Pirate Cave., running it’s a meme (basically) but I still run them for Tunnel Rat, never gotten the ST drop.
Forest Maze. Nothing interesting here, maybe they should make the new Huntress ST ring drop here?
Spider Den. Only good for it’s healing inchors and Tunnel Rat, why is the mother weaker than the son anyways?
Snake Pit. Buffing the Bulwark drop rate and adding some ST drops should make it a bit more popular, skin isn’t half bad (if I’ll ever get it).
Forbidden Jungle. Only run these for Tunnel Rat though the staff isn’t terrible, I also love the spriting and decorations.
The Hive. It’s nice that it drops a unique sceptre, no problems with this one.
Magic Woods. Fun and fast.
Sprite World. EP still one of the bests staffs point blank, Planeswalker still unique and useful.
Candyland Hunting Grounds. Too grindy, even with Cupcake, they should make the spawn rates/radiuses of the lil’ ones a bit better though,
Cave of a Thousand Treasures. Fun, but it really should have a unique drop,
Haunted Cemetery. I can’t even imagine the pain of grinding Plague or Resu, the dungeon idea isn’t bad, but it does feel boring after a few runs or events.
Undead Lair. Fun, drops are decent/unique, haven’t seen a TRoom yet.
Abyss of Demons. Adrenaline pumping when rushing, TRooms are interesting, but maybe buff DBalde?
Manor of the Immortals. Love it, haven’t seen a TRoom yet (not that I know how to look for them), Puri still one of the best tomes.
The Puppet Master’s Theatre. Harle isn’t bad, I’ve never played with any of the prisms but Dancing sounds decent, rushing gives me heart attacks though.
Toxic Sewers. Hate the constant sick, but it’s just another challenge. I feel that the Master Rat should be changed a bit so that it won’t disappear/die/go away after just one person says the wrong thing.
Cursed Library. Love the unique boss fight, whites aren’t bad.
The Machine. So many whites and ST’s in this dungeon, I feel that some shouldn’t have been added/should be changed however (such as the Fool’s Prism and Lightning in a Bottle), it is also my belief that the Cheater Armor shouldn’t have been dropped and remain as a vintage/cool throwback.
Mad Lab. I like how it incorporates the green “mutation” pools. 2nd boss is kinda lame however.
Parasite Chambers. The barrels.
Beachzone. Lit.
Davy Jones’s Locker. Sometimes the keys take a long time to find, boss fight isn’t anywhere near the lamest.
Mountain Temple. Love the design/spriting, loot is good, enemies are more challenging, we need to hear more about Xil!
Lair of Draconis. I like that it takes someone with an actual brain to do this, I don’t know about the drop rates though.
Deadwater Docks. Fun, fast, and spicy!
Woodland Labyrinth. Not a big fan of the quiet and paralyzing turrets (though it would be lame without them in a way), loot and boss fight aren’t bad (love how he/she kinda evolves/grows up), TRoom hurts a bit which makes you feel like you earned it when you get a white/ST.
The Crawling Depths. TRooms a bit janky to me, everything else looks alright.
Ocean Trench. Master of none, but it doesn’t suck as well.
Ice Cave. Pretty lame, boss fight is a bit repetitive but unique.
Tomb of the Ancients. Lame.
Fungal Cavern. Only run these for Decas, never finished one of these.
Crystal Cavern. Never done this, loot seems good, didn’t know you could buy the key?
The Nest. The bee’s are scary man! (also thicc queen sprite)
The Shatters. Why can’t the loot just drop where the boss died?
Lost Halls. MBC isn’t that hard, it’s overall decent, but with how many times people have run it, it feels like a chore.
Cultist Hideout. Can’t stay still for too long!
The Void. Like a good endgame dungeon should be.
Malogia. I like the Aliens sitting on the outside of the “arena”, makes you really feel like you’re on a distant planet.
Untaris. Stop the leaching, but otherwise cool.
Forax. The green/toxic water, 3rd boss sprite, and overall feel isn’t blended together right.
Katalund. Like the smog/gas feature, they should’ve done something like this for all of them.
Lair of Shaitan. Revamp makes it you put in actual effort.
Puppet Master’s Encore. Not too boring, but very repetitive.
Cnidarian Reef. I’ll never step into this dungeon again after getting the poison unless I lose it or there’s an event.
Secluded Thicket. Action packed, Xolotl’s survival phase is really unique/cool, loot isn’t bad.
Heroic Undead Lair. Haven’t done the updated one.
Heroic Abyss of Demons. Kinda ranged bias, the loot isn’t horrible, when can we see this dropped/sold regularly?
Battle for the Nexus. Loot is really rare, also why can’t we perma stun actual O2 this effectively?
Belladonna’s Garden. The skins and whites are cool, still have no clue how to do it.
Ice Tomb. Love the redskins, but why can’t the loot drop when they die instead of all at the end?
Rainbow Road. Simple.
Santa’s Workshop. Never done one, but the loot seems good if you know what you’re doing.
Mad God Mayhem. Action packed, even if loot is hard to come by.