Last updated: Release 27.1.0 |
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The Lair of Shaitan is the first and currently the only boss dungeon in Realm. The boss and his minions hit hard and defense will not help here. It is highly suggested to have a 6/8 character and have good dodging skills in tight spaces.
The priest can be extremely helpful in here. The tight battling area and armour-piercing bullets will hurt everyone badly, but the priest is able to heal everyone and protect them from a fiery death. A Tome of Purification can also be extremely useful in small groups preventing players from being overwhelmed by being paralyzed.
His cloaking ability is extremely useful in here, as this allows the rogue to go unnoticed to the hands of Shaitan and the creepy small heads, both of which are the main causes of threat in the dungeon
With the Archer’s paralysing quivers and the Huntress’s coral trap, they can paralyse the creepy small heads to allow the group to back off far away from them.
To even enter the Lair of Shaitan, one has to defeat Janus, the secret boss of Oryx’s castle (which you must defeat all the suits of armor to battle her) and enter the court of Oryx. From there, the Lair of Shaitan will open.
Since this is a boss dungeon, it has only one room. There is hot lava (similar to the ones found in the Ivory Wyvren’s room or the Shatters) at the top half of the room where Shaitan and his hands will spawn along with a platform at the bottom half of the room.
These hands spawn side by side of Shaitan himself. When first spawned, they shoot out 125 damage bullets and should be avoided. After a few seconds they charge at the nearest player to try and “grip” them, which they do so by shooting paralysing bullets in a short radius around them. This doesn’t do alot of damage, however, creepy small heads that are left un-killed can pose as a huge threat. Both of these hands have to be killed in a short amount of time to make Shaitan vulnerable
These spawn when Shaitan is vulnerable and submerging into hot lava. They don’t do alot of damage (around 13 damage armor pierce) but when in large numbers, they can still pose as a huge threat. They move towards you in an attempt to shotgun you with their EP-like bullets and they also slow you to make sure you don’t escape easily. It is advised to kill these if they start overwhelming you.
These enemies spawn when Shaitan’s hands reappear again(after he is vulnerable). They deal 70 damage armour-pierce and are by far the most dangerous minions of Shaitan. Their shots are easy to avoid but if they are to be combined with the Hands of Shaitan’s paralyse bullets, you will be Oh-so-sorry you even came in here the first place.