Last updated: X.15.0.0 |
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The Twilight Archmage is the second boss of The Shatters, located in an ornate room deep within the dungeon.
HP: 91,000
DEF: 70
EXP: 4000
Location: The Shatters
Counts toward God Kills
Immune to Stasis
Immune to Stun
Immune to Paralyze
Quest Monster
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
100 |
Unstable for 2s |
12 |
12 |
||
75 |
2.5 |
5 |
|||
120 |
Quiet for 3.5s |
3.5 |
21 |
Pierces Armor |
|
100 |
3.5 |
21 |
Pierces Armor |
||
50 |
Paralyzed for 1.5s |
3.5 |
21 |
||
50 |
Confused for 1.5s |
3.5 |
21 |
||
350 |
3.5 |
21 |
The Twilight Archmage will awaken once the two Archmages of Flame and two Glacier Archmages in the room are killed. The six Magi-Generators in the room will attack players while the minion archmages are fought. The Archmage will then say:
”Ha…ha…….hahahahahaha! You will make a fine sacrifice!”
”You will find that it was…unwise..to wake me.”
Next, the Archmage will say one of the following:
“How best to kill you…”
”Let us see what I can conjure up!”
“What shall I use to sacrifice you?”
”Ahh…lets see..”.
Phase 1:
After that, the Archmage will either use fire or ice attacks.
Fire attacks
The Archmage will say one of the following:
“Firos Xifls’TOh Gantsualo Quantinoftus!”
“The fire I command will consume you!”
“Burning. This will suffice.”
The Archmage will throw several Fire Bombs across the arena, which will explode after a few seconds. The Archmage will also spawn a Fire Portal, in addition to shooting thick bursts of Directed Explosion projectiles. The boss will be vulnerable after a few seconds, after which it will use fire attacks again or ice attacks if it has not taken enough damage.
Ice attacks
The Archmage will say one of the following:
“Toahc Xifls’TOh Merilmeril Qualtinoc!”
“I will freeze the life from you!”
“Ahh…Ice should do the trick.”
The Archmage will spawn a large Ice Sphere. Unlike the Ice Spheres spawned by Forgotten Ice Mages, this sphere moves at a slower speed and shoots slower moving Ice Bullets. The Archmage will also spawn an Ice Portal, but otherwise does not directly attack during this phase. The boss will be vulnerable after a few seconds, after which it will use ice attacks again or fire attacks if it has not taken enough damage.
Phase 2:
“You leave me no choice… Inferno! Blizzard!”
Twilight Archmage will go invulnerable and spawn two birds, Inferno on his left and Blizzard on his right. The Magi Generators will deactivate and Inferno will start circling Blizzard, while Blizzard chases after you. The Archmage himself does not attack during this phase.
The most dangerous part of this phase is at the beginning, especially in smaller groups, where you are trying to get your bearings in the room and might unwittingly get cornered by the two birds. It is important that you plan your movements so that you never get trapped and spammed with sick/unstable. This is sometimes made even worse if the Archmage starts to begin a fire/ice phase when he reaches the HP threshold for this phase, resulting in a Fire or Ice Portal and Fire Bombs/Ice Sphere cluttering the room at the beginning.
When Inferno and Blizzard have been killed, he proceeds to the next phase.
Phase 3:
“Darkness give me strength!”
The Archmage increases in size and turns blue, running down towards the nearest Magi Generator. When he reaches it he will taunt “THE POWER… IT CONSUMES ME!” and explode with four massive blasts of bullets, de-spawning the Magi Generator in the process. It is critical that you not hit any of these blasts because they do huge damage and can kill you immediately. After he has shot four shotguns, he will pause for a couple seconds and shoot a nova of Quiet, proceeding along to the next Magi Generator.
This will repeat as many times as needed until the Archmage runs out of HP. However, if the group’s DPS is not very high, or if you are soloing/duoing, it might end up that the Archmage exhausts all eight Generators, in which case he will go to his rage phase, which is extremely challenging and has a very high chance of making you nexus or die. If you are in a small group is it extremely important that you do NOT destroy any Magi Generators that the Archmage is not standing on, since it wastes potential time to damage him by reducing the number of times he goes vulnerable before rage.
Also, take note that several of the Magi Generators on the top row begin to go into “overdrive”, shooting their 250-damage Balls of Hurt quickly. Always watch to make sure you don’t get caught by the stream, as it can kill you very fast.
Phase 4:
“The Generators may be gone… but I shall DESTROY YOU!”
When the Archmage has no more generators to use, he will become permanently vulnerable. But he will also begin to move around like crazy, while spam-spawning Fire Portals and Ice Spheres. If you are duoing, it’s a good idea for the one to press onto the Archmage while the other cleans up the mess the Archmage makes.
Protected by:
Magi-Generator
Spawns:
Fire Bomb
Ice Sphere
Fire Portal
Ice Portal
Inferno
Blizzard
Spawns Upon Death:
Test Chest
Tier 11 Weapon | Tier 12 Armor | |
Tier 12 Weapon | Tier 13 Armor | |
Tier 6 Ability | Tier 6 Ring | |
Ancient Spell: Pierce | The Robe of Twilight | |
The Tower Tarot Card | ||
Potion of Mana | ||
The Twilight Gemstone |
When Inferno and blizzard are spawned try to kill Inferno first because his shots deal more damage than Blizzard
Do not kill the Magi-Generators, the boss will hop to them and be vulnerable the whole time. Once they are all destroyed, he will go into a new buffed phase and be a whole lot more difficult.Kill the Birds, get him to start hopping and around and kill him quickly before they all are killed.
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