Puppet Master's Theatre Guide (Rev. 21)

Puppet Master’s Theatre (Suggested Level:20)

Updated by Irondogdog[Everything fixed :)]

Contents

  • Why & How to find a Puppet Master’s Theatre
  • The best classes to farm
  • The Boss, The Puppet Master
  • Treasure Room Boss, The Oryx Puppet
  • TL;DR
  • Why & How to find a Puppet Master’s Theatre

    Why

    Harlequin ArmorPrism of Dancing Swords Puppet Master SkinJester Skin
    This Dungeon is a good source of attack pots, especially if you can find treasure rooms. The prism and armor are a alternate to the davy jones spectral armor and ghostly prism. The skins are dropped in a white bag similar to the belladonna’s garden.

    How

    Djinn
    The Puppet Master’s Theatre is dropped from leviathans. Just farm leviathans till one drops. The drop rate is equal or greater to a mad lab.

    The best classes to farm

    Knight

    The knight’s high defense and high damage can clear rooms and break walls. Be careful of the archer puppet’s paralyze and the knight’s armor break.

    Warrior

    The warrior’s speed and dexterity boost are great for rushing past enemies and breaking walls. You may get caught around corners with the paralyze arrows, so be careful.

    Rogue

    The rogue’s cloak is amazing at passing through enemies without being seen, but be careful if caught breaking a wall when uncloaked. The rogues low defense can be very dangerous if you are not careful.

    Trickster

    Trickster’s decoy is really helpful for distracting enemy puppets, and the teleport can help get you out of dangerous situations. Tricksters, like rogue, however have low defense so you should be careful while rushing and or clearing.

    Archer

    Archer at great at clearing the enemies because of piercing arrows. A doom bow is great because of the high damage. A coral bow is good because of the high rate of fire.

    Wizard

    The wizards high attack and rate of fire clear enemies fast. The spell bomb is great for singling out archers and knights and destroying them quickly.

    Navigating through the dungeon

    The Puppet Master’s Theatre is similar to the snake pit. You start by spawning in a room that has one or more breakable walls. The rooms that spawn are completely random so you have to navigate through the dungeon sort of like a maze. It is always rewarding to find treasure rooms. There can be up to three, but it is not confirmed.

    The Boss, The Puppet Master



    When fighting boss, NEVER attempt to stand on it to avoid the deadly shotguns. First phase bullets are the purple spheres similar to bulwarks but bigger; they armor pierce regardless of damage, doing from 80-85 damage (82-83 average). When enough damage is dealt, second phase activates.

    The second phase is not as easy as you think, he spawns five decoys of himself. The five decoys shoot bullets similar to the Skysplitter Sword, except fully colored in turquoise. They do at least a hundred damage (not sure, fix). When the decoy is near death, the decoy will say a message relative to a plot twist. This happens for each decoy on death.
    When the decoy says the message about a plot twist, BACK AWAY. It self-destructs and among with that, summons a few rogue and assassin puppets on the spot of the self-destructed area and has a suicidal-wave on the inflicted area as well; shooting at least 16 paralyzing bullets in a 360° angle, similar to the Stone Guardian’s sword. This will happen to the other decoys until they are all dead, or somehow your group or you manage to bring the real boss down to lower than half of it’s health in the decoy phase.
    The real fight starts now. He goes up to the top of the room and does what he did in the first phase with the purple bulwark-like projectiles, except whilst doing this, summons several puppet wizards, rogues, assassins, and knights. He also summons priests that don’t harm you, but heal 75 health to the boss.

    Maximum spawn limit of puppets is unknown for now.
    One way to kill all puppets fast is to stay within 3 tiles away from the boss and have boosts from a paladin and a warrior and keep shooting at the boss. The +75 health regeneration from the priest to the boss should not be a problem if you can do this.
    When spamming bullets to the boss, you will also do heavy damage to the puppets he spawns. Be mindful not to stay in the same position forever, as there are no safe spots when attacking the boss close by. When boss is near dead and says a message about his ENCORE, you back away; DO not get cocky or greedy. He does a shotgun in a 360° angle of the paralyzing bullets, and a Chest summons on his death spot.

    Best Strategy

    On the last phase let the puppet master spawn all of his puppets (Knight, Wizard, and Priest). There are four of each (not confirmed), then drag the knights and wizards either into a open room connecting to boss or into the corner, then run away fast so they don’t follow you. Then easily kill the boss without the hassle of knights or wizards spawning. This method works the best for soloing this dungeon, but will also work good if you have a lot of low damage classes.


    The Treasure Room Boss, The Oryx Puppet


    While it is unconfirmed of how many treasure rooms can be found in the Puppet Master’s dungeon, it is clear that there is only one type of boss for the treasure rooms; the Puppet Oryx. In the room of the Puppet Oryx, he starts off by shooting 14 white bullets that move fast at you and do a decent amount of damage to your character. After, he summons Puppet Imps similar to the Abyss of Demons. When killed, they drop a limited amount of HP and MP potions. Some contains from 1-8, others can drop none.
    After all imps are dead, he starts on his second phase. He starts running across the room in a zig-zag undefined pattern that is not predictable. He shoots bombs everywhere that do at least 75+ damage. When on low health, he will summon the artifact mode, or the blue little squares that surround Oryx until gone. Keep attacking or stay back; doesn’t matter since you cannot damage him in this mode since he is invincible until the blue squares run out of duration. Before death, he will do his similar 1st phase move and shoot you with 14 white bullets spread in a 145° angle at you. It takes at least one to three waves of these white bullets to get him killed. After defeated, he drops a chest.

    Important

    You can find at least no treasure rooms to three. (Not confirmed if more remain)

    TL;DR



    The short form is “PUP”
    Thanks for reading this guide and remember to keep playing rotmg! :)