Feargus the Demented

Feargus the Demented

Feargus the Demented is the first of the five bosses of the Lair of Draconis.

Contents

Stats

HP: 30,000 (+20% [6,000 HP] per player in Dungeon)
DEF: 70
EXP: 1642
Location: Lair of Draconis

Counts towards God Kills
Immune to Stasis
Immune to Stun
Immune to Paralyze
Immune to Dazed
Level 1 Quest Boss

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Dragon Attack Black Ray
200
5.5
8.25
Dragon Attack Black Shot
100
5.5
6.6
Dragon Attack Black Bullet
200
10
12
Dragon Attack Black Spin
45
Pet Stasis for 8s
9
10.8
Dragon Attack Blue Fireball
75
Weak for 8s
7.5
11.25
Dragon Attack Red Spinning Fireball
50
Armor Broken for 3s
5.5
11
Dragon Attack Green Spin Ball
120
Sick for 5s
4
10
Dragon Attack Green Spin Ball
120
Radius: 5

Behavior

  • Hard mode Feargus behaves in pretty much the same way as normal Feargus, with only a few differences:

    • Feargus can always have all 3 of his shades out.
    • Feargus by default has all of the projectile attacks of the other 3 dragons.

Battle

Feargus is surrounded by several Demented Eggs that will hatch into Obsidian Soul Shards when approached. Killing these is recommended, as they will take shots at players and heal the boss rapidly.

Feargus himself will only begin combat if approached.

Awakening

Taunt: “Prepare to meet your doom. There is no mercy here.”
Feargus awakens and immediately turns invisible while firing spreads of various shots in all directions. The “elemental” shots are not aimed, but his own “dark” shots are fired at the nearest player. He immediately summons his 3 Shades and begins slowly following the nearest player while spraying shots all around him. While he will chase players, he will eventually return to the middle of they go far away enough from the center of the room. He will also fire wide-area bombs at the nearest player.

If any of his Shades are defeated, after a bit he will turn invisible and intangible while firing shots for several seconds before respawning all dead Shades.

Every time he loses 1/4 of his HP, he will quickly return to the center of the room and fire rings of various shots while invisible and intangible.

Death

Taunt: “Until we meet again…sub-creature..”
At about 1/8 HP, Feargus will return to the middle of the room and despawn, leaving a Chest behind. Any Shades that are still alive will self-terminate shortly.

Reproduction

Spawns:

Shade of Feargus Shade of Feargus
Obsidian Soul Shard Obsidian Soul Shard

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Drops

Tips and Strategies

  • When entering this room with a group, kill all the Demented Eggs before activating the boss. This makes the boss fight much easier and makes it safe when you need to back up and regenerate health.

  • It is recommended to use a long range class, else you will have to dodge armor broken shots as melee in order to survive Feargus’s shotgun which is really hard to dodge. An archer or huntress with a doom bow is very useful in this situation

  • Everyone should fight this boss first, as it allow you to access the Ivory Wyvern’s lair after Pyrr, Limoz and Nikao have been defeated. Contrary to popular belief, there is no specific order in which you need to kill the aforementioned bosses as the only requirement is to kill Feargus first.

  • As this boss is immune to Stun, Stasis, Dazed and Paralyze, abilities will not do much in this fight.

  • If you decide to use a melee class for this fight, be wary of his spastic movements at times. After a few seconds of him chasing the players, he quickly goes back to the center of the room and goes invisible, and if anyone sits on the full shotgun, they are dead.

  • This boss is arguably the easiest to long-ranged characters, as Feargus doesn’t always charge and tends to stay in the center most of the time. That in mind, while long ranged characters will laugh this dragon off, short range will have a slightly harder time.

  • When Feargus goes invisible, stay as far as possible from where he was last seen, the center of the room and the space between it. When he goes invisible, he usually bee lines to the center of the room. If a character is not careful, they will take almost a full shotgun.

  • NOTE: This room is incredibly dangerous during lag spikes. If the Realm is headed towards Oryx, it is recommended to not participate, as the resulting lag can lead to an incredible amount of instantaneous deaths. Be warned.

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