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Quest Monsters (Rev. 10)

Quests become flagged on a character’s screen in the form of a red arrow at the edge of their gameplay screen and a red dot on the map. There are three types of Quest Enemies: Wandering Quest Enemies, Setpiece Bosses and Event Bosses. You will only have one Quest on your screen and map at a time.

 

Directory: Wandering Quest Setpiece Bosses Event Bosses

 

 


Wandering Quest Enemies

These enemies are what low level players will have as their quest icon, before they start getting Treasure Chest Bosses. The possibility to see them depend on your level range, which is +/- 5 of their Quest Level, unless there are no others left on the map. Since, obviously, the minimum can’t be below level 1, the table below shows the max that you will see them until the priority is shifted to a higher level Quest.

Non-Quest Enemies give only 10% of your total required EXP, but these give slightly higher. Scorpion Queen gives 20% of your total and the rest give 25%.

Click on the enemies’ image to find more about their attacks, their minions, and their drop information:

Leader
Quest Level (Max)
Location
Minions
1 (6)
Shore Sand
1 (6)
Lowlands, most commonly swamps
3 (8)
Low Plains
3 (8)
Low Plains
3 (8)
Low Sand
-
4 (9)
Low Sand
4 (9)
Low Forest
4 (9)
Low Forest
3 (8)
Mid Sand
5 (10)
Mid Plains
6 (11)
Mid Plains
-
6 (11)
Mid Plains
7 (12)
Mid Sand
-
7 (20)
Mid Plains
8 (20)
Mid Forest

 

 

Setpiece Bosses

When a new world is created, Oryx creates a number of these bosses scattered throughout the world. Some of these bosses are like the Wandering Quest Bosses, in which they also give bonus max experience, they allow up to 50% of your total required EXP bar. Except for the Deathmage, Coil Snake, and Kage Kami, these bosses are required for closing the Realm. When the last required boss is killed, Oryx will seal the Realm for 2 minutes to prevent more players joining. A treasure chest with loot is located near most of these monsters.

Click on the enemies’ image to find more about their attacks, their minions, their drop information and the possible treasure chest contents:

Leader
Quest Level (Range)
Location
Minions
6 (1 - 11)
8 (6 - 20)
10 (5 - 20)
10 (5 - 20)
13 (8 - 20)
14 (9 - 20)
15 (10 - 20)
15 (10 - 20)
-
20 (15 - 20)

Note that three of the bosses: Lich, Ent Ancient and Ghost King, are evaluation bosses. These won’t attack the player automatically. When attacked, these bosses start flashing. The more damage is done to the bosses during this phase, the stronger they become.

 

 

Event Bosses

Every time a Quest Boss (includes Event Bosses themselves) is killed, there’s a 10% chance that Oryx will randomly summon one of these nine bosses. All Event Bosses are level 20 (therefore a range of level 15 to 20) and do not have a marked quest priority over the Treasure Chest Boss, Red Demon. The Avatar of the Forgotten King is not required to close the realm, although it will prevent you from locating the lower-tier quests (such as Liches and Ents) via the quest marker.