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A wicked mace constructed by Dr. Terrible to impose the Mad God’s will. It stands as one of Oryx’s greatest attempts at merging magic and technology. |
Tier |
UT (Limited) |
MP Cost |
100 |
On Equip |
+80 HP |
Summons |
Orbiting Oryx Eye |
Effect(s) |
Shots hit multiple targets
Shots pass through obstacles |
Shots |
1 |
Damage |
200–275 (average: 250) |
Lifetime |
10.2 second(s) |
Range |
3.75 tiles |
Reactive Proc(s) |
On Ability use: Summons an Exalted Oryx Eye.
Damage: 375-525 (450)
Cooldown: 30 seconds |
XP Bonus |
7% |
Soulbound |
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Feed Power |
700 |
Part of the
Agents of Oryx Abilities.
Summon
Notes
Unlike most summons, the Oryx Eyes created by the Mechanical Mace cannot be controlled. Instead the Eyes orbits the player, firing near-instant laser beams at any enemies who approach. In addition, every 30 seconds, it’ll summon a golden Oryx Eye that deals significantly higher damage whenever you use your ability.
The Oryx Eyes deal large amounts of damage and rarely miss, but are limited by their short range. Combined with the high damage from the occasional Exalted Eye proc, this makes it a solid choice for close-range combat (especially since it gives a huge HP bonus on equip), but one would be advised to use a controllable mace when it’s difficult to stay near the target.
History
Before Exalt Version 1.5.0.0 (May 2021), the Exalted Oryx Eye was simply a larger version of the regular Oryx Eyes.
Maces |
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Limited Edition Maces |
| UT. Mechanical Mace |
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