Haunted Cemetery Guide (Rev. 1)

Haunted Cemetery (Suggested Level:20)

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How & Why to find a Haunted Cemetery

How

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Cemetery can only be dropped by the headless Horseman. The Headless Horseman will randomly spawn in godlands, and he can actually be some what difficult to kill.
(If you need help fighting him you can simply call out “HORSEY” and people will come running to help you out.) Now the Headless Horseman has two attack patterns.
1. He will run around in a huge circle shooting at anyone who is near him, this is the only phase where you can damage him though, so be sure to chase after him during to deal all the damage you can.
2. He will stand still shooting in a 360 pattern while also aiming a more damaging shot at whoever is closest to him. You can’t damage him during this phase so just hide behind a rock and wait.

Why

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Serious loot galore can be found here, round 1-3 bosses are guaranteed to drop a speed potion for someone. The 4th boss is guaranteed to drop a vitality potion for someone. There is also the chance to find (what is currently, as of the month of january) the most valuable untiered items in the game. Resurrection armor and plague poison are extremely valuable on the market. Also T5 abilities, and high tier weapons and armor are dropped here all the time. Making this dungeon the easiest place for quick loot, and it is much easier then other places you would find such an amount of treasure.

Round 1, (DING DING)

Be warned every consecutive wave spawns more enemies then the last, so be sure you are prepared for the hoards that are to come. This round consists of 4 waves of angry minions. Here are the minions you will be facing:

Reanimated Remains

Just a fancy name for a skeleton, these are very weak and easy to kill. They are also a melee type enemy so they are very inaccurate.

Forest Troll (now thats a troll)

These are somewhat big monsters but they are just targets that walk, because they are slow moving and use melee, they will never land a hit on a careful player.

Troll Pathfinder (its a guy with a backpack)

These are the only intimidating minions in round 1, they are big, they are fast, they are everywhere, and they inflict bleeding. If you want to make sure you aren’t hit by one of these guys, i suggest circling them or using a tree as temporary cover, (there is not always a tree to hide behind)

Wave Monsters

  1. Consists of 6 Reanimated Remains
  2. Consists of 4 reanimated Remains and 2 Forest trolls
  3. Consists of 2 Forest Trolls and 2 Troll Pathfinders
  4. Consists of 5 Troll Pathfinders and 1 Forest Troll

Round 1 Boss

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This boss is a HUGE, and intimidating looking fellow who is just not up to snuff. He may be big, but his attack is a 360 blast that doesn’t have enough range to really hit anyone, it also isn’t very damaging. This boss is just a tanker for tanking sake, he has a lot of health, but is no real threat. There is one thing you should watch out for though, he will drop magic mushrooms, like bombs, across the battle field. These mushrooms will explode if you get to close, but the longer they are on the battle field, the bigger they will get and the more damage they will deal. These mushrooms will also stay alive after the boss is dead, which can make picking up you reward much harder, so be careful of them. Shoot the mushrooms to get rid of them.
After getting some damage, if the boss isn't dead yet, it will go invulnerable and start spawning minions. It will be invulnerable as long as there are minions on the field, so try killing the first minions fast or you will have few chances.

Round 2, Haunted Cemetery Gates

Be warned every consecutive wave spawns more enemies then the last, so be sure you are prepared for the hoards that are to come. This round consists of 4 waves of angry minions. Here are the minions you will be facing:

Apparition

These are the dark blue ghosts, they do not turn invisible and only shoot one shot, there shot is very easy to damage, and you should kill these after killing Possessed Children, just so you have one less thing to shoot.

Haunting Spectre

These are the light blue ghosts that turn invisible and are invincible when they are invisible. They can only shoot when they can be shot at though, something to keep in mind. When dealing with these, kill every type of monster except these. When this is the only monster left, fight them standing near the wall, as Spectre(s) love to waddle away from the player, sometimes into the woods. I like saving these for last so that everyone in the cemetery can shoot them up at once. If you are soloing, I recommend circling them. If not, then focus fire!

Possessed Child

First of all, i want you to know that you are a child murderer now, explain that to your “Mad God”. Anyways, these things are pretty annoying, as if you don’t have maxed defense they can get you low on health quickly. I think this should be the first monsters you should attack so that you can save anyone who does not have high defense or save yourself. They are really quick and shoot high damage shots in 6 directions, they also love to charge players, do not try to circle them.

Wave Monsters

  1. Consists of 2 Apparitions and 2 Spectres
  2. Consists of 3 Haunting Spectres, 3 Apparitions
  3. Consists of 2 Haunting Spectres and 2 Possessed Children
  4. Consists of 2-4 Possessed Children, 2-3 Haunting Spectres

Round 2 Boss

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This boss is a really cool and scary looking ghost bride. This boss will shoot in a short 360 pattern that most people don’t get hit by, but she will also throw butcher knives at players which deal a good amount of damage and inflicts the bleeding status effect, this combinations can be enough to make a player need to run away in one hit. After you have done enough damage to her though, she will run into the statue to the left of you, she will posses the statue and it will turn yellow. This yellow statue will start chasing after you with its sword, and it has a pretty high amount of damage per hit. Any damage you do to the statue will not hurt the boss at all, once you destroy the statue, she will reappear next to the other statue, get some hits in again until she goes to posses the statue to her right. The statue will then turn red and start chasing you but it will shoot in a spin style of attack, meaning you will get hit much less often by it. Hurting this statue also does no damage to the boss, but once you destroy it, the ghost bride will reappear for the last time, where the statues started out, to be destroyed by you and your friends. Also if you have any friends who have low defense in here, I am really sure they will appreciate it if you kill the 2 undead flower girls during one of the statue phases.

Round 3, Cemetery Graves (S: 1/8 Defense)

Be warned every consecutive wave spawns more enemies then the last, so be sure you are prepared for the hoards that are to come. This round consists of 4 waves of angry minions. Here are the minions you will be facing:

Risen Archer

These archers shoot like a person who is switching between a Golden Bow and a Doom Bow constantly. They will shot a 3 shot which is colored exactly like a gbow shot, which does 75 damage per hit. Then they will shoot a one shot, which looks like a miniature doom bow arrow, which does 110 damage. After the amount of time it would take you to switch out your bows it goes to another shot, remember it is basically a copy of us, so know that these shots go through multiple players.

Risen Warrior

It's a already died before unmaxed warrior, there fore, it can’t really hit or kill anyone. This monster is all melee and is slow with low dexterity, it won’t hurt you, be sure to tease it.

Risen Brawler

This guy has a big head, but he can actually move around pretty well in cemetery, so he might actually get a melee hit or two on you, don’t underestimate these zombies.

Risen Mage

These enemies don’t spawn until the 3rd wave for a reason, they are healers, while they are shooting at you from a distance they are also healing every other monster on the battle field 175 per second. Make sure that these guys are your prime target as they are a huge nuisance.

Wave Monster

  1. Consists of 2 Warriors and 2 Brawlers
  2. Consists of 2 Warriors, 2 Brawlers, and 2 Archers
  3. Consists of 2 of everything, except for 3 Brawlers
  4. Consists of 3-4 of everything

Round 3 Boss (S: 2/8 Speed & Defense)

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This boss is basically the grave keeper. He is a big guy with a lantern, doesn’t sound all that intimidating but his lantern spawns little spirits, which you can hurt, but they will suicide bomb you before you can kill them, and they hurt a lot. This boss also loves to chase people down, to take him out you will really want some teammates to distract him. He has a decent amount of defense, and he has loads of health, if anyone in your group can land a spell bomb, poison, trap, quiver or shield bash on him it would be very helpful, any healers might be needed to. Try to have everyone take separate turns at attacking him, when someone gets low on health, tag in and help out, no sense in everyone getting shoot if you can help it. Try and kill it quickly and use graves as cover. Good luck is all I can really say though.

Round 4,Final Battle (S: 2/8 Speed & Defense)

Be warned every consecutive wave spawns more enemies then the last, so be sure you are prepared for the hoards that are to come. This round consists of 4 waves of angry minions. Here are the minions you will be facing:

Classic Ghost

These are really simple creatures. They have only 1000 health, they do very little damage, but they will more then likely hit you before they die, so go ahead and kill them first.

Zombie Hulk

If you are a melee class be EXTREMELY careful of these guys, they inflict armor break. Other then the fact that they will break your armor, these guys are not that bad.

Werewolf

These guys are big and fast, they also deal 70 damage per hit. They also constantly spawn werewolf cubs to chase you down to, dropping hp potions when they die. I suggest you circle this enemy if you want to avoid getting hit.

Wave Monsters

  1. Consists of 2 Classic Ghosts, and 2 Zombie Hulks
  2. Consists of 2 Classic Ghosts, 2-3 Zombie Hulks and 1 Werewolf.
  3. Consists of 3 Classic Ghosts, 3 Zombie Hulks and 2 Werewolfs.
  4. Consists of 4-5 Classic Ghosts, 4 Zombie Hulks and 2-3 Werewolfs.

Round 4 Boss, The Ghost of Skuld (S: 4/8)


Ah, finally the end, your end is the arena announcer herself, this boss is an absolute beach. (pronounce it with a slur please) Once you have finished all the waves Skuld will say something like this “Congratulations for making it through my arena, your reward shall be....”, “A swift death”. As soon as she is done talking she will bulging, she will be vulnerable for half a second, but then be invincible for 3 seconds, don’t use your abilities until after those 3 seconds. We want any abilities you have to hurt her BAD, you do not have very much time before she can kill anyone. Now it is very important of where you are standing when you begin to fight her. If your screen rotation is one 90 degrees, you will need to stand at a 45 degree direction away from her. If your screen rotation is a 45 degree increment just stand directly below her. This is because all of her heavy (250 per hit) shots are only in 90 degree increments, if you aren’t standing there you can be hurt. These heavy shots deal 200 damage, paralyze you, pierce through multiple players, AND are boomerangs, so if you get hit by it once you will get hit again. So please stand where i have told you. Now you have absolutely no choice but to end this battle as quick as you can, use all of your abilities when she is vulnerable, and use all mp potions you have left. Just stand still out of her big shots path, very close to her, and spam all your abilities that you can. She will only be vulnerable when she is standing in the middle of the battle field, and she will only stand in the middle of the battle field if you are standing there. Also while you are fighting her, 1 zombie spawns from every grave on the map, eery 3 seconds. If you don’t quickly kill Skuld you can be swarmed by literally 1000+ zombies. So just park it near her, make sure every shot counts, have a hand on the nexus button and hope for the best. Also a tip for knights, the Giant skull minions she spawns from time to time count a her shooting, so if you continue to stun her you will not have to deal with those minions at all. Good luck at I hope you are satisfied with your treasures.

Side Note(s)

A quick way to call this out is "CEMETERY"
If you get a white bag, it is most likely a Cursed Amulet of Zombification (scammy), so you might get disappointed, as the untiered armor and poison drop in a light blue bag.

If in a team

I want everyone who has ever read this guide to aim up every round and wave, this will make it so that whatever monster group at the top is instantly killed, and also not everyone has read my guide, and those who don’t will be shooting at the top to try and get some hits on the boss anyways. So everyone always shoot where the boss would spawn so that we can have a more unified game, this is a co-op game after all.