The Crawling Depths Guide (Rev. 9)

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Crawling Depths (Suggested Level:20)

Why & How to find the Crawling Depths

Why

Doku No KenTier 12 WeaponsTier 13 Armor Potion of Mana Wine Cellar Incantation

This dungeon is the best of three epic dungeons, because it is one of the few sources of mana and also has 5 chances of getting soulbound drop in the boss room. All of the four big eggs have chances to drop T10-T12 armor and T10-T11 weapons, and the boss itself can drop the highest tiered equipment in the game. In addition, all eggs and the boss have chances to drop a powerful UT katana: Doku No Ken, and a Wine Cellar Incantation.

The difficulty of the dungeon is already enough for almost all players to call out this dungeon or bring a group to run it. One mistake can destroy anyone’s day and the whole place will fall to ruins. If you feel like you’re confident enough to take this on solo or a small group, go for it, and riches will fly in crazy with 5 sources of potential loot.

How

Lucky Djinn

The dungeon is a guaranteed drop from the Lucky Djinn, but can also be purchased in the nexus for 100 gold (price varies).

The best way to search this dungeon is to enter small fresh realms. When you enter fresh realm first, you have a chance to see one of three quests: Red Demon, Lucky Ent or Lucky Djinn. If you see one of the first two quests, you could either kill them (will take some time) or try to teleport to another spawn point or re-enter the realm to spawn in the different place (this could change the quest).

Lucky Djinn tend to spawn mostly in the south area of godlands, sometimes it will spawn near cyclops castle surrounded by deep blue water. Make sure to have a trickster or planewalker rogue around to enter the dungeon.

Take extra caution trying to teleport to someone near Lucky Djinn: sometimes there are lots of gods around it and it also could explode right on top of you like any other normal djinn.

Navigating through the dungeon

This dungeon has no dead-ends and wrong turns, all rooms are connected to each other in one chain. The safest way to pass the dungeon is to clear small spiders along with breaking only those small green eggs which block the path. Sometimes it’s better to clear a safe room to lure bigger spiders and to take them down quickly. Turn your autofire off and to try dodge most of the bullets. The last room: always clear it and then break the whole web only if you sure that other players will not activate the boss early. You could use this room to retreat in case of danger.

Rushing this dungeon could be very risky on most classes. If you are rushing be sure to avoid armor broken and don’t break the small green eggs. If you rushing with a rogue, it’s possible to enter the boss room without clearing the last room (which is not safe, but saves time). If you are rushing on any other class, always clear the last room before calling. It’s better to call people in the last room before breaking the web to prevent disorientation and activating the boss by an accident. Take extra care teleporting to a rusher because very often they don’t clear the last room and those spiders will attack you even if you don’t move.

Minions

Crawling Grey Spider

Crawling Grey Spiders: chase you in a pattern very similar to manor’s Hellhounds, shoot armor broken projectiles, which could be deadly combined with other attacks. They shoot only one big slow bullet, avoid it at all costs.

Crawling Grey Spotted Spider

Crawling Grey Spotted Spiders: chase you very quickly, jump on you along with shooting high damage bullets without status effects. Try to lure them to a safe room and kill quickly.

Crawling Green Spiders: shoot at you with bleeding rain which spreads similar to the multi-arrow bow, but from a distance closer to dagger range. Just move right and left to dodge these shots.

Crawling Red Spotted Spider

Crawling Red Spotted Spiders: always come in groups of 3-4 spiders, shoot at you with high damage bleeding red stars . Move right and left to dodge these shots.

Crawling Spider Hatchlings: spawn from the small green eggs if you shoot them or if you come at the distance of 1 tile. Their shots inflict weak and quiet and sometimes they stack enough to hurt a lot even with maxed def (and also could insta-kill a fresh unmaxed character), so it’s a good idea to break only one green egg at a time and dodge all these shots.

The Boss

Son of Arachna


To enter the boss room you need to break the web. The boss will stay inactive as long as you stay near the wall. There are 4 big eggs near the walls. To make the batlle easier you have to destroy all these eggs. Each Egg Sac spawns enemies after destroying and also removes a different attack pattern from the boss:

This one is located south-east, spawns Crawling Grey Spiders and removes armor broken shot from the boss when destroyed;

This one is located north-east, spawns Crawling Red Spotted Spider and removes red bleeding shot from the boss when destroyed;

This one is located north-west, spawns Crawling Spider Hatchlings and removes the big quiet bullet from the boss along with changing his movement pattern. His speed slows down and he acts more like Arachna.

This one is located south-west, spawns all type of spiders before breaking, but no enemies after destroying the egg. The destruction of this egg removes the paralysis bullet.

The safest strategy for taking down the eggs is to start from the right and continue moving counter-clockwise. The egg order will be: Silver->Red->Blue->Yellow. Remember to ‘hug’ the wall, staying as far from the boss as possible. Move left-right to dodge small shots from the little blue spiders and use your full range to attack Egg Sacs, but don’t destroy them completely: keep track on their hp bars, then stop shooting and leave 5% hp on each. Each egg has a chance to drop good loot (eve a white bag), but if you move closer to pick up the item, it would activate the boss, so don’t break the eggs until you’ll weak almost all of them. When you reach the last egg (yellow), don’t leave 5% hp, just destroy it as soon as possible to prevent spawning spiders. If you get a drop from this egg, don’t pick it up immediately, quickly go clockwise and finish the blue egg first to slow down the boss before picking up the loot. If you use a high speed class, you should be able to finish all big eggs before picking up any loot dropped from them. Prefered order to finish all big eggs after taking down the yellow is blue->red->silver.

Class tips

  • Assassin: it’s not a good idea to use your poison to help clearing the dungeon, it will break too many small green eggs, making the clearing more dangerous. Also use poison with extra caution in the boss room while clearing eggs.
  • Sorcerer: don’t use your scepter until you’ll clear all the eggs in the boss room.
  • Archer: don’t aim quiver to the center of the boss room until you’ll clear all the eggs.
  • Trickster: decoy will not wake up the boss, but use teleport with caution to prevent breaking too many smaller eggs. Send a decoy using a high tier prism during the boss fight to push him to the wall, then stand to the center of the web and shoot the boss.
  • Wizard: don’t use spellbombs during the clearing or on bigger eggs if you can’t aim them right to the ‘sweet spot’ to land all the shots. Even one missed shot could accidentally wake the boss.
  • All dagger classes: bone dagger is very good for clearing the smaller eggs in the dungeon and in the boss room. Use the highest range dagger to kill the boss safely.