Wine Cellar Guide (Rev. 27)

Wine Cellar PortalWine Cellar PortalWine Cellar PortalWine Cellar PortalWine Cellar Portal
The Wine Cellar, a location with one of the highest casualty rates and the best item drops in the entire game, it is the end of fate for the inexperienced and pathway to wealth for others.

Why & How to find the Wine Cellar

Why

T12 WeaponsT6 AbilitiesT13 ArmorsT5 RingsPotion of DefensePotion of AttackPotion of WisdomPotion of Vitality

Sword of the Mad GodOnyx Shield of the Mad GodAlmandine Armor of AngerAlmandine Ring of Wrath
Wines

While the Wine Cellar is one of the most dangerous dungeons in the game and notorious for tearing apart even the strongest of players, the Wine Cellar is one of the few sources of T12 weapons, T13 armor, and T6 abilities. Oryx can also drop a variety of different stat potions, as well as the ST Oryx Awesome Set. However, not all the loot comes from the Mad God, as his minions can drop various wines, which are extremely potent restoratives.

How

Wine Cellar Incantation

In order to open the Wine Cellar, first you must defeat the first Oryx the Mad God in his chamber. Upon his death, a Locked Wine Cellar Portal will appear. In order to unlock it, a player in the chamber must use a Wine Cellar Incantation, a rare, one-time use item dropped by many Realm and dungeon bosses. Once it has been unlocked, all players can enter the Wine Cellar.

Navigating the Dungeon

The Wine Cellar has a predetermined layout which looks like this:

Wine Cellar Map

Players begin on either the top or bottom right of the map, which is shaped like a maze; and progress through a bunch of enemies which inflict a range of status effects on you. Watch out for Slow and Confuse because these 2 hinder you the most. Yet still reaching Oryx 2 itself is fairly easy, given the fact that the enemies you encounter are mainly stationary. Do not try to clear the dungeon, you probably won’t reach Oryx in time. Almost any character can rush this unique dungeon with obviously the utmost care. Don’t be afraid to Nexus, its better to live and try again next time.

Minions

Henchman of OryxHenchman of Oryx

The elite guard of the Wine Cellar, Henchmen of Oryx are the most threatening enemy in the dungeon, as not only are they very powerful, they are the ones who spawn the rest of the monsters there. Since they can create up to 3 other minions for backup, it is quite difficult to take them out. However they can be run past. Avoid his Confuserang at all costs- it’s the spinning blue star- as it can confuse you into it’s minions, or even worse, into Oryx.

Abomination of OryxAbomination of Oryx
A highly aggresive fighter, the Abomination lunges quickly at players before unloading a massive shotgun of 23 bullets, each dealing 50 damage. The bane of players with unmaxed defense, these guys can inflict massive damage with their attacks. However, they can only lunge in one direction, meaning their dash can easily be sidestepped. Since they have a cooldown between attacks, dodge it’s lunge and exploit the cooldown to attack or run past it.

Aberrant of OryxAberrant of Oryx
A more peculiar monster, the Abberant of Oryx does not attack you directly. Instead, it spawns Aberrant Blasters, small mines that explode into a directed spray of shots when approached. While they do not do too much damage, the Aberrant can throw them at a surprisingly long range. Keep your guard up and prepare to fire at any blasters that land near you.

Monstrosity of OryxMonstrosity of Oryx
A highly dangerous enemy, the Monstrosity, like the Aberrant, does not attack. Instead, it spawns Monstrosity Scarabs, small enemies that dash at you and attempt to detonate on you, like Gray Blobs. However, unlike Gray Blobs, the Scarabs can deal immense damage if all the shots hit, potentially one-hit killing squishier classes. Exercise extreme caution and ensure the destruction of any Scarabs that are within your sight.

Bile of OryxBile of Oryx
A nasty creature and the nightmare of all rushers, the Bile moves around, leaving a trail of Purple Goo. While the bile doesn’t do any damage, the goo it makes does, and anyone that steps in it is inflicted with Sick and Slow. While the slow can make you a sitting duck for the other minions, it’s the Sick effect that is most devastating, as it prevents you from healing by any means, which can be catastrophic to rush attempts. Nevertheless, these guys can avoided pretty easily.

Vintner of OryxVintner of Oryx
A more interesting enemy. These guys attack by throwing relatively slow wine bombs. While they do minimal damage, they inflict Drunk, which impairs your vision, even more so with Hardware Acceleration on. Drunk can cause you to be unable to respond to threats faster, so either turn off Hardware Acceleration before you enter the Wine Cellar or just avoid their shots. Besides that, they are nearly no threat.

The Boss

Oryx the Mad God 2

Oryx the Mad God 2

Upon reaching Oryx 2, you will find the fight to be completely different than from the Castle:

  • Oryx 2 has only one period of invincibility and has 10,000 HP less than the original one. You can inflict massive damage in a matter of seconds.
  • Oryx 2 only has 2 phases, Starting phase and “Henchmen Phase” (Some players also call this rage phase or minion phase)
  • Oryx 2 fires a shotgun of differently-colored stars that do massive damage and inflict a variety of status effects at the nearest player. He also uses omnidirectional bursts of fire bolts.
  • Oryx 2 spawns Henchmen of Oryx, who in turn spawns more enemies, creating a meat shield surrounding him.
  • Oryx 2 also throws golden bombs that spawn Monstrosity Scarabs.
  • When Oryx 2 reachs below 22,500 hp, he will turn invulnerable and say: “Can’t…keep…henchmen…alive…anymore… ARRGH!”. He will stop spawning minions (while existing ones stay alive), become vulnerable, start chasing the nearest player firing barrages of bullets. Every so often, he will fire omnidirectional pulses of Quiet and Weak stars.

Class tips

Ranged classes are preferred, able to inflict damage from far away as long as there is a hole in the shield of minions. Ninjas, Wizards, Necromancers, Huntresses, Assassins and Archers have abilities that inflict damage on a target through the shield, giving them more opportunities to do damage.

If you are a knight, you can stun Oryx 2 by simply circling him clockwise inwards, if you are circling counter-clockwise then you are risking yourself rushing into Oryx 2 when you get hit by a confuse star, when you are close enough, stun him and back off, you never know if you missed the stun or not, if you do stun him, continue to chain stun him until you are out of stuns, and back off 2 seconds or so before the last stun wears off.

if you are a melee class, wait for a knight to stun Oryx 2 then start to attack him, count how much time has passed after the last stun and back off before the last stun wears off

Be careful and opportunistic. Try to stay just a bit away from the main crowd of players, where most of Oryx’s barrage is going to be aimed at. Move a little to the side where you can be helped if you run into trouble, yet can immediately move in and deal damage if you find a gap in the shield.

When Oryx begins chasing you upon reaching below 22,500 hp, be grateful. Any of the classes using Staves or Wands can actually hit Oryx without themselves getting hit while backing up. Easy damage. Be careful of the big white stars he shoots, while they only do 1 damage, they inflict Weak for a whole minute.

Side Note(s)

    -

Individual Class Tips:

Priest:

This dungeon is one of the few places where the priest shines (many say it has become dull because of the introduction of pets). The best setup for this dungeon is the most expensive, sadly. A priest with Def and Speed maxed, Recompense and Crystal Wand, Holy Guidance, Purification/Geb Tome and six mp pots the priest is one the first to O2. The trick is to buff yourself with the speedy of Guidance and keep up that buff(with maxed speed and buff you have ~110 speed). If you get confused or slow switch to puri/Geb and purify yourself, switch back and keep on going. Once you get to Oryx turn on that autofire and shoot towards that quest window. If you get weakend, purify. Once he stops spawning his minions switch to crystal wand and just keep shooting.

Archer with Doom Bow:

The archer’s niche isn’t so much the rushing part as the fight against O2 Himself. To get to O2 you have two options: The First or the Safe. For the first method fill up your inventory with Speedy Sprouts and keep ‘em going. The issue with this method is if you get confused you will get sent careening into a possible ball of monsters. The other method is the safe method. The benefit of this method is the trip to O2 is much less risky, but your loot chances are decreased. Once you get to Oryx switch to your Doom bow and Fire at will. But FIRST! Remember to keep up the paralyze with your quiver. Around 6 shots with Golden quiver will get you soul-bound damage in, and 4 shots with Doom Bow will get your soulbound in as well. But hey, why not both!

Assassin:

The Assassin was practically built for Wine Cellars, except for your dagger, your dagger is useless. The hardest part for this class would be the rush to O2. The best technique, the same as the archer, would be to use speedy sprouts in your inv. Just keep the speed buff up and run like your going to die, because you will if you stop. Once at just throw all the poison you got at him. It has been said that 2 uses of Nightwing Venom will get you soulbound. Just be careful, don’t get to greedy and get to close to Oryx because he can/will pop you.
Note: Be careful if you go in with your dagger, you will be in so close that you won’t have much time to react if Oryx decides to shoot at you.

Ninja:

The Ninja, a class that has received the most hate out of any of the classes. The Ninja is a combination of the Priest and Archer. The Ninja’s Star is one of the best abilities to get through the rush of the Wine Cellar (if you have a good MP heal pet you can run for over 30 seconds if your mana bar is full). Just bring a T0 Star and six mp pots and you will most likely be the first one to O2 (with your speed maxed and your speed buff you have 117 speed) The Ninja’s set best set is also one of the cheapest, if you have some riches that is. (T12 Katana ≈ 3 def-1 Life, T6 Star ≈ 1-2 Life, T12 Armor 2-3 Def) but don’t get me wrong, you don’t have to bankrupt yourself to get the best equipment. It is just the better stuff you have the better your survivability and soulbound chances. Once you get to Oryx switch to your high tier star and wait till most of O2’s Minions are dead, then smash your ability button till you see him die. If four of your stars hit Oryx then you should get soulbound. Be careful if you want to use your Katana as your time to react if he tries to shotgun you is diminished.