|Last updated: X31.8.0|
Limit of 25 player(s)
Untaris is a high level “planet” dungeon introduced for Month of the Mad God 2019. Like the rest of its kind, it is a timed gauntlet dungeon where players race against the clock to dispatch waves of enemies for loot.
Wormholes to Untaris spawn randomly when the Alien UFO event boss is slain.
|The Realm Eye says:|
Untaris was once a complete planet, but millenia of being positioned in an asteroid belt has fractured the surface into little more than a cluster of chunks drifting through space.
The segmentation left the planet poorly fortified and hopeless against invaders. This plague of misfortune has understandably put the remaining natives in a less than welcoming mood ever since.
|The Untaris Key is not sold directly in the Nexus, although it has appeared in certain Mystery Boxes and Packages before.|
Untaris consists of a central diamond-shaped platform, with four triangular platforms in the cardinal directions of the main one. There are no bridges between the platforms, and players must use wormhole-like teleporters to travel between them. Enemies will spawn on the outer platforms.
The Dungeon is a timed gauntlet: players are tasked with killing waves of enemies as fast as they can, with the Alien Satellite in the center giving warnings to how much time is left. Every time the stage is cleared of enemies, more will spawn in to replace them. There are three waves with 4 sub-waves each - for a total of 12 waves - and every fourth wave has a designated boss that can drop loot.
If the time limit runs out, the enemies will stop spawning after the current wave is defeated, with the Alien Satellite turning into a wormhole back to the Realm. On the other hand, if all 12 waves are completed within the time limit, the Satellite Core will become vulnerable and can be destroyed for extra loot.
As players advance through the waves, the difficulty of the enemies will increase:
In addition, the amount of time alotted for each wave increases along with the difficulty. However, the amount of time alotted also decreases with the number of players in the dungeon.
Tarul Tentacle (x4)
The portals’ invincibility can be used to quickly maneouvre oneself around an island. However, beware of any lingering shots left behind by any Plexes or Plexlings. The radial bursts from Bubblars and Bubblares can also prove fatal if one is not cautious.
In Tarul’s second phase, the invincibility can also be used to briefly close the distance to a tentacle, allowing melee classes to more comfortably get damage in.
It is ill-advised to remain on the main island during the main waves. Despite the safety offered by the lack of regular monster spawns, the less players are killing monsters, the longer the waves will take - possibly resulting in the timer running out.
Therefore, splitting up and rotating in a certain direction will result in ideal clearing rates.