Crystal Wand (Rev. 51)

Crystal Wand Aqua Missile A sound almost like a wind chime emanates softly from this wand.


Tier UT
Shots 1
Damage 95–140 (average: 117.5)
Projectile Speed 15 tiles/second
Lifetime 0.6 seconds
Range 9 tiles
Effect(s) Armor Piercing Ignores defense of target
Rate of Fire 110%
XP Bonus 4%
Soulbound Soulbound
Feed Power 600

Loot Bag Assigned to White Bag
Drops From Crystal Prisoner

Notes
This wand has quite a unique ability: the ability to ignore the defense of the target. This makes it viable for fighting enemies and bosses with particularly higher defense, or enemies that are protected with the Wooden Shield Armored status effect.

The Crystal Wand has an edge on the Wand of Recompense at about 37 defemse or higher. It boasts a higher DPS than the Conducting Wand on foes with about 75 defense or higher.

This wand is particularly useful in dealing with encounters such as the Avatar of the Forgotten King, the Puppet Master, and the Stone Guardians. One main use for this wand is in the Tomb of the Ancients, for it ignores the bosses’ semi-high armor; additionally, it makes it easier to keep the tomb “clean” (only having 1 boss active at a time), for it doesn’t pierce. It is also useful in the Shatters, the Nest, and the Lost Halls, as these contain many enemies with very high defense. One of the best places to use this wand is in the Parasite Chambers, as the boss of this dungeon has 5,000 Defense (The highest defense enemy in the game).

History
Previously the only wand that could hit multiple targets with its attacks, the Crystal Wand became more situational after Release 25.0.0 (Oct 2014), in which Wands received a major rework. The enemy-piercing ability this wand boasted was given to all tiered wands, while the Crystal Wand lost the effect.

Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 500.

Before Exalt Version 1.1.0.0 (Sep 2020), this item had a damage of 70-110.