Wine Cellar Guide (Rev. 2)

The Wine Cellar, a location with one of the highest casualty rates and the best item drops in the entire game, it is the end of fate for the inexperienced and pathway to wealth for others.

Reaching Oryx 2 itself is fairly easy, given the fact that the enemies you encounter are mainly stationary. Almost any character can rush this unique dungeon with obviously the utmost care.

Upon reaching Oryx 2, you will find the fight to be completely different than from the Castle:

  • Oryx 2 has no invincibility time. You can inflict massive damage in a matter of seconds.
  • Oryx 2 fires a barrage of bullets that do massive damage and inflict a variety of status effects at the nearest player.
  • Oryx 2 spawns Henchmen of Oryx, who in turn spawns more enemies, creating a meat shield surrounding Oryx 2.
    -When Oryx 2 reachs below 22,500 hp, he will say: “can’t…keep…henchmen…alive…anymore… ARRGH!” and start chasing the nearest player firing barrages of bullets.

Ranged classes are preferred, able to inflict damage from far away as long as there is a hole in the shield of minions. Ninjas, Wizards, Necromancers, Huntresses, Assassins and Archers have abilities that inflict damage on a target through the shield, giving them more opportunities to do damage.

If you are a knight, you can stun Oryx 2 by simply circling him clockwise inwards, if you are circling counter-clockwise then you are risking yourself rushing into oryx 2 when you get hit by a confuse star, when you are close enough, stun him and back off, you never know if you missed the stun or not, if you do stun him, continue to chain stun him until you are out of stuns, and back off 2 seconds or so before the last stun wears off.

if you are a melee class, wait for a knight to stun oryx 2 then start to attack him, count how many time has passed after the last stun and back off before the last stun wears off

Be careful and opportunistic. Try to stay just a bit away from the main crowd of players, where most of Oryx’s barrage is going to be aimed at. Move a little to the side where you can be helped if you run into trouble, yet can immediately move in and deal damage if you find a gap in the shield.

When Oryx begins chasing you upon reaching below 22,500 hp, be grateful. Any of the classes using Staves or Wands can actually hit Oryx without themselves getting hit while backing up. Easy damage.
be careful of the big white stars he shoots, these inflict weak for a whole minute

Be confident. Qualifying for drops is easy as long as you try. I’ve gotten Robe of the Grand Sorcerer and Elemental Detonation Spell from Oryx 2 on a Wizard that has never drunk a single stat potion, and was using Staff of Horror, Scorching Blast Spell, Robe of the Illusionist and Ring of Superior Defense.