Chief's War Horn (Rev. 13)

Chief's War Horn Chief Beisa personally made this decorated horn to produce a deep, booming sound, rallying troops and sending signals to coordinate unrelenting assaults.

Tier UT (Limited)
MP Cost 120
On Equip +3 DEF, +3 DEX
Effect(s) Party Effect: Within 5 squares Inspired Icon Inspired for 5 seconds.
Deafening Blast: Apply Red Down Arrow Slowed for 4 seconds to enemies within 4 squares.
Blast Cooldown: 10 seconds
On Use: Place down a banner for 5 seconds that applies Red Sword Berserk to allies within 4 squares.
Range Multiplier x1.25
Cooldown 5 second(s)
XP Bonus 7%
Soulbound Soulbound
Feed Power 700

Obtained Through Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer

Notes
Part of the Agents of Oryx Abilities.

In addition to the Inspired buff, this lute also gives Berserk to allies, functioning in a fashion similar to the Marble Seal. As a bonus, it will also inflict Slowed on enemies within 4 squares, making this lute incredibly flexible in usage, as you can use this lute both as a DPS buffer, or as an escape tool.

Compared to the T6 Skyward Lute, this lute grants +3 DEX to increase the DPS of the Bard. You will be missing out on 1 DEF along with the group defense buff on activation, as well as the +20 HP and +20 MP that all T6 abilities posess. This lute also costs 20 more MP per cast than the T6 lute.

Because the cooldown is equal to the buff durations, you can continually apply Berserk and Inspired to all allies within your range. Only the Deafening Blast that slows enemies has a downtime.

An image of the banner spawned:
AoOLute Banner