Last updated: Release 19.5.0 |
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Rushing this dungeon is only prevented by the confusing moths and mazelike format. The minions pose minimal threat, excluding the Ultimate Squirrels. Clearing out every room is largely unnecessary for characters with any decent armor. If you have too much trouble with the mazelike patterns, walk against the right wall and do not step away from it or turn around. Remember, the minimap is your friend.
These enemies are pretty lame, and can be ignored if you have any decent armor. Just don’t let the Goblins get too many sword hits on you, as they can deal considerable damage if you are unprepared.
These guys inflict Confuse, which can actually confuse someone new to the game. They’re a bit annoying when rushing, and don’t give any EXP. Also, make sure you don’t hit one of these guys’ bullets if you’re a lower level and weak armor during the boss battle, or it could cause serious or fatal damage.
These are the most dangerous non-boss enemies with a 35-damage shotgun. They are not very common, and only spawn in a fraction of the rooms.
She leaves behind floating confuse shots while alternatively darting and standing, spawning Mini Megamoths as the fight goes on. Ranged classes can snipe her easily from outside of the room and melees can stand near the edge and maul her. The fight only gets dangerous if you get trapped, start circling, and get confused. To avoid walking into the mass of drifting shots, remember to always circle left. This trail can spell your doom if you are leveling.