Avatar of the Forgotten King (Rev. 67)

Avatar of the Forgotten King

The Avatar of the Forgotten King is an event boss that can drop the portal to The Shatters.

Contents

Stats

HP: 500000
DEF: 90
EXP: 4500

Immune to Daze
Immune to Paralyze
Immune to Stasis
Immune to Stun
Level 20 Quest
Counts toward God Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Fire Spinner
150
Confused for 4s
Unstable for 4s
3
12
Fire Bullet
170
Unstable for 4s
3
12

Behavior

Does not move

All the phases together are 20 seconds in total.

  • Shoots thick Fire Spinners in different directions.
  • Flashes white.
    • when he flashes white he will say:
      “HAHAHAHAHA!”
      and
      “LEAVE THIS PLACE!”
  • Shoots spiral of Fire Bullets.
  • Shoots clockwise spiral then counter-clockwise spiral of Fire Spinners.
  • Shoots spiral of Fire Bullets. (2 rows in 1st phase, 3 rows in 2nd phase)
  • flashes red, This is the only time he is vulnerable..
    • when he is vulnerable he will say:
      “Foolish whelps, leave me be!”
      or
      “I must gather my strength!”

Reproduction

Spawns:

in between phases:
Eye of the AvatarEye of the Avatar

Phase 2 (after 1st time eyes):
Killer PillarKiller Pillar

Phase 3 (after 2nd time eyes):
BlobombBlobomb

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Drops

Soulbound Drops

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Tips and Strategies

Blobombs: Can cause instant death for any robe or leather class, like the Rock Dragon’s Rock Bats. The best way to get rid of them is to run up to them as they activate and then run away when they start flashing.

Eyes of the King: The eyes shoot out bullets in the direction they are moving. This results in stacked bullets very often, so dodge them at all costs.

Assassin: The simplest way to defeat the Avatar, a gang of Assassins can sit on the edge of the Avatar area and throw poisons to land right as the Avatar becomes vulnerable (flashing red). It will take a while, but it’s almost completely safe, at least until the Blobomb phase starts.

Knight: Your Shields have not much use, the boss is invulnerable to stun but the extra defense gives you an advantage over the other classes against the Blobombs. Possibly one of the most important classes for the avatar because of the eye phase. Getting the stun in before the stacked shot insta kills someone. If you have the shield of Ogmur you want to be the tank class so you can get the first armor break in greatly increasing dps.(odds are that if you don’t have this shield,you can still spam your shield and do a lot of dmg).

Warrior: The helm’s boost is the Warrior’s key to help you if you can properly use it during the spiraling phase and for plain running when he changed phases, Helm of the Juggernaut helps in most phases of this particular boss. Other helms will allow you to get in the gaps of the fireball.

Archer: Your Quivers for this boss won’t help much but the Archer’s range and high DPS with the Doom Bow is something to keep in handy.

Wizard: Using off-centered camera, you can easily throw in some cheap spell bombs without putting yourself in any real danger. Stay back until you see the boss flashing red, and then walk a little closer to him and spellbomb like mad.

Mystic: A mystic can greatly increase the amount of ranged dmg that gets in during the blobomb phase. Assuming you have a t5+ orb, use the stasis ability shortly after the first set of fireballs come at you.

priest: There are 2 very different ways to play priest at the avatar including tanking and curing the unstable/confuse. A priest with tome of holy protection is arguably the best tank in the game causing him to be plow the path for the group to dmg. If you already have a tank in the group you can use tome of purification the tank and any others who accidentally gained the unstable ability. The purification tome can be better than any boost in this situation.

Tank Class(any class can do this greatly helping the group but the true tanks can create a much bigger lane for the group to come in): It is helpful in a group of melees for one class to absorb the last of the fireballs, this allows for the other melees to run in and cause max dmg to the avatar, during vulnerable times.(note you can stand on top of the avatar for a short time, if you are the tank and still get sb in. It will take a while for you to become comfortable standing on the avatar).

Solo during blobombs: the logical thing is to continually shoot the avatar the whole time. The only problem is you will have to deal with the blobombs doing what they do best. If you stay back and charge in just for the vulnerability stage, you won’t have to deal with the blobombs during the short vulnerability time. Timing is everything for this.

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