Last updated: X.20.0 |
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A powerful Sprite sworn to protect the forests from heroes. They are only called when a severe threat to nature is detected.
It is currently reskinned with the Santa hat on for Winter 2017-18.
HP: 3,600
DEF: 7
EXP: 78
Location: Midlands
Setpiece: Snowy Grove (Evergreen Ent)
Immune to Stasis
Levitates off of ground
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
45 |
8 |
13.6 |
Invulnerable Phase Shots pass through obstacles |
||
55 |
8 |
13.6 |
Shots pass through obstacles Shots: 4 Trigger Range: 10 Cooldown: 1s Angle: 10 |
Quickly ircles the Evergreen Ent while firing spreads of Green Bolts. While the Evergreen Ent is growing, they will be invulnerable.
Once the Evergreen Ent stops growing, they will stop momentarily and become vulnerable before continuing to circle the Evergreen Ent while firing slightly more damaging shotguns. They frequently heal the Evergreen Ent for large amounts of HP.
Spawns From:
As with many enemies from evaluation bosses, this one is more dangerous than the boss itself. Highly-damaging and erratic, it is a formidable threat.
After the Evergreen Ent says, “MERRY CHRISTMAS!” the Greater Nature Sprite (Christmas) becomes vulnerable and will not move for a second; this is the moment to hit it with all your might. It’s best to paralyze him at this moment of the fight, otherwise you will have to paralyze it when it’s moving or chase it around.
It is worth killing these guys, as they provide a chance to obtain the elusive Quiver of Thunder (QoT).