Siege Scepter (Rev. 8)

Siege Scepter Siege Scepter Blast First assembled as a combat modification to Treasurer Gemsbok’s gilded scepter, this artifact consumes substantial magical energy to detonate a chaotic blast.

Tier UT (Limited)
MP Cost 110
Effect(s) Mad God’s Wrath: On user’s current position, release a nova of dazing 200 damage shots across 3.5 tiles
  • Shots: 24 (arc gap: 15°)
  • Nova Total Damage: 4800
  • Projectile Speed: 10 tiles/second
  • Nova Effect: Inflicts Yellow Swirl Dazed on enemies for 3 seconds
  • Nova Cooldown: 20 seconds
Damage Lightning:
Range 4.5 tiles
Targeting Cone 60°
Targets 3 (+1 for every 15 WIS over 50)
XP Bonus 7%
Feed Power 700

Obtained Through Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer

Notes
Part of the Agents of Oryx Abilities.

This scepter’s ability to fire a dazing radial burst every 20 seconds allows its user to cripple enemy firepower while dealing additional damage. While this ability is very powerful, its lengthy cooldown makes it something that can’t be relied on too often.

In terms of direct damage, this scepter deals more damage than all tiered scepters and scales very well with WIS, but also has a higher MP cost compared to most scepters. It also targets comparatively few enemies compared to its alternatives, and it requiring 15 WIS to get a new target means that it’s difficult to increase this number. However, unlike most scepters, its damage is not decreased over subsequent targets.

The nova shots have the following projectile sprite, although they come in multiple sizes:
AoO Scepter Shot