Tome of Holy Guidance (Rev. 30)

Tome of Holy Guidance
Tome of Holy Guidance: A tome of blessing, gifted by the gods for the benefit of all good mortals.

Tier: 6
MP Cost: 85
Party Heal (Lvl 20): \left\{\begin{matrix} 200 & \text{wis}<30\\ 200+\frac{4\cdot\text{wis}}{3}& 30\leq\text{wis}\\ \end{matrix}\right.  HP

Range: \left\{\begin{matrix} 5 & \text{wis}<30\\ 5+\frac{\text{wis}}{30}& 30\leq\text{wis}\\ \end{matrix}\right.  sqrs

Effect: Speedy for \left\{\begin{matrix} 1.5 & \text{wis}<30\\ 1.5+\frac{\text{wis}}{100}& 30\leq\text{wis}\\ \end{matrix}\right.  seconds

Party Effect: Healing for \left\{\begin{matrix} 6 & \text{wis}<30\\ 6+\frac{\text{wis}}{25}& 30\leq\text{wis}\\ \end{matrix}\right.  seconds
Fame Bonus: 4%
Feed Power: 380

Loot Bag Assigned to Cyan Bag
Drops From Esben the Unwilling
The Forgotten Sentinel
The Forgotten King
Malus
Marble Colossus
Oryx the Mad God 2
Twilight Archmage
Void Entity
Obtained From Purchase in the Nexus for 400 Realm Gold
Current offers on RealmEye’s trading pages

Notes:
The Tome of Holy Guidance has the unique ability amongst the tiered tomes of having a Green Up Arrow Speedy effect on the user which can allow the priest to better rush dungeons and move across the Realm at breakneck speed. This keeps Tome of Holy Guidance viable to carry on a class otherwise quite heavily dependent on having access to one of the rare untiered tomes.

It’s a great tome for general use so long as the player can control the speedy effect that the tome provides, and serves as an excellent way of healing allies due to the high heal and lingering healing regeneration it provides on targets at such a low MP cost.

When using this tome, be careful not to fling yourself into danger by accident. If you are having trouble controlling this, it’s strongly recommended to also carry a Tome of Divine Favor, as that gives the same party healing effects across the same radius, just without the added uncontrollable Speedy effect.

Descriptions in-game are currently bugged, causing the descriptions on WIS-affecting equipment to appear to have twice the effect they really do. This page shows the actual formulas, not the ones based off the (incorrect) descriptions.