Untaris

Last updated: X31.8.0
Untaris
Difficulty: 5Difficulty: 5Difficulty: 5Difficulty: 5Difficulty: 5

Untaris is a high level “planet” dungeon introduced for Month of the Mad God 2019. Like the rest of its kind, it is a timed gauntlet dungeon where players race against the clock to dispatch waves of enemies for loot.

This dungeon is a source of numerous potions, Untaris Tokens, and various pieces of alien gear.

Wormholes to Untaris spawn randomly when the Alien UFO event boss is slain.

The Realm Eye says:
Untaris was once a complete planet, but millenia of being positioned in an asteroid belt has fractured the surface into little more than a cluster of chunks drifting through space.
The segmentation left the planet poorly fortified and hopeless against invaders. This plague of misfortune has understandably put the remaining natives in a less than welcoming mood ever since.

Key:

Untaris Key The Untaris Key is not sold in the Nexus, and must be obtained through other means.

Contents



Layout and Mechanics


Untaris consists of a central diamond-shaped platform, with four triangular platforms in the cardinal directions of the main one. There are no bridges between the platforms, and players must use wormhole-like teleporters to travel between them. Enemies will spawn on the outer platforms.

The Dungeon is a timed gauntlet: players are tasked with killing waves of enemies as fast as they can, with the Alien Satellite in the center giving warnings to how much time is left. Every time the stage is cleared of enemies, more will spawn in to replace them. There are three waves with 4 sub-waves each - for a total of 12 waves - and every fourth wave has a designated boss that can drop loot.

If the time limit runs out, the enemies will stop spawning after the current wave is defeated, with the Alien Satellite turning into a wormhole back to the Realm. On the other hand, if all 12 waves are completed within the time limit, the Satellite Core will become vulnerable and can be destroyed for extra loot.

As players advance through the waves, the difficulty of the enemies will increase:

  • Waves 1-3 feature Bubblarions, Bubblars, Shredlings, and Waltans. The Neo Waltan appears as the boss of wave 4.
  • Waves 5-7 add Shreds, Plexlings, and Neo Waltans. The Neo Shred appears as the boss of wave 8.
  • Waves 9-11 add Bubblarises, Plexes, and Neo Shreds. Tarul appears as the final boss in wave 12.

In addition, the amount of time alotted for each wave increases along with the difficulty. However, the amount of time alotted also decreases with the number of players in the dungeon.



Enemies

Bosses

Note: After a boss is killed for the first time, they can appear in any following waves as standard enemies. They can still drop their loot, albeit without tokens.

Wave 1 Boss


Wave 2 Boss


Final Boss