Forbidden Jungle Guide (Rev. 3)

Forbidden Jungle (Suggested Level: 10-20)

How & Why to find a Forbidden Jungle

How


The Forbidden Jungle only drops from the Great Coil Snake, which can be found in a ruined area (often near roads) in the mid-forest region of the realm and sometimes on the edge of the lesser godlands. Unless it's already been looted, you can check his treasure chest for gear and HP/MP pots.

When fighting the coil snake, watch out for his minions, as he spawns them regularly and they can grow into a danger. Also be watchful for other stray enemies who may have wandered into the ruins and might make the battle more complicated.

Why


The enemies' XP rates make the jungle excellent for leveling up. Their drop of pollen powder, which regenerates MP not only to yourself but to those around you, is very useful in many situations.

Staff classes may be interested in the UT necromancer set dropped by the boss Mixcoatl. The staff is roughly at the same level at the T8 horror staff found in the godlands, with slightly lower average damage but slightly more range. The dynamic is roughly the same between the UT skull of the jungle and T4 skull of the godlands. On the other hand, the crystal bone ring, which slightly augments dex and wis, is less popular; and the Tlatoani robe, which increases wis and mana in place of other robes' def boosts, is infamously useless.

More advanced players may also consider the dungeon for a chance at a wine cellar incantation, which drops at a low rate from Mixcoatl.

Navigating

This dungeon may be tricky at lower levels, but killing the minions is straightforward and rewarding enough in XP to make it worthwhile as long as you're careful. They come in three varieties:

Basilisks


These are scattered throughout the jungle. Though their attacks should not pose too great a danger, they may pose annoying and can be killed swiftly for XP.

Totems


Totems don't move, but deal shotguns of 40 damage each when you get to close. Their minions are annoying as well. XP reward for killing a totem is more than fair and is certainly worthwhile if you can just snipe from afar with a long-range weapon.

Masked Tribesmen


Tribesmen dance in a circle around a jungle fire. Dodging their shots is fairly easy, but it's careful not to be overconfident: the shamen inflict quiet and hallucinate. Dispersing them may involve taking out the fire, which deals some more accurate and powerful shots but rewards with more XP.

Mixcoatl the Masked God

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The Masked God is a pretty interesting fight, as in not at all, when you first shoot him, he shoots in a spiral, a spiral that is only sword range, during this phase you can just circle him and hit him to deal loads of damage with out taking a hit. Then once you have done enough damage or enough time has passed, he will go in the center and start shooting 360 explosions from him and the 4 totem poles around him, when he does this there are 2 different safe zones you can just stand in to hit him, one is close enough for melee classes and the other for range classes to hit him. As soon as he is done with this phase he will then start to chase you, during this phase you can lure him out of the room if you want to giving you the advantage if he lives long enough to go back to the exploding phase. As long as you dodge, ad try to end it quickly there is usually not any problems fighting him, just remember to nexus if you need to.