Huntress Class Guide (Rev. 20)

History

First introduced in Build 104 nearly 10 years ago, the Huntress wields a bow and wears leather armor. Her ability is the trap, which damages and debuffs the first enemy to run across it. With the same stat caps as the Archer but a significantly different ability, she is a powerful class that excels at taking down groups of enemies or running dungeons. She is unlocked by reaching level 20 on the Rogue and Archer. To see her stat gains, caps, and averages, click here.

Huntress

Stats and Equipment

Along with the Archer, the Huntress uses the bow and wears leather armor. Huntresses and Archers even share the exact same stats; with a very high ATT of 75, pretty decent bulk (due to HP & leather armor), but middling or average stats otherwise.

Many sections are identical to the Archer; weapons and armor are described in the Archer Class Guide in more detail.

Bow of Covert Havens Bow of Mystical Energy Bow of Deep EnchantmentCoral Bow
Tiered bows are a unique weapon class, most notable for their 3-shot spread.

The Bow of Covert Havens, Bow of Mystical Energy, and Bow of Deep Enchantment Soulbound are the most powerful tiered bows. Tiered bows fire 3 shots, one which deals the majority of damage, while the 2 weaker shots armor pierce. Their ability to also pierce enemies and their wide spread give them unmatched minion-clearing potential. In order to hit all three shots on a single target, you must stand fairly close (4.07 tiles) to them. It is recommended to keep a UT bow on hand for higher effective range.

The Coral Bow (CBow) is a sidegrade. Featuring 2 shots and a superior true range (6.35 tiles), all that’s really lacking is lategame viability; just under the Covert Haven’s 3-shot damage output. Thessal the Mermaid Goddess drops this.

Doom Bow
The Doom Bow (DBow) shoots slowly and hits brutally hard. Its high (true) range makes it easy to get soulbound, but its overall DPS is quite low, being an original drop from Septavius the Ghost God (in addition to being tradable).

Leaf Bow Thousand Shot Bergenia Bow
These single shot bows are quite effective against single targets.

  • The Leaf Bow fires one, non-piercing, wavy shot - but fires faster, and has far more DPS than most other bows from a good true range. The +5 SPD is a bonus. It is dropped by the Murderous Megamoth.
  • The Thousand Shot (TShot) has a massive 200% rate of fire modifier. Though it is outdamaged by the leafbow, TShot is effective whenever piercing. It can be dropped by The Puppet Master (Encore).
  • The Bergenia Bow pierces armor but not piercing enemies; its DPS is better than TShot while completely outdamaging the Doom Bow at all defenses from a great 8-tile range.

Bow of the VoidDeathless Crossbow
The Bow of the Void (VBow) and the Deathless Crossbow are single-shooting, very rare bows that boasts extraordinary DPS at dagger range. The Void Bow sports endgame damage from an endgame boss (the Void Entity), though fires slightly wavy. Deathless deals ~10% less damage in all cases, but is from the much more attainable Cursed Library. Unlike other UT bows, these do not compromise much for their amazing damage.

Warmonger
The Warmonger shoots like a Coral Bow, with endgame damage and an 8 tile (true) range. But getting In Combat gives a massive DEX decrease; for easy content, or when you can just dodge, the Warmonger is a very strong Shatters drop.

Ability

The Huntress’s ability is the Trap. Traps are a persistent, debuffing, AoE attack that take 1 second to deploy, but last up to 20 seconds on the ground; most traps activate only once. Like poisons, they can be thrown into unseen/black tiled areas. Traps are unique in the number of statuses and other effects they can provide.

Giantcatcher Trap Depthchaser Trap
The Giantcatcher Trap and Depthchaser Trap Soulbound have the biggest radius, most damage, best slow, and highest stats of the tiered traps. While weaker than other classes, traps can still net you a soulbound bonus, working on all gods. These traps cost quite a bit of MP, so should not be wasted on weak enemies.

Hunting Trap
The starting Hunting Trap is useful for being a spammable slow, technically being the best Slow/MP of the tiered traps (harder to chain-slow). Therefore, it has a large amount of flexibility; able to slow multiple seperate targets with ease. It’s the best trap for peeking around corners; by throwing the trap around corners and other blind spots, you’ll slow before you’ll even see enemies.

Coral Venom Trap
The Coral Venom Trap inflicts Paralyze instead of Slow, replicating the Archer’s stronger debuff. While dealing the same damage as the T6 Giantcatcher trap, it has a small radius (equal to T0).

Trap of the Vile SpiritCave Dweller Trap
These rare traps focus on damage, sacrificing any status effect in the process.

*The Trap of the Vile Spirit focuses purely on damage. Instead of a status, it deals 800 armor-piercing damage with a cheapish mana cost. However, it is quite a rare drop from the Ghost Ship, so be careful.
* The Cave Dweller Trap spawns a 5-second Crystal Sentry that attacks a single enemy. Another statusless trap, this one works best for single targets (bosses, preferaby stationary). It also gives +6 ATT; 2 more than the Vile Spirit.

Honeytomb Snare
The Honeytomb Snare fires stationary pulses for 6 seconds, damaging and slowing enemies each time. It can slow enemies for a long time, assuming they are in range; its best against massive hordes chasing after you. While dealing pretty good damage (875 total), it also has a cooldown of 3 seconds.

Lifebringing Lotus
The Lifebringing Lotus buffs players in range with Red Cross Healing and Red Sword Berserk, mostly useful if there’s no Warriors or Priests around. It is particularly useful in activating the powerful Centaur’s Shielding proc by yourself.

Armor

The leather armors worn by the Huntress amplify her protection against enemy attacks and enhance her attack speed through increased dexterity. Leather Armor allows her to take a bit more punishment than Robe classes but less than Heavy Armor.

Hydra Skin Armor Wyrmhide Armor Leviathan Armor

The Hydra Skin Armor, Wyrmhide Armor and Leviathan ArmorSoulbound are the primary armors for the Archer, providing ample defense and great dexterity boosts. You can never go wrong with a tiered armor.

Coral Silk Armor Spectral Cloth ArmorBeehemoth Armor
These relatively cheap, tradable leather armors provide a slight variation of stats (compared to the T13 hide).


The Hirejou Tenne (Tenne) and Centaur’s Shielding sacrifice the majority of their DEF boost for an unrivaled increase in damage. Tenne gives a huge, unconditional +16 DPS stats, while the Centaur’s gives even more if you have the Red Cross Healing status. Centaur’s Shielding is especially effective with the aformentioned Lifebringing Lotus.

Ring

Huntresses are a mid-range class, though tiered bows often require them to get close. Therefore, they a fairly standard class when it comes to ring choice. They will want to either increase offense or defense, or both.

Ring of Exalted HealthRing of Unbound Health Ring of DecadesRing of Unbound Defense
The Ring of Exalted Health, Ring of Unbound Health, and Ring of Decades, as with any other class, remain excellent generalist options for increasing endurance. The Ring of Unbound Defense works, but is less desirable; health on a ring is typically valued more than defense.

Experimental Ring Ring of the Pyramid
The Experimental Ring and Ring of the Pyramid are good generalist rings, increasing HP and offense at the same time. The Experimental Ring is much more common and gives MP, but the Ring of the Pyramid offers more HP and attack as well as Defense.

Chancellor's CraniumExalted God's Horn
The Chancellor’s Cranium and Exalted God’s Horn are both great endgame rings that balance DPS with survivability. Chancellor’s Cranium, helps short ranged classes, like an Archer with a tiered bow. The Exalted God’s Horn is the more popular choice, as it rewards DPS to classes can take less damage - like an Archer with a not tiered bow.

The Forgotten Crown
The Forgotten Crown is another excellent offensive ring. It provides one of the best offensive boosts (+12 stats) unconditionally, while also giving a great boost in HP.

Strengths and Weaknesses

Huntresses, like Archers, are masters of crowd control. Bows are fairly nice for their 3 shots, piercing, and range; Huntress improves on that by having an AOE ability that Slows. Traps are very easy to hit for most enemies that you’d want to slow, lasting for 20 whole seconds.

Huntresses struggle slightly in the endgame, where Slow, Paralysis and crowd control are unecessary. Traps are generally worse than their comparible Quiver for both damage and MP cost, with the only upside being ease of aiming. Even that is lost when considering the trap throw time, meaning that the trap can hit right when the boss is invulnerable. Note that endgame means endgame; Huntress is still very useful even during many Exaltation dungeons.

Comparative to the Huntress, the Archer focuses more on raw damage, and the Huntress on slowing. Slow is a more applicable status, but weaker than Paralysis; relying on Coral Trap for the latter is a downside. Traps also give the better stat (ATT), though as both classes already have a high attack, the actual stat difference is quite small. If unsure, just try both classes out for yourself, and see how they feel.

Group & Dungeon Role

Slow is very nice for fast enemies immune to Paralysis, such as the Killer Bee Queen and Crystal Worm Mother. Traps and Bows are especially effective against the large horde of minions alongside a Cube God or Skull Shrine, being much better than the Archer in this regard. Huntresses don’t offer much (besides damage) when enemies are either Para-vulnerable or Slow-immune, though the Coral Trap can at least help with the former.

Summary

Huntresses are obviously very similar to Archers; and are generally safer in the Godlands and Godlands dungeons thanks to their unique traps. With a medium range and the unique properties of the Bow, they are very good at the aformentioned content, and don’t taper off that badly