Magic Woods Guide (Rev. 10)

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Last updated: Exalt Version 2.2.3.0 (Feb 2022)
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Contents


How to find the Magic Woods


Magic Woods are dropped by Ent Ancients and Ent Gods, along with a guaranteed drop from the rare Lucky Ent God. Their drop frequency is similar to that of the Toxic Sewers so they are somewhat uncommon. For lower-level players, Ent Ancients provide a much safer access point to this dungeon than going up against Ent Gods.

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Loot and Purpose

Spirit StaffEnchantment OrbWoodland RobeFairy Ring
The Magic Woods can drop the full Spirit Mystic Set, a set of decent midgame UT’s. The Spirit Staff sacrifices damage for a higher rate of fire, making it more effective for crowd clearing. The Enchantment Orb has great rushing potential is a good utility orb for inflict Curse Curse on crowds of enemies instead of Stasis on them. The Woodland Robe offers low stats, but can be serviceable for a balance between offense and mobility. However, it can be seen a beaten out by something like the Water Dragon Silk Robe. Finally, the Fairy Ring provides very low stats which see some use early game, but is highly outclassed by many other rings later in the game.

Fairy DustPotion of SpeedPotion of Dexterity
This dungeon is an easier source of Potions of Speed and Potions of Dexterity compared to later dungeons such as Deadwater Docks or The Nest. It can still be useful midgame if one is not yet confident in higher difficulty dungeons. The Magic Woods can also drop Fairy Dust, a situational consumable that boosts WIS and MP in addition to temporarily giving the user Mushroom Hallucinating. It can be useful as a boost to WisMod classes, but not much else.


As with most dungeons, the Magic Woods has a rare chance to drop a Pet skin based off its dungeon, in this case the boss.

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Layout and Navigation Throughout the Dungeon

Layout:


The Magic Woods has a relatively small layout, but it can be confusing to navigate due to the various dead ends. The Enchanted Fountain Water in particular can be a double edged sword, as while it does grant Red Cross Healing, it also gives Mushroom Hallucinating, while also slowing your movement. The reduced mobility in particular can be deadly given a room has a large crowd of enemies. It is best to only move on the grass pathways and avoid stepping in the Enchanted Fountain Water entirely.

The best way to avoid all that hassle however is to bring a Trickster or a Rogue with a Cloak of the Planewalker, as they can both easily teleport over to rooms. It is even possible for the boss room to generate close to spawn, allowing Tricksters and Rogues to teleport straight to the boss, easily skipping the rest of the dungeon.

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Enemies

Note: due to the sheer amount of unique enemies within this dungeon, the enemies will instead be split into the three main groups.

Lesser Fairies

DracGharrIathoIsszLaukLorzOrothiRadphRilSekSerlSeusTalUoroZhiar

The Lesser Fairies are usually found in groups around Standard Fairies or Greater Fairies. The best course of action is to take down these ones as much as possible in order to deal damage to their spawners. This is especially recommended if you can’t pierce multiple enemies. Each Lesser Fairy has its own unique but simple attacks, so you don’t have to know exactly how they work. You don’t have to work very hard to dodge them, but letting them swarm on you can be fatal, especially since some of their shots armor pierce.

Standard Fairies

DeystEangoEatiEhoniIawaLaenOdaruRilrRisrrSayItScheevTiarVorckYanguYimi

Similarly to the Lesser Fairies, Standard Fairies mostly group up near Greater Fairies, although they also attack independently. These enemies are considered more dangerous as they not only stay near Greater Fairies, the most dangerous enemies in the dungeon, but they also chase you, with some even attempting to sit on you. Stay wary when near these, as they may indicate a Greater Fairy nearby, or will attempt to chase you and sit on you to deal a lot of damage. Just keep away from these and you should be fine.

Greater Fairies

DarqEashyEendiIdraeIriItaniOaleiOetiOshyuQueqRayrUrakeUtanuVorv

The Greater Fairies are the largest and most dangerous enemies in the dungeon. They not only spawn other smaller enemies, but they also have powerful attacks and will attempt to get close to players, whether that entails charging them, circling them, or straight up sitting on players. The Rayr in particular is very deadly, as it will sit on players before exploding into several armor piercing shots, resulting in at best, a large amount of HP lost, and at worst, an instand death. Treat these enemies with extreme caution, and never get close to them.

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Fountain Spirit

Fountain Spirit

TBA

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Overview

The Magic Woods is an easy but fairly uncommon dungeon that acts as a great mid game source of Speed and Dex, along with a decent UT set for the Mystic.

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