Wands (Rev. 18)

Last updated: Release 21.0.1

Wands are used by Priests and Sorcerers; they have the longest range of the six weapons, but relatively low damage. All wands have Projectile Speed: 13 and Range: 10.01, unless stated otherwise.

Click on the picture/name for additional information.

Tier
Name
Wand
Projectile
Damage (Average)
Fame Bonus
Feed Power
S
Fire Wand
Fire Wand
Red Fire
20-40 (30)
5
1
Force Wand
Force Wand
Blue Magic
30-50 (40)
7
2
Power Wand
Power Wand
Blue Magic
35-55 (45)
10
3
Missile Wand
Missile Wand
Blue Magic
40-60 (50)
15
4
Eldritch Wand
Eldritch Wand
Blue Magic
50-70 (60)
22
5
Hell’s Fire Wand
Hell's Fire Wand
Purple Magic
60-80 (70)
32
6
Wand of Dark Magic
Wand of Dark Magic
Pink Bolt
70-90 (80)
47
7
Wand of Arcane Flame
Wand of Arcane Flame
Red Fire
80-100 (90)
70
8
Wand of Death
Wand of Death
Green Magic
80-120 (100)
1%
100
9
Wand of Deep Sorcery
Wand of Deep Sorcery
Purple Magic
85-125 (105)
1%
145
10
Wand of Shadow
Wand of Shadow
Red Fire
85-130 (107.5)
2%
212
11
Wand of Ancient Warning
Wand of Ancient Warning
Green Magic
90-130 (110)
3%
310
12
Wand of Recompense
Wand of Recompense
Blue Magic
90-135 (112.5)
4%
450
Sprite Wand
Sprite Wand
Fire Bolt
50-150 (100)
200
St. Abraham’s Wand
St. Abraham's Wand
Cross Bullet
90-110 (100)
Range: 10.4
+4 VIT +4 WIS
3%
700
Conducting Wand
Conducting Wand
Directed Explosion
50-180 (115)
+1 DEF +1 WIS
4%
900
Crystal Wand
Crystal Wand
Aqua Missile
85-125 (105)
Range: 8.45
Shots hit multiple targets
4%
500
Wand of the Bulwark
Wand of the Bulwark
Rimmed Mystic Shot
300-400 (350)
Range: 6.6
Rate of Fire: 33%
Shots pass through obstacles
6%
650
Spicy Wand of Spice
Spicy Wand of Spice
30-50 (40)
L
Wand of Egg-Cellence
Wand of Egg-Cellence
Dyed Eggs
90-130 (110)
3%
310
L
Wand of Budding Romance
Wand of Budding Romance
Rose Shot
85-125 (105)
1%
145
Tier
Name
Wand
Projectile
Damage (Average)
Fame Bonus
Feed Power