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Toxic Sewers

Last updated: X12
Toxic Sewers
Difficulty: 4Difficulty: 4Difficulty: 4Difficulty: 4

The Toxic Sewers is a medium-level dungeon that is a source of Potions of Defense, the Murky Toxin and the Void Blade. Entrances to the Toxic Sewers are dropped from Slime Gods.


Toxic Sewers Key The Toxic Sewers Key is available in the Nexus for 50 Realm Gold.


See the Toxic Sewers Guide for a complete walk-through on the dungeon and all its enemies.

  • There is an abundance of toxic goo in the hallways which inflicts Sick for a few seconds. Don’t forget to step out of it every once in a while to heal!
  • The “Natural Slime Gods” inside this dungeon have a higher chance to drop a Potion of Defense than their realm counterpart, similar to that of the Sprite World and Abyss of Demons.
The Realm Eye says:
In the age when the realm was peacefully populated, a remarkably advanced drainage system was in operation. When Oryx came to power and the realm was abandoned, the sewers were left without maintenance. The sickly environment became a home for many of the realm’s most reviled creatures.


Example Layout

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Dungeon Boss

Gulpord the Slime God
Gulpord the Slime God

Treasure Room Boss

Master RatMaster Rat

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Tips and Strategies

Strategies: Be helpful and edit the article, would ya?
Note: These tips are general tips for all classes, and all players. Some classes may require different strategies.

Try and stick to the sides of the hallways and on the walkways, as the sewer water applies sick which can result in your death due to a lack of HP regeneration! Notably, the water in the narrow hallways between rooms does not cause sick. Just make sure not to over zealously stick to the hallways to the point that those pesky brutes can take a good whack at you (they can do triple digit DPS if you are unmaxed).

Before engaging in a fight with Gulpord, it should be noted that there are three slime gods surrounding him. Those slimes combined with Gulpord’s frequent armor break stars can spell a quick death for any class! Due to this, it’s a good idea to clear the slime gods by walking on the very edge of the boss room (the area with sewage). This tactic is similar to clearing the white demons in an abyss. Beware: walking along the grating will activate Gulpord.

Though you may have high defense, beware of Gulpord’s final phase, where he will flash red and rush at the nearest player, throwing armor break stars at the player and firing rings of slow stars. He may be big, but he moves fast and does large amounts of damage. Just to make it more of a pain, he is immune to stun at this phase, so knights are not as effective. If you have a Crystal Sword, now’s the time to use it.

An archer/huntress/sorc/necro with slow or paralyze are all great choices for Gulpord, as these abilities can give you a lot more breathing room for his chase phase.

As with many other mountain dungeons, a party of 2 players are both guaranteed to obtain a potion of defense. Having a well-coordinated two-man team is very worthwhile.

It’s worth mentioning that there are exactly 8 rooms between the spawn room and the boss room in every Toxic Sewers. If you are close to the 8th room and it’s not under the boss, you should find another route unless you want to locate a treasure room first.

The entrance to the boss is always from the south (bottom of the minimap), as is the entrance to the treasure room.
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