Puppet Master's Theatre Guide (Rev. 4)

Needs to be updated (Bad edit on Jile, please fix) Please do not delete page.

The Puppet Master’s Theater dungeon drops from the god in the Mountains; Leviathan.
When entering, be cautious of your surroundings.
When rushing, avoid contact with archers as they can paralyze and the group of puppets can do massive damage to leather and robe classes, and sometimes heavy armor depending on defense.
Try to clear nearby rooms when approaching the boss room in case if you need to retreat to heal for an amount of time and strike back at the boss.
When fighting boss, NEVER attempt to stand on it to avoid the deadly shotguns. First phase bullets are the purple spheres similar to bulwarks but bigger; they armor pierce regardless of damage, doing from 80-85 damage (82-83 average). When enough damage is dealt, second phase activates.
The second phase is not as easy as you think, he spawns five decoys of himself. The five decoys shoot bullets similar to the Skysplitter Sword, except fully colored in turquoise. They do at least a hundred damage (not sure, fix). When the decoy is near death, the decoy will say a message relative to a plot twist. This happens for each decoy on death.
When the decoy says the message about a plot twist, BACK AWAY. It self-destructs and among with that, summons a few rogue and assassin puppets on the spot of the self-destructed area and has a suicidal-wave on the inflicted area as well; shooting at least 16 paralyzing bullets in a 360° angle, similar to the Stone Guardian’s sword. This will happen to the other decoys until they are all dead, or somehow your group or you manage to bring the real boss down to lower than half of it’s health in the decoy phase.
The real fight starts now. He goes up to the top of the room and does what he did in the first phase with the purple bulwark-like projectiles, except whilst doing this, summons several puppet wizards, rogues, assassins, and knights. He also summons priests that don’t harm you, but heal 75 health to the boss.
Maximum spawn limit of puppets is unknown for now.
One way to kill all puppets fast is to stay within 3 tiles away from the boss and have boosts from a paladin and a warrior and keep shooting at the boss. The +75 health regeneration from the priest to the boss should not be a problem if you can do this.
When spamming bullets to the boss, you will also do heavy damage to the puppets he spawns. Be mindful not to stay in the same position forever, as there are no safe spots when attacking the boss close by. When boss is near dead and says a message about his ENCORE, you back away; DO not get cocky or greedy. He does a shotgun in a 360° angle of the paralyzing bullets, and a Chest summons on his death spot.T

Treasure Room Boss

While it is unconfirmed of how many treasure rooms can be found in the Puppet Master’s dungeon, it is clear that there is only one type of boss for the treasure rooms; the Puppet Oryx. In the room of the Puppet Oryx, he starts off by shooting 14 white bullets that move fast at you and do a decent amount of damage to your character. After, he summons Puppet Imps similar to the Abyss of Demons. When killed, they drop a limited amount of HP and MP potions. Some contains from 1-8, others can drop none.
After all imps are dead, he starts on his second phase. He starts running across the room in a zig-zag undefined pattern that is not predictable. He shoots bombs everywhere that do at least 75+ damage. When on low health, he will summon the artifact mode, or the blue little squares that surround Oryx until gone. Keep attacking or stay back; doesn’t matter since you cannot damage him in this mode since he is invincible until the blue squares run out of duration. Before death, he will do his similar 1st phase move and shoot you with 14 white bullets spread in a 145° angle at you. It takes at least one to three waves of these white bullets to get him killed. After defeated, he drops a chest.
Important : You can find at least no treasure rooms to three. (Not confirmed if more remain)