One of the first classes in Realm of the Mad God, the Rogue is a dagger class with the ability to go Invisible, preventing enemy detection. Rogues are great at solo play and rushing, though enemies will still fire at your non-invisible teammates. Rogue has fundamentally changed little from their introduction in Realm of the Mad God, remaining a decent class throughout its existence.
Rogues boast a high SPD of 75. While they also have a high DEX (75), their low ATK makes them the weakest of the three dagger classes. Daggers have average damage and average range, almost in the middle in weapon ranges. Other than their decent bulk (HP cap of 720, leather armor), their other stats aren’t great; it takes a good pet with MHeal in order to sustain cloaks for a long duration.
Tiered daggers are solid options for Rogue, having decent damage and range.
The Dagger of Foul Malevolence, Dagger of Sinister Deeds, and Dagger of Dire Hatred are the best daggers around. With increasing damage, but increasingly hard drop locations, they are very simple in their damage and range.
The Spirit Dagger is a sidegrade to the T12 Foul Malevolence; slightly lower range, but overall higher DPS. The catch is the inconsistent damage range, which is a double-edged sword: you might deal high damage, comparable to the high-tier options; but you also might deal low damage, comparable to the Steel Dagger.
These daggers sacrifice range for higher damage, rivalling or surpassing the tiered daggers. As the Rogue’s invisibility allows you to get closer, the low range is usually not a concern. However, in places where close-range combat is impractical, it would be advised not to use these daggers.
These daggers pierce through enemies, allowing you to easily shred hordes of enemies.
The Bone Dagger, dropping from enemies in the Manor of the Immortals, sacrifices range and damage to hit multiple targets. The Queen’s Stinger is a harder-to-acquire upgrade to the Bone Dagger, having increased range, damage, and the ability to ignore defense. The Stinger is a good option for clearing and killing enemies with very high DEF.
These two daggers are considered as the top-tier options with their high DPS and rarity.
The Rogue’s ability is the Cloak. Cloaks allow the Rogue to turn invisible; most enemies will stop attacking, and all of them won’t target you. Rogues can use their Cloak to rush past enemies, or to get close enough to deal damage. UT cloaks tend to sacrifice Invisiblity time for other benefits. Almost every Cloak has a cooldown at least 1 second longer than the Invisibility time. Even then, the user needs a strong enough pet with Magic Heal in order to keep the cloak up.
Note that the Silenced and Quiet are dangerous: the former prevents ability use, and the latter cancels your invisibility.
Tiered cloaks are solid options for the Rogue, the best Invisibility cloaks available.
The Cloak of Ghostly Concealment and Cloak of Nightmares (from Oryx 3) are the best cloaks for Invisibility, lasting the longest and costing the cheapest MP to sustain. Each cloak also gives very high stat bonuses; along with the HP/MP bonus of all T6+ abilities, the T6 Cloak gives +5 to SPD and DEX, and the T7 cloak only increases it.
These cloaks add to the Rogue’s ability with an aspect from the Trickster’s ability.
These cloaks improve the Rogue’s low damage with effects that boost damage output.
The Cloak of Bloody Surprises has a long 6s cooldown, low Invis time, and slows the user, but gives a massive +25 ATT boost for 3.5 seconds. This cloak works best on the Rogue for when you want to deal damage to a boss. As a rare drop from the Lost Sentry, it is difficult to get.
Conversely, the Cloak of Cubic Enigma is a mor emobile option; leaving out a trail of AoEs as you travel. It deals 400 damage every 0.6 seconds, in a 3.5 tile radius, for a decent total damage of 4000. The AoE bursts weaken enemies you run along the way, making it doubly good for rushing. It drops from the bosses in The Third Dimension.
The Cloak of the Mad God serves as the polar opposite to the Cloak of Bloody Surprises, granting +5 DEF on equip and Armored for 4.5 seconds; at the cost of tiny Invis time and a lengthy 6 second cooldown. The Cloak of the Mad God should be used when prioritizing tankiness and survivability.
Similar to all dagger classes, the armor of choice for the Rogue is the Leather Armor, which compliments the Rogue with DEF, helping to increase survivability, and DEX, adding to the Rogue’s already high DEX stat.
The Hydra Skin Armor and the Wyrmhide Armor, dropping mainly from Oryx the Mad God 2 and the Void Entity respectively, are the best tradeable leather armors. The Hydra Skin armor adds decent DEX and DEF boosts, while the Wyrmhide Armor is a small upgrade to the former’s stats. The Leviathan Armor however is the best tiered leather armor, with the same DEF boost as the Desolation Armor along with a decent increase in DEX. These leather armors are great for all around DEF and DEX.
The Leaf Dragon Hide Armor, a rare drop from Limoz the Veridian Dragon, is a situational armor, as it has a low +13 DEF, along with a +50 HP, a large +6 SPD, and +5 VIT. This leather armor however has a proc that boosts +15 DEF for 5 seconds whenever you use your ability, albeit with a lengthy 15 second cooldown. Leaf Dragon Hide Armor could potentially be used in tandem with the Cloak of the Mad God in order to boost the Rogue’s DEF, as armored gives a +50% boosts. The total DEF the armor provides would then be +28 DEF if used alone, and can theoretically give a +42 DEF increase for 5 seconds if used with Cloak of the Mad God (this has not been tested yet as this is just a theory). Leaf Dragon Hide Armor is a good defensive armor for the Rogue, although a few other leather armors beat it out with better stats, even with its proc.
The three Beehemoth Armors, each dropping from their respective Adolescent Beehemoths along with their adult variants and variants within The Nest, are leather armors that sacrifice DEF for SPD. Specifically, they give +17 DEF but a decent +5 SPD. These leather armors are good for increasing the Rogue’s mobility.
The Armor of Nil is a more defensive leather armor. Dropping from the Void Entity as part of the Void Archer Set, the Armor of Nil gives a high +26 DEF, the same amount as the Dominion Armor, at the cost of a -3 SPD. However, this armor also does not give a DEX buff like tiered leather armors, but the loss in DEX and SPD is negligeble due to the Rogue’s already high SPD and DEX stats. This is a great armor for the Rogue if you want survivability as he is very vulnerable to damage due to his low 25 DEF cap.
HP boosting rings in general are great for increasing a class’s survivability. This works especially well on the Rogue, as due to the class’s low-average defensive stats, the Ring of Exalted Health, Ring of Unbound Health, and Ring of Decades give massive boost to HP.
The Ring of Unbound Defense, while an unconventional choice, can work as a defensive ring for the Rogue due to the class’s low DEF cap of 25. However, most would prefer HP rings as they are generally better at tanking damage.
The Forgotten Crown and the Magical Lodestone are great rings for general DPS. The Forgotten Crown may seem more appealing due to HP being more desirable than DEF. However, the Rogue already has low DEF, so more wouldn’t be bad.
The Snake Eye Ring is an odd choice, considering that it has very low stats and is a common drop from Stheno the Snake Queen. However, the proc, which gives Speedy for 2 seconds, is great for increasing the Rogue’s rushing capabilities. Not only is the Rogue naturally fast, but he will be both invisible and Speedy for the first 2 seconds of using his ability.
The Chancellor’s Cranium is a ring more balanced between survivability and DPS, as it has a highly damaging proc if the wearer takes a lot of damage. This can work to the Rogue’s benefit, as the HP and DEF stats are not only great for increasing the Rogue’s survivability, but because the Rogue is so fragile, the proc from the ring will most likely be active a lot, allowing the Rogue lots of damage.
The Collector’s Monocle is one of the best choices for the Rogue and acts as a straigh upgrade from the Forgotten Crown for this specific class, as its DPS boosting proc is only activated when the wearer is invisible. If the Rogue were to permanently stay invisible, the monocle’s proc will also give permanent DPS boosting, allowing the Rogue to essentially have permanent +20 ATT. Also, the HP boost from the ring helps increase the Rogue’s survivability, which completely outclasses The Forgotten Crown as long as the Rogue keeps up his invisibility.
The Rogue can become a master of deception and speed if used in the right hands. The invisibility allows the Rogue to get closer to enemies without being detected, so certain bosses such as the Murderous Megamoth, Jon Bilgewater the Pirate King, and even Oryx the Mad God 3 can become incredibly easy to get close to. Along with that, the effect negates any range reductions in daggers, as the Rogue can simply get closer to deal damage. Also, if one has a powerful pet with the Magic Heal ability, it is possible to keep the invisibility for roughly 100% of the time, with only a second in between cooldowns. Plus, the Rogue’s high ATT and DEX allow for high DPS. Finally, the invisibility allows the Rogue great rushing potential, being able to slip past rooms of enemies undetected given the speed and knowing when to turn invisible.
The Rogue requires much experience to master, as proper knowledge of when to go invisible is the best way to utilize the class’s ability. Also, if one does not have a powerful pet, the cloak becomes a much weaker ability. Another flaw is that not all enemies or bosses attack based on whether it detects a player or not, especially with endgame bosses. This makes the Rogue’s ability useless in most combat scenarios, at least in boss fights. Finally, the Rogue is a solo oriented class, so if you are in large groups, the invisibility will not be as effectice since enemies will target other players that may be close to you, meaning that you have to dodge anyways.
The Rogue is an amazing class with great DPS, stealth, and SPD. His cloaks allow him to get close to some enemies for dealing damage, and his high DPS stats paired with his high damage daggers enable him to not only quickly gain soulbound, but also shred through enemies. His fragile nature can make him a hard class to control, but with good experience and excellent dodging skills, you can become a powerful and fast class.