|Last updated: X.27.0.0|
When all major enemies are killed, it opens into The Inner Sanctum of the boss, Esben the Unwilling. Both areas feature ice tiles which make characters slide.
In Release X.25, the dungeon received a major overhaul which redesigned the map, changed enemy behaviors, and added two new enemies.
This dungeon does not need to be completed to earn the ‘Tunnel Rat’ fame bonus.
|The Realm Eye says:|
The frigid beasts that thrived during the realm’s great ice age eons ago were forced to take shelter in forming caverns of pure permafrost.
As the frozen tundra began to melt, an elder shaman from one of the many wasteland tribes became lost in the caves while performing a burial ritual.
The Ice Cave Key is available in the Nexus for 100 .
See the Ice Cave Guide for a walk-through on the dungeon.
The dungeon is a linear series of irregular circular “rooms”. There can be 1-2 “segments” in each instance, and player will randomly spawn at the beginning on a segment and work their way towards the center room with snow floor tiles. The floor entirely consists of slippery ice with streaks of damaging Tearing Frost. The walls consist of irregular ice formations.
Note: light blue areas on map contain Tearing Frost. There is no Tearing Frost in the Inner Sanctum (see below; the light blue pixels are blocks).
When all major enemies (Big Yetis, Snow Bat Mamas, Iceions, and Lizicles) are killed, A Strange Presence will say: “Innocent souls. So delicious. You have sated me. Now come, I shall give you your reward.” and reveal the portal to the Inner Sanctum in the central room with snow tiles.
Esben the Unwilling appears in the center, surrounded on the cardinal sides by breakable ice cubes that serve as barriers to his shots. Eight Cursed Graves lie in a circle by the perimeter of the room.
When Esben is killed, A Voice from Beyond says one of the following dialogue:
“FOOLS! I WILL LIVE AGAIN. Esben was just one mortal. There are many.”
“Thank you for this kindness, friends. I am free now. Take of what I have left. I hope it is enough.”
|The Unwilling||Defeat Esben the Unwilling in the Ice Cave.|
|Unsettling Foes||Defeat these creepy combatants for a prize!|
|Long Forgotten||Many forgot about these ancient foes. Aye, but not me!|
The Ice Cave used to have this example layout before it was reworked:
The mechanics of the dungeon remained the same, in that players needed to kill all major enemies to spawn the portal to the boss, although Iceions, Lizicles, and Tearing Frost did not exist in the original. Once the snowy room was found, many players would often remain in the room (referred as the “leech pad” by the community) while only a small number of players cleared enemies.