The Skeyper

Last updated: Exalt Version 4.1.0.1 (Dec 2023)
The Skeyper

The Skeyper is a special Winter themed reskin of The Keyper who occasionally appears for limited-time events. Killing him gives a chance of various encounter items, as well as 8 guaranteed portals out of a pool.

Contents

Stats

HP: 50,000 (+20% [10,000 HP] per player in Realm)
DEF: 25
EXP: 2,000
Location: Mountains

Quest Monster

Immune to Stasis
Immune to Paralyze
Immune to Stun
Immune to Slow

Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Crystal Bolt
140
Silenced Silenced for 4s
8.5
15.3
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Keytastrophe
100
9
22.5
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Boomerang Shots boomerang
Passes cover Shots pass through obstacles
Amplitude: 0.5
Frequency: 0.5
Yellow Big Spinner
20
Paralyzed Icon Paralyzed for 0.4s
7.5
11.25
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
White Big Spinner
80
Red Down Arrow Slowed for 2s
3
12
Piercing Shots hit multiple targets
Red Bomb
70
Red Down Arrow Slowed for 2s
Radius: 3

Behavior

Pre-Combat

After all Cyclops Gods in a Realm have been slain, five towers will spawn in random locations around the Mountains and Highlands. Each of them will be marked on the minimap by a colored dot matching the tower’s color.

The towers are defended by enemies from the Crystal Cavern. Once all five of them have been defeated, The Skeyper will spawn with a patch of dark ground in the Mountains, signified by a global message.
“Hands off those crystals! I need them to scrounge up more keys!”
The Skeyper has a red quest dot on the minimap, but will not override any existing quest markers. The player will still get a quest arrow if he is the highest level and closest quest to them, though.

After all Ent Ancients or Liches in a Realm have been killed, the towers will reactivate and respawn their minions. Once all of them are destroyed, The Skeyper will spawn one last time.
Message when Towers respawn: “Ah, there we go! Let’s see those lowlifes try to take down my crystals this time!”
Message when Towers defeated again: “Wha- Again? REALLY?!”

When approached, he will flash red and wander in place. Afterwards, he will begin his attack.

In Battle

Phase 1

Taunt: “Quit messing with my operation!”
The Skeyper aggressively chases and circles players for a few moments. After circling for a bit, he will briefly flash before dashing at players with two diverging streams of Crystal Bolts that Silence. He then repeats the process, circling again.

Phase 2

Taunt: “Get your own portals, freeloaders!”
The Skeyper becomes stationary and creates a large patch of darkened ground around him. He will then start firing an omnidirectional barrage of boomeranging key bullets that pierce armor. There are two rotating gaps in his barrage for players to dodge in (on opposite sides of the circle), but every second he will be firing spreads of Paralyzing yellow spinners at the player closest to himself, often targeting said openings.

Phase 3

Taunt: “Ack, get away from me!”
The Skeyper lets out a massive but harmless Slowing AoE, before quickly fleeing from nearby players. He will be erratically firing Slowing white spinners behind him as he flees, while constantly throwing Slowing AoE bombs.

Death

“Fine, FINE! Have your precious dungeons! But you will rue this day!”
The Skeyper spawns a patch of darkened ground around him to eliminate any impassable terrain, before spawning eight portals in a ring around him. He then perishes, leaving any potential loot in tow.

The eight portals are selected at random from a pool of dungeons. The pool will constantly update with every one of The Skeyper’s appearances.

Drops

Note: It’s been stated that the Keychain Cutlass drops at a higher rate than the other encounter items.

Back to top

Tips and Strategies

The Skeyper is quite fast, so classes with high SPD are recommended to keep up with him. However, since he is liable to run through the Mountains, beware of God swarms that can severely harm you, or even kill you, when chasing the boss.

During his second phase, The Skeyper will target the nearest player with his spread of Paralyzing spinners. Tricksters can be useful here by placing a decoy next to him, forcing him to attack in one direction instead of targeting the player group circling The Skeyper.

Classes that can damage enemies fromafar with their abilities, such as Assassin, Wizard, Sorcerer and Ninja, can stay at the very edge of the key barrage and rotate their screen to have The Skeyper on screen, letting them damage him without any concern.

Although The Skeyper’s third phase is somewhat slow, the Slow-inflicting shots and grenades can make chasing him a painful task. Once again, long-range classes can massively help here, as they don’t need to get in too close. Bulkier classes can also tank the weaker shots and deal consistent damage should they be able to get in close.

Additionally, because he moves away from players, beware of pushing The Skeyper too far into the mountains during this phase. Mobile classes such as Trickster and Ninja can reposition themselves to push him towards the much less dangerous highlands instead.

Back to top