Manor of the Immortals Guide

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Last updated: Exalt Version 2.2.3.0 (Feb 2022)
Manor of the ImmortalsManor of the ImmortalsManor of the Immortals

Contents


How to find the Manor of the Immortals

Kage Kami
The Manor of Immortals is only dropped by the Kage Kami. The Kage Kami is found exclusively within the Dead Forests of the highlands, indicated by their scattered grave markers and dead trees. The Kage Kami will be hidden within one of the grave markers and will appear after it is destroyed. If you have a pet with the attack close/mid/far ability and there are no other enemies around, it will automatically fire at the grave containing the Kage Kami, meaning you can find it without having to destroy every grave. The Kage Kami’s red dot will also show on the mini-map even while it is hidden, meaning that you can focus on finding the grave marker that has a red dot on it. However, if there is a red dot but no grave or Kage Kami, then that means that the enemy has already been killed and will respawn after a few minutes.

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Loot and Purpose

St. Abraham's WandTome of PurificationChasuble of Holy LightRing of Divine Faith

The Manor of Immortals drops the entire Purified Priest Set. The St. Abraham’s Wand has high range, which can allow for a more comfortable distance between yourself and enemies. The Tome of Purification is a powerful tome that can instantly remove all debuffs, with some exceptions. The Chasuble of Holy Light is less useful, sacrificing good defensive and offensive stats for worse survivability stats. It can see some use on classes with WisMod, but there are far better options for them. Finally, the Ring of Divine Faith ghas bad stats which can be useful for regenerating HP and MP when one has a poor pet, but there are much better rings for surviving. Overall, the Purified Priest Set is a decent midgame UT set, with the tome in particular seeing great use.

Bone Dagger
The dungeon can also drop the Bone Dagger. One of the few daggers to pierce enemies, but in doing so sacrificing damage, meaning that it should be used as a swapout. The Queen’s Stinger is arguably the better option, but is also much rarer, meaning it is fine to use the Bone Dagger if one is on a budget.

Soulcursed ScytheVampiric CapeHallowed HideRuthven's Rosary
All pieces of the Vampire Rogue Set drop from certain enemies in the Manor of the Immortals. The set provides better crowd control along with high DPS and a nice survivability proc. The Soulcursed Scythe, especially if worn with the Vampiric Cape, can deal massive damage with both the cloak’s proc and the dagger’s damage boost from the invisibility. Meanwhile, the Hallowed Hide, while giving low stats, gives a slightly helpful buff in the form of a 5 second Red Cross Healing proc if worn with Ruthven’s Rosary.

Potion of AttackHoly Water
One of the few midgame sources of Potions of Attack, the Manor of Immortals serves as a good alternative for farming the stat potion. The dungeon can also drop Holy Water exclusively from the boss and treasure room. It heals the same amount as a regular Health Potion, but has the additional bonus of removing all status effects. It acts as a bottled effect of the Tome of Purification with limited uses. Collecting Holy Water is not a bad idea, especially for debuff heavy fights with Skull Sick or Gold Four Pointed Star Armor Broken. Although Empty Potion Bottle Drought makes consuming Holy Water impossible in certain endgame dungeons, it is otherwise a useful sidegrade consumable to farm for and use in midgame dungeons, especially in the Manor itself since certain enemies inflict dangerous debuffs.


Finally, Lord Ruthven, the boss of the Manor, can rarely drop the Vampire Lord Skin.

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Things to Worry You

Vampire Bats

Vampire Bat
Groups consisting of only Vampire Bats usually can’t hurt you, with the exception of Lord Ruthven’s bat swarms, but they are the perfect support monster for the other monsters. Bats are plenty in number, fast, and accurate. If you are a melee class then you will very likely get hit by one. Bats inflict Swirl Confused for more than 3 seconds when they hit you, so understanding confuse controls can help.

Hellhounds

Hellhound
Hellhounds are vicious enemies which are typically found in packs and can inflict Blood Drop Bleeding. These dark creatures do not just rush straight to players, they rush a little bit past them, so that anyone who is already running away will get hit with a full shotgun - not fun. They are best approached slowly and with caution.

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Layout and Navigation

Layout:

Manor Layout

First things first, do NOT wait afk in the Manor without pausing, as Hellhounds love to charge unsuspecting players in the starting room. Also before you start, know that Swirl Confused is a major part of this dungeon, and it lasts so long that you will actually want to know which way is which. When walking from room to room and encountering bats, you should try to lure the rest of the bats out before proceeding. If you see a Hellhound but don’t seen any bats, you can feasibly run in with a kamikaze-style charge. If you see a Hellhound and also see bats, just back up and lure them. Besides these two enemies, everything else is comparatively straightforward and easy to clear, just make sure to take care of every bat and hound you see and take the rest of the dungeon nice and slow. Also note that there are always 9 rooms between the starting room and Ruthven’s room, not counting either.

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Treasure Room

Coffin

This is the very best dungeon to encounter treasure rooms. If you are unmaxed, keeping on the lookout for them is a high priority, as they are typically easy to clear. Treasure rooms in this dungeon are any rooms with Coffins that are not the boss room. Many of the rooms that do have coffins are hidden. While some coffins can be found lying around in the middle of normal rooms, they usually are not. If you really want to find a treasure room, shoot every bookshelf you see - treasure rooms are usually hidden behind bookshelves. The bookshelves themselves that hide treasure rooms are also the only destructible bookshelves in the entire dungeon besides a set in a specific room type that hides a lone enemy. Although you can try attacking every single bookshelf you see until one seems to take damage, be sensible and use the surrounding rooms to determine if a treasure room could actually appear in that space. If you find a room behind a bookshelf, there will be two coffins (normal rooms with coffins have either one or two). There are two types of treasure coffins which are randomly determined - there’s about a 50-50 chance between the two types. When you shoot one it will either die and spawn 0-3 Lil Feratus, or spew out a whole mess of bats and a Nosferatu. The one that spawns all the enemies can drop anything and everything the boss can drop (except for Attack Potions). The other one is a waste of time as it drops nothing.

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Boss

Lord Ruthven (Suggested Maxed Defense, ATT, SPD and DEX)

Lord Ruthven

The battle with Lord Ruthven is really more annoying than dangerous. You’ll only get killed if you do several stupid things in quick succession. The main reason he is so annoying is because he is one of two whole bosses in the game with “lifesteal,” which causes him to heal for the same amount of damage that his attacks inflict players with similar to Necromancers. Although less noticeable in larger groups, which can shred through Ruthven regardless of how much he is healing for, dodging in smaller groups becomes much more essential in order to avoid prolonging the fight.

Ruthven has 3 phases:

  1. Dagger flurry - Ruthven will fire shotguns of daggers that deal a fair amount of damage. This phase’s length varies, and can last approximately 2-4 seconds. If the phase was short he should progress to phase 2. If not, he will skip to phase 3. Ruthven is vulnerable throughout this whole phase.
  2. Shockwave. Ruthven will shoot out several novas of jagged, fast-moving, player piercing bullets. Ruthven is invincible in this phase; during it you should get out of the room in preparation for phase 3.
  3. Coffin/bat spawn. Ruthven will rush to the center of the room, spawn 4 Coffin Creatures in the cardinal directions, and transform into a huge swarm of bats. Unlike the other swarms of bats in the dungeon, all bats within Ruthven’s swarm that are killed will instantly respawn, making clearing the swarm futile. Coffin Creatures spawn 0-3 Lil Feratus on death. At the end of the phase, all coffins will self-destruct and still spawn the Lil Feratus. Again, Ruthven cannot be damaged in this phase. Here’s how to make this fight a little easier: when you see Ruthven shoot the Minion Grenades, floor it out of the room and destroy the Coffin Creature closest to you. Wait until the dot for the boss moves back to the center of the room and charge in (he will be in phase 1). The Lil Feratus should catch up with you by the time Ruthven starts phase 2/3. Drag them out of the room. Rinse and repeat until Ruthven is dead.

Note about the third phase: There is sometimes a possibility that if you leave one coffin alive, then Ruthven will not spam more coffins when he redoes this phase. If you struggle with the coffins, then doing this may help.

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