Magic Woods Guide (Rev. 8)

This page is currently a work in progress.

Last updated: Exalt Version 2.1.1.0 (Nov 2021)

(Suggested Level: 20)

Magic WoodsMagic WoodsMagic WoodsMagic WoodsMagic Woods

Contents


How & Why to find a Magic Woods

How


Magic Woods are dropped by Ent Ancients and Ent Gods, along with a guaranteed drop from the rare Lucky Ent God. Their drop frequency is similar to that of the Toxic Sewers so they are somewhat uncommon. For lower-level players, Ent Ancients provide a much safer access point to this dungeon than going up against Ent Gods.

Why

Spirit StaffEnchantment OrbWoodland RobeFairy Ring
The Magic Woods can drop the full Spirit Mystic Set, a set of decent midgame UT’s. The Spirit Staff sacrifices damage for a higher rate of fire, making it more effective for crowd clearing. The Enchantment Orb has great rushing potential is a good utility orb for inflict Curse Curse on crowds of enemies instead of Stasis on them. The Woodland Robe offers low stats, but can be serviceable for a balance between offense and mobility. However, it can be seen a beaten out by something like the Water Dragon Silk Robe. Finally, the Fairy Ring provides very low stats which see some use early game, but is highly outclassed by many other rings later in the game.


As with most dungeons, the Magic Woods has a rare chance to drop a Pet skin based off its dungeon, in this case the boss.

Fairy DustPotion of SpeedPotion of Dexterity
This dungeon is an easier source of Potions of Speed and Potions of Dexterity compared to later dungeons such as Deadwater Docks or The Nest. It can still be useful midgame if one is not yet confident in higher difficulty dungeons. The Magic Woods can also drop Fairy Dust, a situational consumable that boosts WIS and MP in addition to temporarily giving the user Mushroom Hallucinating. It can be useful as a boost to WisMod classes, but not much else.

Back to top


Layout and Navigation

Layout:

The Magic Woods has a relatively small layout, but it can be confusing to navigate due to the various dead ends. The Enchanted Fountain Water in particular can be a double edged sword, as while it does grant Red Cross Healing, it also gives Mushroom Hallucinating, while also slowing your movement. The reduced mobility in particular can be deadly given a room has a large crowd of enemies. It is best to only move on the grass pathways and avoid stepping in the Enchanted Fountain Water entirely.

The best way to avoid all that hassle however is to bring a Trickster or a Rogue with a Cloak of the Planewalker, as they can both easily teleport over to rooms. It is even possible for the boss room to generate close to spawn, allowing Tricksters and Rogues to teleport straight to the boss, easily skipping the rest of the dungeon.

Back to top


Enemies

TBA

Back to top


Boss

Fountain Spirit

Fountain Spirit

TBA

Overview

The Magic Woods is an easy but fairly uncommon dungeon that acts as a great mid game source of Speed and Dex, along with a decent UT set for the Mystic.

Back to top