|Last updated: Release 27.7.X7.0|
HP: 70,000 (+10% [7000 HP] per player in Realm)
Immune to Stasis
Immune to Stun
|Aesthetics||Damage||Condition effects||Speed (tiles/sec)||Range (tiles)||Comments|
|60||Sick for 6s||30||10|
|90||Sick for 6s||60||10|
|120||Sick for 6s||90||10|
|110||Armor Broken for 4s||75||16||Piercing|
Bonegrind is spawned in once a certain number of standard zombies in the Zombie Horde are killed. He will be invulnerable while spawning, and will taunt before beginning his battle.
“Ruuhhgg…fresh meat for us!”
Bonegrind wanders in place, randomly choosing between firing spreads of Armor Breaking cleavers or 4-way beams of Sickening waves. He will choose one of these two attacks every couple of seconds, gaining invulnerability times in between attacks.
Taunts: “You won’t get away again! Rhaargh!”
“Rrrgh, not this time, little one!”
At about 1/10 HP, Bonegrind flashes red and grows in size while becoming temporarily invulnerable. He will then begin rapidly firing both of his attack patterns simultaneously, at a much faster pace than before.
Upon reaching critical HP, he will stop moving, flash, and explode into a ring of Sickening waves.
|Halloween Reskin T11 Weapons|
|Corrupted Cleaver||Staff of Horrific Knowledge|
|Dagger of the Terrible Talon||Skull-splitter Sword|
|Wand of Ancient Terror||Bow of Nightmares|
Firstly, try avoiding the Sick shots if you can, Armor Break is bad but if you avoid sick you can at least heal, which you probably will as this is a popular boss that hopefully a priest/necro/pally will tp to. Just fire away and bring piercing weapons if you can because he does have a protective mob of zombies to shoot through and loot from.
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