Undead Lair Guide (Rev. 10)

Undead Lair (Suggested Level:18-20)

Undead LairUndead LairUndead LairUndead LairUndead Lair

The best classes to farm

I thought this over for a really long time, and i couldn’t think of any, one class that is perfect for this dungeon. So to help you make a decision for yourself, I will tell you the Strengths and weaknesses of different weapon types.

Sword

This is personally my favorite weapon type, in UDL it makes fighting Septavius much quicker, and many of the minions are dead in one hit. But sword users have a major disadvantage against traps, and they are crippled when they enter a room full of slimes. They just can’t really do anything at all against slimes.

Staff

All staff users do really good damage for the range that they have. Their abilities all affect large areas as well which can help against anything in the UDL, and they are good for netting soulbound (the wizard especially). Their only problem is that they have low defense, but it shouldn’t be a problem if you can avoid projectiles.

Katana

A ninja is slightly good for an Undead Lair, as you can outrace even Lair Reapers using your shuriken if you backpedal. The actual use of the shuriken could be used on Septavius, those pesky slimes, the Lair Constructs, or maybe the lair specters. His katana slicing action should be good on the lair ghosts, bands of afterlife dwellers, and maybe even the mini-slimes if you have the defense/recklessness to do so. Do watch out for their low defense though.

Wand

Wands are almost ideal for UDL’s because they have the longest weapon range and are capable of piercing, which is great for fighting slimes, and great for baiting other minions to their doom. Any priest though can easily be crippled by quiet shots.

Dagger

Dagger users have just barely enough range to destroy traps, their damage is better than a ninja, and their abilities are good for damaging someone without taking a hit, rogues and assassins are able to do loads of damage to Septavius without getting hit. Tricksters are good at distracting enemies which is also useful. Their disadvantages are that they have to regain mp a lot as they rely on it to fight, as well as the fact they don’t pierce unless you have the Bone Dagger, which even then doesn’t do particularly good damage.

Bow

I love bow users if they have a T8 or above bow, as this can allow them to shoot every enemy in a room at once, their abilities are great for damage dealing and slowing enemies down as well. The bow’s disadvantage is that, for multi-shot bows, the defense is applied each shot, meaning considerably less damage to the boss compared to the minions. If you happen to have the Doom Bow, you can make short work of most of the enemies, but I still recommend carrying a tri-shot bow as well as a Doom Bow.

How & Why to find Undead Lairs

How

Ghost God

In godlands, the Ghost Gods you fight have a chance to drop a Undead Lair, just keep killing Ghost Gods until you find one.

Why

Potion of WisdomDoom BowWine Cellar Incantation

First of all, UDLs are a guaranteed source of wisdom pots, secondly the minions in the dungeon have a higher chance than the gods of the realm to drop T8 weapons and armors, as well as T4 abilities. If you are building a character from nothing this is where you might want to go. There is also a very slight possibility that you could find a Doom Bow from the boss.

Things to worry you

Depending on what is awaiting inside of each room, you will have to deal with a different but equally deadly monster group inside. Here are the parts of the dungeon that cause many problems for people. Listed from easiest to hardest.

Traps

In every room you enter, along with the other monsters that dwell within, there can be 1 or 2 trap tiles on the floor. You can destroy a trap before it fires at you, but it can be hard to notice a trap while fighting hordes of enemies. Traps explode when someone gets in a proximity of 5 spaces from it. (If you’re a sword user, your only means of destroying a trap are to set it off) If you have low defense, traps can do a whopping 80+ damage per bullet, so they are not to be ignored. There are also 2 different types of traps, usually 1 of each per room. The square shaped trap fires in an arc in the direction of the player, while the circle shaped trap is omnidirectional.

Lair Constructs

These brutes are slow moving, big, easy to hit targets that due high damage shots that are also easy to dodge. Though they are not to be underestimated, they also shoot out a shot that does no damage, but will inflict confuse on a player, which makes them a much deadlier foe. Their confusion shot is much harder to dodge, and if you get confused you could run into their other shots, or even worse, into unexplored rooms on complete accident. Try to use corners as cover when fighting them and you should be safe.

Ghosts

Now for Ghosts They do not chase you, they do not quiet you, slow you, confuse you or anything else. Ghosts are only deadly to those who are unfamiliar with them. Ghosts can do as much damage as a Ghost God, but while they are dealing this massive amount of damage with their shots, they are also shooting bombs at you, much like a Medusa. Those who have fought these ghosts before know that the very best way to fight a room of Ghosts is to charge in Leeroy Jenkins style and circle the room to avoid getting multi-bombed by every ghost in the room. Try and kill either the White Ghosts first (because they do the most damage), or kill the Black Ghosts first (because they have the least amount of health).

Lair Vampires

These guys are just the most annoying thing for priests. Lair Vampires will slow you and/or quiet you with their attacks, they also do about 45 damage each. Now this wouldn’t be so bad, but if you get hit by one slow, you are definitely about to get hit with a quiet, then you will be hobbling away from an angry crowd of vampires, and they seem to have very high dexterity (for an enemy of course). The best way to kill vampires, is to try and lure them out of a room one at a time, otherwise you will easily be overwhelmed.

Slimes

The most hated enemy in the entire dungeon, slimes. Slimes are basically a 5 foot high speed bump, they have a range of 9, deal huge amounts of damage, and when you kill them, some smaller ones pop back in their place. If you are a Priest or a Sorcerer, these should be no problem as the wands match the slimes’ range. Otherwise, I recommend using whatever ability you may possess, or (especially if you’re a melee class) try to rush right past them if you are able to tank some of their shots. When fighting the slimes, make sure if you kill a big one, you try and kill the little ones that come out instantly afterwards before you have to run back and regain some health.

LAG + Any of the Above

Navigating through the dungeon

Example Layout:
Layout of the Undead Lair

When you first enter the dungeon, be mindful of how many different directions you can already go, if you have more than one direction to go it is very important that you clear one of the rooms out immediately, and hope that it is just skeletons in there. You need to make sure you have a safe room to run to at all times. If you infuriate 2 different sets of mobs with one person, you’re going to have a bad time, M’kay. Now as you are moving through the dungeon, make sure to clear some side rooms you don’t plan on exploring further, this is just to make sure that while you are running away from a vampire mob, you are not stabbed in the back. Say you are going through the dungeon and you plan to move further down, but there is also an unexplored side path, you should clear the side path first, if the side path goes further, you don’t need to explore it, you just need that first room cleared of enemies, then you can continue to head down. There are NO treasure rooms in UDL so you need not explore past the main boss unless you need the extra equipment. Once you have made it to the boss room, make sure there are no enemies behind you, extra enemies during the boss fight can be really bad, so clear out any side rooms around you before entering the boss room. When you enter the boss room, walk around the wall to make sure there aren’t any extra rooms that you might need to clear out. Unless there are other people rushing in on the boss, you can also clear out all the minions around Septavius by walking around the wall, making it easier to get damage in during his spin phase. Once you have circled the whole boss room, and cleared out all extra rooms, you are ready for the boss.

The Boss, Septavius

One way to tell when Septavius is changing attack phases is when he flashes green for a couple seconds. Keep this in mind so you know what to do when you have to. The moment you approach Septavius, he will start his spin phase attack, this phase will deal 75 armor piercing damage per bullet. The spin phase can be hard to dodge to some, but just try not to eat the whole “line” of bullets. This is made a bit more difficult with his minions chasing after you, but keep your fire on the minions, and they should be disposed of without too much trouble. As soon as Septavius is done with the Spin phase, he will start his explosion phase, which is just a slow firing 360 degree attack which does 160 damage per bullet. You can get some damage in during this phase, but it is extremely risky - if the entire attack hits you, you’re as good as dead. If you take advantage of a Juggernaut Helm buffed warrior, or a paladin invulnerable from an Oreo seal buff, you may be able to survive an entire Septavigun (if you will), but I still recommend trying to NEVER get hit with it. As soon as Septavius is done exploding he will go into the quiet phase. This is a phase where he is constantly shooting out quiet bullets that are almost impossible to dodge. They deal around 40 damage each to those with minimal defense. During his quiet phase I suggest you circle him, tank the quiet shots, and get some hits in, because during this phase he likes to move towards you and shoot a shotgun of confusion bullets at you. If you circle him, you will only get hit by the quiet shots. After the quiet phase is over he will move into his spawning phase. During this phase he will spawn minions, while shooting another shotgun at you. You should circle Septavius and shoot at him while ignoring his minions. This is one of the best phases to get damage in, especially near the end of it; once he starts flashing green (longer than usual), he is vulnerable; deal as much damage as you can. If he still isn’t dead he will start to repeat the phases you have already gone through. If he is almost dead, he will move through his various phases much faster.

Side Note(s)

A quick way to call this out is to say “UDL”
Good luck with Septavius. I hope this helps you find your own Doom bow.