Last updated: Exalt Version 2.1.1.0 (Nov 2021) |
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The Bridge Sentinel is the first boss of The Shatters.
The Realm Eye says: |
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The stalwart sentinel positioned at the main gate of the Shatters was once the head of the royal guard. He was among the first to sense something wrong with his lord. When the possessed king was finally ready to launch his assault on the realm, the sentinel knew what must be done. As the crystal clear waters of the castle moat were devoured by a purple sea of Pure Evil, the sentinel jammed the drawbridge of his castle, locking the king inside. The effort was not enough to prevent the villagers of the kingdom from being consumed, but he was at least able to stop his king from reaching the realm. |
Base HP: 250,000 ( Boss Adaptive HP Scaling)
DEF: 40
EXP: 30,000
Location: The Shatters
Quest Enemy
Immune to Stasis
Immune to Stunned
Immune to Paralyzed
Immune to Dazed
Immune to Slowed
Counts towards God Kills
Counts towards Humanoid Kills
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
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150 | Petrify for 0.8s |
6 | 30 | Shots hit multiple targets | |
250 | 6 | 30.25 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 0.5s Max. Speed: 11 |
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150 | 5 | 29.65 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 0.5s Max. Speed: 11 |
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150 | 4 | 29.02 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 0.5s Max. Speed: 11 |
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150 | 3 | 28.37 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 0.5s Max. Speed: 11 |
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150 | 2 | 27.7 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 0.5s Max. Speed: 11 |
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175 | 4 | 20 | Shots hit multiple targets | ||
200 | 4 | 29.52 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 2s Max. Speed: 11 |
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200 | 2 | 21.65 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 3s Max. Speed: 8 |
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225 | 7.5 | 22.5 | Shots hit multiple targets | ||
225 | 5.5 | 16.5 | Shots hit multiple targets | ||
225 | 3.5 | 10.5 | Shots hit multiple targets | ||
150 | 0 | 29.87 | Shots hit multiple targets Acceleration: 15 tiles/sec2 after 1s Max. Speed: 8 |
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150 | Petrify for 0.8s | 10 | ? | Shots hit multiple targets Turning: 70 degrees/sec |
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225 | 7.5 | ? | Shots hit multiple targets Turning: -50 degrees/sec |
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225 | 5.5 | 27.5 | Shots hit multiple targets | ||
225 | 3.5 | ? | Shots hit multiple targets Turning: 30 degrees/sec |
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200 | 8 | 36.85 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 0.8s Max. Speed: 14 |
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175 | 6 | 30.85 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 0.8s Max. Speed: 12 |
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150 | 4 | 24.85 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 0.8s Max. Speed: 10 |
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200 | 4 | ? | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 2s Max. Speed: 11 Turning: 60 degrees/sec Turning stops after 2s |
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200 | 4 | ? | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 2s Max. Speed: 11 Turning: -60 degrees/sec Turning stops after 2s |
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200 | 7 | 18.41 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 0.5s Max. Speed: 10 |
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200 | 3.5 | 27.3 | Shots hit multiple targets Acceleration: 50 tiles/sec2 after 1s Max. Speed: 8 |
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60 | Slowed for 1.6s | 0 | 26.2 | Straight Swords Shots hit multiple targets Ignores defense of target Acceleration: 50 tiles/sec2 after 0.6s Max. Speed: 9 |
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60 | Slowed for 1.6s | 0 | 28.28 | Straight Swords Shots hit multiple targets Ignores defense of target Acceleration: 50 tiles/sec2 Max. Speed: 12 |
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180 | Slowed for 1.6s | 8 | 26.6 | Sword Summon Borders Shots hit multiple targets Ignores defense of target |
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60 | Slowed for 1.6s | 0 | ? | Turning Swords Shots hit multiple targets Ignores defense of target Acceleration: 50 tiles/sec2 after 0.6s Max. Speed: 9 Turning: 90 degrees/sec after 0.6s |
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60 | Slowed for 1.6s | 0 | ? | Turning Swords Shots hit multiple targets Ignores defense of target Acceleration: 50 tiles/sec2 after 0.6s Max. Speed: 9 Turning: 90 degrees/sec after 1.6s |
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60 | Slowed for 1.6s | 0 | ? | Turning Swords Shots hit multiple targets Ignores defense of target Acceleration: 50 tiles/sec2 after 0.6s Max. Speed: 9 Turning: 90 degrees/sec after 2s |
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60 | Slowed for 1.6s | 0 | ? | Turning Swords Shots hit multiple targets Ignores defense of target Acceleration: 50 tiles/sec2 after 0.6s Max. Speed: 9 Turning: -90 degrees/sec after 0.6s |
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60 | Slowed for 1.6s | 0 | ? | Turning Swords Shots hit multiple targets Ignores defense of target Acceleration: 50 tiles/sec2 after 0.6s Max. Speed: 9 Turning: -90 degrees/sec after 1.6s |
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60 | Slowed for 1.6s | 0 | ? | Turning Swords Shots hit multiple targets Ignores defense of target Acceleration: 50 tiles/sec2 after 0.6s Max. Speed: 9 Turning: -90 degrees/sec after 2s |
The Bridge Sentinel is found in a large chamber at the end of the Shatters’ drawbridge, which can be accessed after destroying the 8 monuments in the Derelict Village to drop the bridge. He is initially found in a kneeling stance, rising up after being approached. After a taunt, the exit to the drawbridge will be slowly sealed off, the four Paladin Obelisks around him flashing and turning gold to signify the battle’s start.
“Who goes there…? Turn back at once.”
Taunt: “Beyond this bridge is nothing but shadows. Abandon your arms and leave this place, for you will not find what you seek.”
The Bridge Sentinel will start with one of two attack cycles at random, transitioning into a random one of the two (which can be the same one) each time a cycle finishes. Each cycle consists of three attacks performed in order, with small amounts of invincibility between them:
Throughout the entire fight, the four invulnerable Paladin Obelisks around him will periodically summon claymore swords that initially spin idly around them, before launching at nearby players.
Taunt: “You have already seen what came of this place… Is this the fate you seek?”
At 80% HP, the Sentinel goes invulnerable as the four Paladin Obelisks become dark and vulnerable. Destroying one obelisk will make the others return to normal, and make the Sentinel start taking normal damage again.
Whichever obelisk is destroyed will crumble, turn purple, and stop spawning swords. That obelisk will instead start periodically summoning groups of Blobombs that follow players, flashing and exploding into short-ranged novae of purple Unstable/Silence shots on proximity or death.
Taunt: “Why is it that you still stand your ground? Do you too seek power, as did my liege?!”
At 60% HP, the obelisks go vulnerable again, requiring another one to be destroyed in order to progress the fight. When that one is destroyed, it will act as the first one did, periodically spawning groups of Blobombs.
Taunt: “Your persistence will only worsen your fate, adventurers. You are not the first to take on this accursed quest, nor will you be the last.”
At 40% HP, the Sentinel activates the remaining two Obelisks, following the same formula as the last two phases. However, after the third Obelisk is destroyed and the Sentinel completes his current attack cycle, he will move to the top of the bridge and darken the screen as all decoys are wiped, thrusting his sword into the air and grasping it with both hands as he prepares to launch a desperation attack.
“I SHALL DEFEND THE REALM WITH MY LIFE!”
The Sentinel then changes his ordered attack cycle to the following cycle, repeated three times with slight variations:
If he finishes three cycles, the screen will brighten and the Sentinel will start using his regular attacks again. However, his desperation cycle will now become one of his potential attack cycles when choosing one to use.
Taunt: “For the good of the realm…I must strike you down!”
At 20% HP, the final obelisk becomes vulnerable. Once that one is destroyed, the Sentinel will be left completely vulnerable for the rest of the fight, save for the brief periods between attacks.
Upon defeat, the Bridge Sentinel crumples over and finally collapses, perishing. Blobombs stop spawning and his loot is left behind as the bridge behind him opens, allowing passage into the Royal Castle.
“I tried to protect you…I have failed…”
“You release a great evil upon this realm…”
Defended by:
Paladin Obelisk x4
TBA
Until Release X32.4.1, the Forgotten Sentinel spawned a Test Chest which, when destroyed, provided a chance at loot. The chest has since been removed and any loot will drop directly from the boss upon its death.
Before Exalt Version 2.0.2.0 (Aug 2021), the Bridge Sentinel had a vastly different fight, was named The Forgotten Sentinel and had the following sprite:
The boss’ fighting patterns were stated to have been inspired by several bosses from the game series Dark Souls, particularly Artorias and Slave Knight Gael. This is further supported by the Sentinel Watchdog Skin he drops referencing the Great Grey Wolf Sif, a boss who is related to the aforementioned Artorias in the game’s story.