatters
Quest Enemy
Immune to Stasis
Immune to Stunned
Immune to Paralyzed
Immune to Dazed
Immune to Slowed
Counts towards God Kills
Counts towards Humanoid Kills
Levitates above ground
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
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160 | 1 | 1.01 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 2 | 2.04 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 3 | 3.09 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 4 | 4.16 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 5 | 5.25 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 6 | 6.36 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 7 | 7.49 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 8 | 8.64 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 9 | 9.81 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 10 | 11 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 11 | 12.21 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 12 | 13.44 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 13 | 14.69 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 14 | 15.96 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 15 | 17.25 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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160 | 0 | 0 | ![]() ![]() Lifetime: 4s |
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120 | ![]() ![]() |
9 | 21.6 | ![]() |
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80 | 7 | 16.8 | ![]() |
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80 | 5 | 12 | ![]() |
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150 | 9 | 21.6 | ![]() |
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120 | 7 | 16.8 | ![]() |
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120 | 5 | 12 | ![]() |
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165 | 6 | 24 | ![]() |
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175 | ![]() |
6 | ? | ![]() Turning: 20 degrees/sec |
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175 | ![]() |
6 | ? | ![]() Turning: -20 degrees/sec |
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200 | 8 | 20 | ![]() |
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140 | 7 | 14 | ![]() ![]() |
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180 | 8 | 12 | ![]() |
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80 | 3 | 12 | ![]() ![]() |
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200 | 12 | 24 | ![]() |
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150 | ![]() |
9 | 18 | ![]() |
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180 | ![]() |
10 | 35 | ![]() |
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160 | ![]() |
8 | 28 | ![]() |
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140 | ![]() |
6 | 21 | ![]() |
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250 | 4 | 24 | ![]() |
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250 | 4 | 4 | ![]() |
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150 | 10 | ? | ![]() Turning: 60 degrees/sec Circular motion after 0.5s |
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150 | 4 | 33.65 | ![]() Acceleration: 50 tiles/sec2 after 1s Max. Speed: 10 |
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170 | 15 | ? | ![]() Circular Motion after 1s Turns 50 degrees before circling |
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170 | 14 | ? | ![]() Circular Motion after 1s Turns -50 degrees before circling |
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170 | 13 | ? | ![]() Circular Motion after 1s Turns 50 degrees before circling |
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170 | 12 | ? | ![]() Circular Motion after 1s Turns -50 degrees before circling |
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170 | 11 | ? | ![]() Circular Motion after 1s Turns 50 degrees before circling |
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170 | 10 | ? | ![]() Circular Motion after 1s Turns -50 degrees before circling |
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170 | 9 | ? | ![]() Circular Motion after 1s Turns 50 degrees before circling |
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170 | 8 | ? | ![]() Circular Motion after 1s Turns -50 degrees before circling |
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170 | 7 | ? | ![]() Circular Motion after 1s Turns 50 degrees before circling |
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170 | 6 | ? | ![]() Circular Motion after 1s Turns -50 degrees before circling |
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170 | 5 | ? | ![]() Circular Motion after 1s Turns 50 degrees before circling |
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170 | 4 | ? | ![]() Circular Motion after 1s Turns -50 degrees before circling |
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170 | 3 | ? | ![]() Circular Motion after 1s Turns 50 degrees before circling |
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170 | 2 | ? | ![]() Circular Motion after 1s Turns -50 degrees before circling |
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170 | 1 | ? | ![]() Circular Motion after 1s Turns -50 degrees before circling |
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190 | 0 | 0 | ![]() Lifetine: 2s |
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185 | 4 | ? | ![]() Faces Direction Turning: 90 degrees/sec |
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185 | 4 | ? | ![]() Faces Direction Turning: -90 degrees/sec |
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170 | 8 | ? | ![]() Faces Direction Turning: 40 degrees/sec Circular Motion after 1s |
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170 | 8 | ? | ![]() Faces Direction Turning: -40 degrees/sec Circular Motion after 0.7s |
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170 | 8 | ? | ![]() Faces Direction Turning: 40 degrees/sec Circular Motion after 0.4s |
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180 | 8 | 17.72 | ![]() Acceleration: 7 tiles/sec2 after 1.5s Max. Speed: 10 |
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200 | 1 | 90.84 | ![]() Acceleration: 3 tiles/sec2 after 3s Max. Speed: 8 |
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190 | 4 | ? | ![]() Turning: 110 degrees/sec |
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190 | 4 | ? | ![]() Turning: -110 degrees/sec |
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190 | 4 | 24 | ![]() |
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190 | 2.5 | 15 | ![]() |
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190 | 1 | 6 | ![]() |
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190 | 6 | 18 | ![]() |
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160 | 2 | 7.4 | ![]() ![]() |
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250 | ![]() |
4 | 20 | ![]() |
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180 | 0.5 | 11.71 | ![]() Acceleration: 50 tiles/sec2 after 1.2s Max. Speed: 10 |
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180 | 1 | 12.4 | ![]() Acceleration: 50 tiles/sec2 after 1.2s Max. Speed: 10 |
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200 | ![]() |
4 | 12 | ![]() |
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160 | 12 | 24 | ![]() ![]() |
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160 | ![]() ![]() |
12 | 24 | ![]() |
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140 | 7 | ? | ![]() Turning: 75 degrees/sec |
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225 | 8 | ? | ![]() Turning: 80 degrees/sec |
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225 | 8 | ? | ![]() Turning: -80 degrees/sec |
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250 | 13 | 26 | ![]() |
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160 | ![]() |
10 | 20 | ![]() |
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180 | 10 | 20 | ![]() |
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180 | 1 | 12.4 | ![]() Acceleration: 50 tiles/sec2 after 1.2s Max. Speed: 10 |
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180 | 1 | 12.4 | ![]() Acceleration: 50 tiles/sec2 after 1.2s Max. Speed: 10 |
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150 | 9 | ? | ![]() Acceleration: -50 tiles/sec2 after 0.8s Min. Speed: 1 Turning: 40 degrees/sec after 0.8s |
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140 | 7 | ? | ![]() Acceleration: -50 tiles/sec2 after 0.8s Min. Speed: 1 Turning: 40 degrees/sec after 0.8s |
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130 | 5 | ? | ![]() Acceleration: -50 tiles/sec2 after 0.8s Min. Speed: 1 Turning: 40 degrees/sec after 0.8s |
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150 | 9 | ? | ![]() Acceleration: -50 tiles/sec2 after 1.2s Min. Speed: 1 Turning: -40 degrees/sec after 0.8s |
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140 | 7 | ? | ![]() Acceleration: -50 tiles/sec2 after 1.2s Min. Speed: 1 Turning: -40 degrees/sec after 0.8s |
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130 | 5 | ? | ![]() Acceleration: -50 tiles/sec2 after 1.2s Min. Speed: 1 Turning: -40 degrees/sec after 0.8s |
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250 | 2.5 | 20 | ![]() |
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190 | 4 | 4.16 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 5 | 5.25 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 6 | 6.36 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 7 | 7.49 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 8 | 8.64 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 9 | 9.81 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 10 | 11 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 11 | 12.21 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 12 | 13.44 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 13 | 14.69 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 14 | 15.96 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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190 | 15 | 17.25 | ![]() ![]() Acceleration: -50 tiles/sec2 after 1s Min. Speed: 0 |
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200 | 3.8 | ? | ![]() Faces Direction Turning: 90 degrees/sec |
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200 | 3.8 | ? | ![]() Faces Direction Turning: -90 degrees/sec |
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250 | 6.5 | 6.5 | ![]() |
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250 | 4 | 4 | ![]() |
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180 | ![]() |
8.5 | 21.59 | ![]() Acceleration: 7 tiles/sec2 after 1.5s Max. Speed: 10 |
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175 | 8 | ? | ![]() Faces Direction Circular Motion after 0.42s Turns 50 degrees before circling |
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175 | 8 | ? | ![]() Faces Direction Circular Motion after 0.42s Turns -50 degrees before circling |
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175 | 8.5 | 21.25 | ![]() ![]() Faces Direction Amplitude: 0.1 Frequency: 9 |
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100 | ![]() |
0 | 3 | ![]() Faces Direction ![]() ![]() Magnitude: 3 |
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100 | ![]() |
0 | 4 | ![]() Faces Direction ![]() ![]() Magnitude: 4 |
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100 | ![]() |
0 | 5 | ![]() Faces Direction ![]() ![]() Magnitude: 5 |
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100 | ![]() |
0 | 6 | ![]() Faces Direction ![]() ![]() Magnitude: 6 |
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100 | ![]() |
0 | 7 | ![]() Faces Direction ![]() ![]() Magnitude: 7 |
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100 | ![]() |
0 | 8 | ![]() Faces Direction ![]() ![]() Magnitude: 8 |
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100 | ![]() |
0 | 9 | ![]() Faces Direction ![]() ![]() Magnitude: 9 |
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100 | ![]() |
0 | 10 | ![]() Faces Direction ![]() ![]() Magnitude: 10 |
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100 | ![]() |
0 | 11 | ![]() Faces Direction ![]() ![]() Magnitude: 11 |
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100 | ![]() |
0 | 12 | ![]() Faces Direction ![]() ![]() Magnitude: 12 |
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100 | ![]() |
0 | 13 | ![]() Faces Direction ![]() ![]() Magnitude: 13 |
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100 | ![]() |
0 | 14 | ![]() Faces Direction ![]() ![]() Magnitude: 14 |
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150 | ![]() |
5.5 | 22 | ![]() ![]() |
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150 | ![]() |
5.5 | 12.1 | ![]() ![]() |
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150 | ![]() |
8 | 32 | ![]() ![]() |
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90 | ![]() |
11 | 19.8 | ![]() ![]() ![]() Faces Direction |
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190 | 2.5 | 15 | ![]() |
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190 | 1 | 6 | ![]() |
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175 | 12 | 24 | ![]() ![]() |
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170 | ![]() |
15 | ? | ![]() Circular Motion after 1s Turns 40 degrees before circling |
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170 | ![]() |
14 | ? | ![]() Circular Motion after 1s Turns -40 degrees before circling |
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170 | ![]() |
13 | ? | ![]() Circular Motion after 1s Turns 40 degrees before circling |
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170 | ![]() |
12 | ? | ![]() Circular Motion after 1s Turns -40 degrees before circling |
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170 | ![]() |
11 | ? | ![]() Circular Motion after 1s Turns 40 degrees before circling |
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170 | ![]() |
10 | ? | ![]() Circular Motion after 1s Turns -40 degrees before circling |
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170 | ![]() |
9 | ? | ![]() Circular Motion after 1s Turns 40 degrees before circling |
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170 | ![]() |
8 | ? | ![]() Circular Motion after 1s Turns -40 degrees before circling |
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170 | ![]() |
7 | ? | ![]() Circular Motion after 1s Turns 40 degrees before circling |
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170 | ![]() |
6 | ? | ![]() Circular Motion after 1s Turns -40 degrees before circling |
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170 | ![]() |
5 | ? | ![]() Circular Motion after 1s Turns 40 degrees before circling |
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170 | ![]() |
4 | ? | ![]() Circular Motion after 1s Turns -40 degrees before circling |
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170 | ![]() |
3 | ? | ![]() Circular Motion after 1s Turns 40 degrees before circling |
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170 | ![]() |
2 | ? | ![]() Circular Motion after 1s Turns -40 degrees before circling |
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170 | ![]() |
1 | ? | ![]() Circular Motion after 1s Turns 40 degrees before circling |
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200 | ![]() |
3.5 | 24.5 | ![]() Faces Direction |
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150 | ![]() |
5 | 32 | ![]() Faces Direction ![]() Amplitude: 0.25 Frequency: 25 |
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225 | ![]() |
4 | 32 | ![]() Faces Direction ![]() Amplitude: 0.6 Frequency: 10 |
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80 | 3 | 12 | ![]() ![]() |
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160 | 12 | 24 | ![]() ![]() |
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160 | 12 | 24 | ![]() ![]() |
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160 | 12 | 24 | ![]() ![]() |
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250 | ![]() |
4 | 20 | ![]() |
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180 | 0.5 | 11.71 | ![]() Acceleration: 50 tiles/sec2 after 1.2s Max. Speed: 10 |
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80 | 3 | 12 | ![]() ![]() |
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190 | 4 | ? | ![]() Turning: 110 degrees/sec |
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190 | 4 | ? | ![]() Turning: -110 degrees/sec |
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200 | 3.8 | ? | ![]() Faces Direction Turning: 90 degrees/sec |
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200 | 3.8 | ? | ![]() Faces Direction Turning: -90 degrees/sec |
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100 | ![]() |
6.5 | 13 | From split Defend Stars![]() |
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100 | ![]() |
6.5 | 13 | From split Defend Stars![]() ![]() |
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90 | ![]() |
11 | 19.8 | ![]() ![]() ![]() Faces Direction |
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45 | 2 | 36 | From Desperation Void Tendrils![]() ![]() |
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45 | 3 | 36 | From Desperation Void Tendrils![]() ![]() |
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45 | 5 | 36 | From Desperation Void Tendrils![]() ![]() |
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20 | ![]() |
2 | 36 | From Desperation Void Tendrils![]() ![]() |
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20 | ![]() |
3 | 36 | From Desperation Void Tendrils![]() ![]() |
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20 | ![]() |
5 | 36 | From Desperation Void Tendrils![]() ![]() |
The Forgotten King is initially found seated atop a red throne in the Shatters’ throne room next to an empty, blue throne. When approached, he will stand up and walk to the center of the room, before sealing off the exit and beginning the fight.
“So my path to the realm has been revealed at last…”
“You have made a grave mistake coming here. I shall erase those who stand against the crown, and take my proper place.”
“Still you would challenge me? …Very well. Let us make this quick.”
The Forgotten King randomly alternates between multiple attack patterns, never repeating the same pattern twice in a row. Each pattern begins with him raising his hand and summoning a large number of invincible Crystals around the map which behave depending on the attack he is using. The King himself will use several distinct “stances” when attacking, cycling through them in a random order and spending a random amount of time in each. Each phase has a different set of stances with different attacks, but they all follow a general pattern:
Note that whenever he is chasing, The Forgotten King will passively destroy nearby decoys sent to distract him. When this is done to him, he will provide a taunt to signify his immunity.
“I have seen more convincing trickery from my own jesters.”
“You think it wise to use such cheap tricks?”
“Insolent fool! I see through your crude deception.”
“A decoy? Oh, I am afraid you will find I’m much more capable than that.”
An attack pattern ends if enough time has passed, or if he has taken enough damage; all currently existing crystals will despawn right after a phase ends, and he will not start a new attack until a few seconds after the first one ends. He will be invulnerable for a brief period of time before of each attack and in between attacks. Note that if he repeats a phase he has already used before, he will not repeat the respective taunt.
Taunt: “You will NOT stand in the way of my kingdom’s destiny.”
21 evenly spaced Yellow Crystals fire shots between each other to form a dense interlocking grid, while four Blue Crystals in the corners of the room fire messy shotguns inwards.
The King himself uses the following stances:
Taunt: “Do not mistake your success so far as progress…”
After a telegraph consisting of harmless orange spinners as a warning, a massive cross shape of white bullets divides the arena in four as 8 Yellow Crystals spawn in a ring pattern around the room. The white bullets turn into shards and split into two crosses that rotate in opposite directions, with evenly spaced gaps within each “arm” of the cross positioned so that they complete the original cross when they overlap. The Yellow Crystals will move back and forth between the edge and center of the room, firing 3-way bursts of yellow bolts and waves, and a Green Crystal in the very center of the room will be pulsing rings of returning green orbs.
The King himself uses the following stances:
Taunt: “Do not think, even for a moment, that you will best me.”
4 Red Crystals in the corners and one in the center begin firing periodic 6-armed clockwise spirals of red shards. Four Yellow Crystals rotate around the inner circle of the room, periodically stopping to fire 4-way lines of yellow shots along the cardinal directions, and four Blue Crystals on the cardinal points of the room will fire aimed bursts of blue shards.
The King himself uses the following stances:
Taunt: “Your body shall be thrown to the sea, where you may join your worthless caste in its depths.”
Nine Yellow Crystals are summoned in an evenly spaced matrix, firing yellow bolts to form an interlocking grid pattern along with single aimed blasts.
The King himself uses the following stances:
Taunt: “You are unfit to stand before a king.”
A Red Crystal in the center of the room begins firing periodic 6-way streams of red shards and 6-way bursts of whitish bullets, some of which follow curving patterns.
The King will be using the following stances:
Taunt: “I expected more, for how far you came for a fleeting moment in my presence. How pathetic.”
8 Red Crystals circle counterclockwise around the edges of the room, firing short-ranged streams of shots inwards along with synchronized bursts of whitish blasts that converge on the center of the room. Meanwhile, Green Crystals will be appearing and disappearing in various configurations in the center of the room - each one generates a flashing diamond-shaped field of harmless spinners as a warning, turns the spinners green and hazardous for a few seconds after the warning time, and despawns shortly after.
The King himself will be using the following stances:
Taunt: “You are unworthy of the honor to die at my own hand.”
After a brief telegraph consisting of harmless orange spinners marking the dangerous areas, the King fires several massive waves of white bullets that stagnate at the marked points, forming evenly spaced blocks of bullets arranged in 3 concentric rings - the innermost having two blocks, the middle having 3, and the outermost having 4. Each “ring” then starts rotating in different directions as the bullets turn into shards, forcing players to navigate through the rotating network of shots. At the same time, 8 Yellow Crystals move back and forth between the edges and center of the room, firing 4-way bursts of yellow bolts and waves. Six Red Crystals also spin around the edges of the room, firing shots towards the walls, while a Green Crystal in the very middle pulses rings of returning green orbs.
The King himself will be using the following stances:
Taunt: “You will die here, before you can so much as tatter my robes.”
Four Red Crystals at the cardinal points of the room fire turning rings of red shards, while four Blue Crystals in the corners fire aimed “beams” of blue waves. At the same time, four Green Crystals periodically appear with a diamond-shaped field of flashing spinners as a warning; the spinners become green and damaging for a few seconds after the delay, before the Crystals despawn and appear again a few seconds later. The positioning of the Green Crystals shifts by 45 degrees each time they despawn.
The King himself will be using the following stances:
Taunt: “TRAITOR! FIEND! I treat him as though he were my…own……?”
“ENOUGH! I…I shall not deign to let you vagrants provoke me further!”
At 50% HP, the King instantly stops whatever attack he was using, despawning all Crystals as he moves to the top of the room. He then clutches his head and explodes into a large number of special Eyes of the King marked by purple dots on the minimap, which start rotating around the room or patrolling in place while firing fast Cursing bolts and slower red twirls. The screen darkens, the edges of the room will flood with Corruption, and Helpless Souls will start spawning en masse from the Corruption, attempting to explode on top of players to inflict Sick and Bleed.
In the meantime, the invincible Avatar of the Accursed King will rise from the center of the room, giving chase with relentless shotguns of accelerating blue Armor Breaking shots and rings of various red shots, while periodically lunging across the arena.
The phase ends when all Eyes of the King have been destroyed, upon which the Avatar explodes, Helpless Souls stop spawning, and the King reappears at the top of the room in a burst of shadow.
Taunt: “Drown, and be swallowed by those who have failed before!”
The King summons a purple crystal above him, which envelops him in shadow before changing his appearance - turning him into The Accursed King. He then summons four invincible Shades of the King which will assist him for the rest of the fight.
He will be alternating randomly between several attack patterns as before, but no longer uses his stance system from the first half of the fight. Instead, the stances are now solely used as visual indicators for his new, enhanced attacks. He always starts any attack by warping into the center of the arena.
Taunt: “KNEEL before me!”
The King enters his Offense stance. The four shades appear at the corners of the room and fire purple bolts between each other to form a square shape. They’ll alternate between the corners of the room and the center, changing their additional attacks depending on their position; they’ll fire 3-way lines of blue waves when at the corners, rings of turning blue shots in the center, and nothing while moving. In the meantime, the King himself will cycle through three attacks in order:
Taunt: “You are ALL BENEATH ME!”
The King enters his Defense stance. He maintains a spinning ring of red and blue bolts, and unleashes an omnidirectional barrage of shots that rapidly takes form, creating a plus shape of shot “corridors” that trap players within them; the corners will have sweeping streams of shots to discourage players from hiding there instead. Each Shade of the King will pick a corner of the room and circle in place, firing V-shaped pairs of slow red orbs. The King himself will fire attacks down the corridors to force players to dodge within their confines, alternating between a randomized set of possible attacks:
Taunt: “KNOW YOUR PLACE, defiant subjects!”
The King enters his Defense stance. He remains still and fires a six-armed spiral of purple flames that slowly rotates clockwise, forcing players to rotate with it. He will also be firing both blue and red wavy skull projectiles in 4-way bursts, which return to him after reaching the walls of his arena. The Shades of the King, on the other hand, will rotate clockwise around the room, firing an inwards spiral of blue arrowheads to compliment the King’s along with shorter-ranged streams of red arrowheads. The converging spiral from the Shades has periodic gaps within, allowing players to dodge through them. Note that he will go invulnerable for the remainder of the phase if players deal too much damage (10% of his max HP) to him.
Taunt: “I have failed NOTHING!”
The King enters his Reflect stance. The Shades of the King spread out and start patrolling the map along straight paths, alternating between moving along horizontal or vertical paths. The Shades fire blue vortexes towards the edges of the room while leaving behind trails of stationary purple blades which accelerate towards players after a delay. The King himself will be rotating around the room, firing spreads of purple flames towards the edges of the room and attacking nearby players with massive aimed purple flame blasts and V-shaped lines of red orbs which extend and converge in a scissor motion. Periodically, six lines of Void Tendrils will spawn from the edges of the room and converge on players, dealing massive area damage on contact.
Taunt: “I am a king! YOUR king! And you WILL fear me!”
The King enters his Offense stance. The Shades of the King group up in the center of the arena and start rotating counterclockwise, firing pairs of blue shots outwards. The King himself will chase players, alternating between rings of blue and red arrowheads that rotate in opposite directions, and aimed shotguns of purple fire blasts.
Taunt: “Be dragged to the abyss like the writhing vermin you are!”
The King enters his Offense stance. The Shades of the King rotate counterclockwise around the edges of the room, firing rings of stagnating blue bolts, red orbs towards the walls of the arena, and large purple flame blasts that start stagnant and accelerate towards the center of the room. The Shades will also periodically launch white bombs which spawn diamond-shaped patches of Void Tendrils which, after a delay, deal massive AoE damage. The King himself will chase players, firing 4-way arrows made of smaller arrowheads - red ones along the diagonal directions and blue ones along the cardinal directions. Note that if he takes 10% of his max HP during this attack, he will go invulnerable for the remainder of its duration.
Taunt: “You test the patience of a GOD!”
The King bursts into maniacal laughter as the screen becomes tinted red, Sickening and Silencing all players for the attack’s duration. Void Tendrils flood the edges of the room, firing solid walls of shots backwards and armor piercing arrowheads that travel in a straight line, forming an erratic grid pattern - red arrowheads that inflict Bleeding, and blue ones that deal increased damage. The Shades of the King position themselves in the corners of the room, alternating between slow rings of red and blue arrowheads that Curse and pierce armor respectively; the Shades will alternate between remaining still at the corners and slowly following nearby players, alternating between the states three times.
The King will not attack himself, but cannot be harmed for the entire phase, forcing players to survive his onslaught for roughly 30 seconds. The King will not act for a few seconds after the attack ends, allowing players to rest and regenerate before he resumes his attack.
The Forgotten King will always use this attack as his next attack when he first hits ~30% HP, and will not use the attack a second time for the rest of the fight; however, he may potentially use this attack as early as ~40% HP. Note that he must use this attack at one point during the fight: if he is somehow reduced to 1 HP before using it, he will go invulnerable and use this attack before dying.
“Impossible…”
“IMPOSSIBLE!!!”
“This is not the fate they promised! To be vanquished by such…WORMS?!”
(if defeated solo) “This is not the fate they promised! To be vanquished by this…WORM?!”
Upon reaching 1 HP, all Shades die and other hazards vanish. The King turns invulnerable and moves back to the top of the room. He then heals to 15% HP, screaming in rage and attempting to muster up more power, but failing. Collapsing, he slams the ground in anger and glares at his killers, before giving a final chilling warning:
“You who covet the crown, who seek to match MY eminence without relent, and possess the impudence to believe yourselves WORTHIER…tell me.”
“…Do you truly think your end will be any different?”
He is then engulfed by shadowy tendrils and vanishes, leaving only his harmless, flaming crown behind. Killing the crown will finish off the Forgotten King for good and leave your hard-earned loot behind.
If ~15 seconds passes without players killing him in this state, he will spontaneously die.
If the Hard Mode version of the Twilight Archmage, Nox the Wild Shadow, was defeated with two of each Magi-Generator element locked in by the end of the fight, the Hard Mode version of the boss fight against the King will be initiated.
Identical to his original fight.
When all of the Eyes of the King have been defeated and the Avatar of the Accursed King is destroyed, the King will not reappear like normal. Instead, a crystal will appear in the middle of the map and shatter, revealing The Shattered Queen as the new target.
“…”
The Shattered Queen will chase players while firing 5-round shotguns of accelerating crystal shards that pierce armor. At the same time, several Twilight Crystals will appear; one will spawn in the center of the room and generate diamond formations of purple spinners that revolve around itself at different distances, while two will rotate counterclockwise around the room while firing dense rings of purple waves that inflict Exposed. Large numbers of Helpless Souls will also swarm from the edges of the room.
While the Queen is active, the screen will be tinted red and all players will be inflicted with Sick until she is defeated. However, while she is appearing from the crystal, all players will instead get
Healing to let them heal up a bit before the phase begins proper.
Note that the phase will get easier as the Shattered Queen loses HP:
When the Shattered Queen is defeated, the permanent Sicken will be dispelled as she disintegrates into shadow. The Forgotten King will then reappear and transition into his Accursed form as usual, but with a new set of taunts and his true name revealed as King Azamoth.
“…! No, WAIT! COME BACK! PLEASE!”
You will not TAKE THIS FROM ME!”
Identical to Phase 3 of the original fight, but with noticeably altered taunts from the boss:
3A: “They vowed… she cannot be…
3B: “An immortal name…an immortal name…an immortal name…”
3C: “None of this…none of this can be real…”
3D: “How… how can this be?!
3E: “Those demons…true demons…”
3F: “Remembered…exalted…unbreakable…everlasting…”
Taunt: “What…is…happening…?! EEAAAGGGHH!”
Azamoth clutches his head and writhes in pain as he performs his usual desperation attack alongside the Shades of the King. However, the phase will additionally apply Exposed for its duration alongside the Sicken and Silence, making all of the shots deal increased damage. In addition, the phase now lasts for 40 seconds instead of 30.
In addition, he will also perodically taunt as the phase is progressing.
“It was never for her to know…”
“…or never for me to have…”
(phase end) “…what have I done?”
“Impossible…”
“IMPOSSIBLE!!!”
“All that I sacrificed for them, only to be forsaken and played as a PAWN?!”
Upon reaching 1 HP, Azamoth goes through his usual death sequence. However, his taunts are noticeably altered, as are his final words to the players:
“No…this truly is just as I feared. I never wished such denegration, and yet…I see what has become of myself, much too late.”
“This fate is mine to bear…not hers.”
Defeating Azamoth will drop an extra loot bag in addition to the one the King would have originally dropped. Notably, Azamoth has a chance to drop the Chrysalis of Eternity, which is the only way to obtain the item.
Spawns:
Red Crystal (number varies)
Blue Crystal (number varies)
Green Crystal (number varies)
Yellow Crystal (number varies)
Eye of the King (King Fragment variant)
Helpless Souls
Avatar of the Accursed King
Shade of the King x4
In Hard Mode:
The Shattered Queen
Twilight Crystal x3
The Chrysalis of Eternity can only drop if “Hard Mode” has been activated and the Forgotten King is defeated as King Azamoth.
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Notes: One Greater Potion of Life and one Greater Potion of Vitality are guaranteed drops for all players that achieved soulbound damage, although there is a non-guaranteed chance for one additional greater potion of each to drop.
TBA
Until Patch X.32.4.1 (Jan 2020), the Forgotten King spawned a Test Chest which, when destroyed, provided a chance at loot. The chest has since been removed and any loot will drop directly from the boss upon its death.
Before Exalt Version 2.0.2.0 (Aug 2021), the Forgotten King had a vastly different fight and the following sprite:
In the lore, following the advice of the Twilight Archmage, the King drew power from the Void Entity in order to be strong enough to defeat Oryx. This is likely the “they” he is referring to in his death sentences.
The empty blue throne next to the King’s red throne at the beginning of the fight was meant for the Crystal Prisoner, Queen of the Shatters. When the void’s influence corrupted the kingdom and the Bridge Sentinel locked the King inside his castle, she was smuggled out by pirates and rode into the realm on her steeds, eventually being captured and imprisoned by Oryx.
During the April Fools of 2022, The Forgotten King would instead be renamed “The Forgor King” after Phase 2, a reference to the I forgor 💀 meme.
Some of the King’s taunts in his Accursed form may be references to lines from Loki in the movie The Avengers, namely those for phases 3A and 3B.
In the Cultist Hideout, Malus and his fellow cultists are repeatedly shown to worship Azamoth and draw power from it. The true name of The Forgotten King confirms that the cultists worshipped the king, although the time period of this worship and more of the implications are unknown as of current.