Quest Monsters (Rev. 36)

Quests become flagged on a character’s screen in the form of a red arrow at the edge of their gameplay screen and a red dot on the map. There are three types of Quest Enemies: Wandering Quest Enemies, Setpiece Bosses and Event Bosses. You will only have one Quest on your screen and map at a time.

 

Directory:

Wandering Quest
Setpiece Bosses
Event Bosses


Wandering Quest Enemies

These enemies are what low level players will have as their quest icon, before they start getting Treasure Chest Bosses. The possibility to see them depend on your level range, which is +/- 5 of their Quest Level, unless there are no others left on the map. Since, obviously, the minimum can’t be below level 1, the table below shows the max that you will see them until the priority is shifted to a higher level Quest.

Non-Quest Enemies give only 10% of your total required EXP, but these give slightly higher. Scorpion Queen gives 20% of your total and the rest give 25%.

Click on the enemies’ image to find more about their attacks, their minions, and their drop information:

Leader
Quest Level (Max)
Location
Minions
Scorpion Queen
1 (6)
Shore Sand
Poison Scorpion
Bandit Leader
1 (6)
Lowlands, most commonly swamps
Bandit
Hobbit Mage
3 (8)
Low Plains
Hobbit RogueHobbit Archer
Undead Hobbit Mage
3 (8)
Low Plains
Undead Hobbit RogueUndead Hobbit Archer
Giant Crab
3 (8)
Low Sand
-
Sandsman king
4 (9)
Low Sand
Sandsman ArcherSandsman Sorcerer
Goblin Mage
4 (9)
Low Forest
Goblin RogueGoblin Warrior
Elf Wizard
4 (9)
Low Forest
Elf SwordsmanElf ArcherElf Mage
Desert Werewolf
3 (8)
Mid Sand
Tawny WargDemon Warg
Dwarf King
5 (10)
Mid Plains
Dwarf AxebearerDwarf MageDwarf Veteran
Swarm
6 (11)
Mid Plains
-
Shambling Sludge
6 (11)
Mid Plains
Sludget
Great Lizard
7 (12)
Mid Sand
-
Wasp Queen
7 (20)
Mid Plains
Worker WaspWarrior Wasp
Warrior Bee
7 (20)
Mid Plains
Scout BeeFighter Bee
Horned Drake
8 (20)
Mid Forest
Drake Baby

 

 

Setpiece Bosses

When a new world is created, Oryx creates a number of these bosses scattered throughout the world. Some of these bosses are like the Wandering Quest Bosses, in which they also give bonus max experience, they allow up to 50% of your total required EXP bar. Except for the Deathmage, Coil Snake, and Kage Kami, these bosses are required for closing the Realm. When the last required boss is killed, Oryx will seal the Realm for 2 minutes to prevent more players joining. A treasure chest with loot is located near most of these monsters.

Click on the enemies’ image to find more about their attacks, their minions, their drop information and the possible treasure chest contents:

Leader
Quest Level (Range)
Location
Minions
Deathmage
6 (1 - 11)
Skeleton Skeleton Swordsman Skeleton Veteran Skeleton Mage
Great Coil Snake
8 (6 - 20)
Great Snake Egg Great Temple Snake
Lich
10 (5 - 20)
Mummy Mummy King Mummy Pharaoh Phylactery Bearer Haunted Spirit
Ent Ancient
10 (5 - 20)
Ent Ent Sapling Greater Nature Sprite
Oasis Giant
13 (8 - 20)
Oasis Ruler Oasis Soldier Oasis Creature Oasis Monster
Phoenix Lord
14 (9 - 20)
Birdman Chief Birdman
Ghost King
15 (10 - 20)
Ghost Master Small Ghost Medium Ghost Large Ghost
Cyclops God
15 (10 - 20)
Cyclops Cyclops Warrior Cyclops Noble Cyclops Prince Cyclops King
-
Specter Mine
Red Demon
20 (15 - 20)
Imp Demon Demon Warrior

Note that three of the bosses: Lich, Ent Ancient and Ghost King, are evaluation bosses. These won’t attack the player automatically. When attacked, these bosses start flashing. The more damage is done to the bosses during this phase, the stronger they become.

 

 

Event Bosses

Every time a Quest Boss (includes Event Bosses themselves) is killed, there’s a 10% chance that Oryx will randomly summon one of these bosses (Pumpkin Shrine and Zombie Horde no longer spawns). All Event Bosses are level 20 (therefore a range of level 15 to 20) and do not have a marked quest priority over the Treasure Chest Boss, Red Demon. The Avatar of the Forgotten King is not required to close the realm, although it will prevent you from locating the lower-tier quests (such as Liches and Ents) via the quest marker. The Ghost Ship and the Rock Dragon are both required, but will not block a realm from closing if they are spawned as the last Quest Boss is killed.

The Zombie Horde was released as part of the 2014 Halloween update. It was re-added in Halloween 2016 with the addition of Bonegrind the Undead Butcher as the final enemy in the Horde encounter. The Zombie Horde no longer spawns.

The Turkey God, a Cube God reskin, was released as part of the 2015 Thanksgiving update, and was re-added for Thanksgiving 2016.

The Pumpkin Shrine, a Skull Shrine reskin with double the HP, was released for Halloween 2016. A Headless Horseman always spawns in the Pumpkin Shrine setpiece. The Pumpkin Shrine no longer spawns.