Chief Beisa personally made this decorated horn to produce a deep, booming sound, rallying troops and sending signals to coordinate unrelenting assaults. |
Tier | UT (Limited) |
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MP Cost | 120 |
On Equip | +3 DEF, +3 DEX |
Effect(s) | Party Effect: Within 5 squares Inspired for 5 seconds. Deafening Blast: Apply Slowed for 4 seconds to enemies within 4 squares. Blast Cooldown: 10 seconds On Use: Place down a banner for 5 seconds that applies Berserk to allies within 4 squares. |
Range Multiplier | x1.25 |
Cooldown | 5 second(s) |
XP Bonus | 5% |
Soulbound | |
Feed Power | 700 |
Obtained Through | Consuming a stack of 15 Shards of the Intern Exchanging a stack of 30 Shards of the Intern at The Tinkerer |
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Notes
Part of the Agents of Oryx Abilities.
In addition to the Inspired buff, this lute also gives Berserk to allies, functioning in a fashion similar to the Marble Seal. As a bonus, it will also inflict Slowed on enemies within 4 squares, making this lute incredibly flexible in usage, as you can use this lute both as a DPS buffer, or as an escape tool.
Compared to the T6 Skyward Lute, this lute grants +3 DEX to increase the DPS of the Bard. You will be missing out on 1 DEF along with the group defense buff on activation, as well as the +20 HP and +20 MP that all T6 abilities posess. This lute also costs 20 more MP per cast than the T6 lute.
Because the cooldown is equal to the buff durations, you can continually apply Berserk and Inspired to all allies within your range. Only the Deafening Blast that slows enemies has a downtime.
An image of the banner spawned:
Agents of Oryx Abilities | ||
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Lutes | ||
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Limited Edition Lutes | ||
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