We currently cannot access the server Australia.
Choose another server if you can't connect to the game.

Woodland Labyrinth

Last updated: Exalt Version (Sep 2021)
Woodland Labyrinth
Difficulty: 5.5Difficulty: 5.5Difficulty: 5.5Difficulty: 5.5Difficulty: 5.5Difficulty: 5.5

The Woodland Labyrinth is a high-level dungeon that is a much more difficult version of the Forest Maze.

This dungeon is a source of Greater Potions of Vitality, Greater Potions of Attack, and Potions of Life. It is also the source of the untiered Leaf Bow, Wakizashi of Eastern Winds, and three pieces of the Horticultural Huntress ST Set.

The portal to the Woodland Labyrinth is a guaranteed drop from the Great Owl, a rare enemy in the godlands.

This dungeon must be completed to earn ‘Explosive Journey‘, ‘Epic Battles‘, ‘Hero of the Nexus’ and ‘Realm of the Mad Godfame bonuses.

The Realm Eye says:
The ecosystem of the Woodland Labyrinth is remarkably similar to that of the Forest Maze despite being located in the upper highlands.
Notably, the increased elevation initiates a chemical reaction in some of the vegetation, causing it to violently eject plant matter with the force of a bullet.
The labyrinth was once rather tame, but the introduction of the Megamoth species made the jungle much more feared among explorers.


Woodland Labyrinth Key The Woodland Labyrinth Key is available in the Nexus for 100 Realm Gold.


See the Woodland Labyrinth Guide for a complete walkthrough on the dungeon and all its enemies.



The dungeon consists of a series of rooms in a dense forest. Each room is a randomly chosen premade setpiece, but the layout is procedurally generated. Rooms have grassy floor tiles with occasionally exposed dirt and a dense network of trees serving as the “walls.” Players can move between rooms in dark pathways between the trees. These pathways are not visible on the minimap but can be seen as an opening within the trees if the player rotates the camera.

The enemies are stronger versions of their Forest Maze counterparts. There are also invincible plant turrets scattered in each room which inflict debuffs with their attacks. A treasure room is a guaranteed spawn in each instance of the dungeon. The treasure room will be found at the end of a long pathway within the trees. Only one treasure room can spawn.

Example Layout

Back to top


Interior 1 Swarm Tree

Mammoth Megamoth Murderous Megamoth

Back to top

Enemies and Environmental Hazards


Environmental Hazards

Back to top


Phase Facts
Megamoth Larva
  • This is the first phase of the boss battle
  • Reproduces up to 4 Mini Larvae at all times
  • Fires 8-bullet bursts of green spirals inflicting Sick
  • Chases players while firing a 3-armed spiral of blue missiles
  • After some time or when HP hits 1, it throws Larva Puke in the center of the room
  • Standing in Puke Water results in 20 (needs confirmation) damage per tick and inflicts sick.
  • This will turn into the Mammoth Megamoth, the second phase of the battle.
Mammoth Megamoth
  • This is the second phase of the boss battle
  • Reproduces at all times, up to 5 minions
  • Spawns Mini Larva, that upon death evolves into Micro Megamoth Sentinels that inflict Confused
  • Alternates between 2 attack patterns and a special attack:
  • Fires converging bursts of green bolts whilst moving across corners of the room
  • Circles around the room’s edge, firing 2 barrages perpendicular to its movement
  • Fires 4-way barrages of white shots from the center of the room
  • This will turn into the Murderous Megamoth, the final phase of the battle.
Murderous Megamoth
  • This is the third and final phase of the boss battle
  • Reproduces at all times, up to 7 minions
  • Spawns Mini Larva, that upon death evolve into Micro Megamoth Sentinels that inflict Confuse, which evolve upon death into Micro Megamoth Guardians that inflicts Slowed
  • Alternates between 2 attack patterns and a special attack:
  • Lunges at players, firing 4-way shotguns of green crescents
  • Fires streams of yellow spinners that become staionary hazards
  • Fires lingering leaf projectiles omnidirectionally as it circles the room
Back to top

Treasure Room Boss

Back to top

Drops of Interest

Back to top

Daily Quests

The Woodland Labyrinth is part of the Mighty Quest pool from The Tinkerer and has four associated quests.

Name Description Items Needed Reward
The Megamoth Defeat the Murderous Megamoth in the Woodland Labyrinth. Mark of the MegamothMark of the MegamothMark of the MegamothMark of the Megamoth Mighty Quest Chest
Epic Showdown Slay Jon Bilgewater, the Son of Arachna, and the Murderous Megamoth to be rewarded. Mark of BilgewaterMark of BilgewaterMark of the Son of ArachnaMark of the Son of Arachna
Mark of the MegamothMark of the Megamoth
Exterminate! Get rid of those overgrown insects! Mark of the Son of ArachnaMark of the Son of ArachnaMark of the MegamothMark of the Megamoth
Mark of the Killer Bee Queen
Arboreal Adventurer Eradicate the Heart of the Wetlands, the Fountain Spirit and the Murderous Megamoth! Mark of the WetlandsMark of the WetlandsMark of the Fountain SpiritMark of the Megamoth Mighty Quest ChestSpeed Sprout

Back to top

Tips and Strategies

Note: More specific detail about the phases can be found via the respective boss pages.

Before you enter the room, it is advisable to make sure that nothing is going to follow you in with the boss, because enemies in this dungeon can be very dangerous when you are too focused on the boss.

When you enter the room, the boss will be in its larvae stage, the Megamoth Larva where he fires high damage projectiles in all directions. As long as you don’t hug him, it isn’t too hard to survive. Also ensure you don’t sit on the Mini Larvae. After sufficient damage is done, it spawns puke tiles in the centre of the room, becomes invulnerable and flashes red. It is advisable to back up at this point in time because the boss is switching to his second stage, the Mammoth Megamoth.

From this stage onwards, it is important to avoid moving around the centre of the room. As all the puke tiles are located there and also inflict Sick, traversing that area will increase the difficulty of survival. The boss also inhibits two special attacks (both shotguns) that initiate directly at the centre of the room, instantly giving you a free character slot. Always move around the outer edges of the room.

Be wary of all the Micro Megamoth Sentinels that shoot bullets inflicting Confuse. Getting hit by a single confusion bullet can send you spiralling into the boss for an instant death.

As he switches, the boss travels to a corner of the room or circles around its edges. When the boss is stationary and firing converging bolts, strafing will minimise the damage taken from the boss. When the boss circles, simply rotate along with it. At approximately ½ HP, the boss will travel directly to the centre of the room, unleashing a barrage of shots that alternate between covering the diagonal and cardinal directions. These cover the entire room, so ensure you strafe along the edges of these barrages to minimise the damage taken.

After enough damage is dealt, sadly the boss becomes invulnerable one last time to switch to the final stage, the Murderous Megamoth.

At this stage, all existing Micro Megamoth Sentinels evolves into Micro Megamoth Guardians after some time. These variants inflict Slow. Since the boss lunges towards players, it is suggested to never stop moving and to avoid moving directly towards it. When the boss is shooting yellow spinners perpendicularly, rotate along with it whilst weaving around the decelerating bullets. When the boss activates its special attack, it starts rotating around the room whilst leaving lingering leaf projectiles. Do not stand or move on the exact same path that it is traversing, as it will pop your character. If it passes you, it is unwise to try to catch up with it from behind, as you run the risk of running on top of the boss and also the possibility of it changing to the lunging attack pattern, instantly popping you.

Back to top


This dungeon was added in Release 16.0.0 (Aug 2013) alongside Deadwater Docks and The Crawling Depths, comprising the first three “Epic Dungeons”. The original name for this dungeon was: ‘Epic Forest Maze’. See the original Woodland Labyrinth here.

With the Patch X.20.0 (Dec 2017), the loot from the dungeon was improved substantially. This dungeon used to be highly unpopular among players due to the limited loot it awarded, considering its difficulty and rarity.

Before Patch X.32.4.1 (Jan 2020), the sprite originally looked like this:
Woodland Labyrinth (original)

In Exalt Version (Dec 2020), this dungeon along with the Toxic Sewers and The Crawling Depths recieved complete reworks, changing almost all content within the dungeon.

Before Exalt Version (Dec 2020), the sprite looked like this:
Woodland Labyrinth (old)

Back to top