The Crawling Depths Guide (Rev. 17)

This page is currently a work in progress.

Last updated: Exalt Version 1.3.2.0 (Feb 2021)
The Crawling DepthsThe Crawling DepthsThe Crawling Depths

Contents


How to find The Crawling Depths

Sting Spider
The Crawling Depths is guaranteed to drop from the Sting Spider, a rare enemy found within the Mountains.

The Crawling Depths Key (The Crawling Depths Key) can also be purchased in the Nexus for 100 Realm Gold.

Finding The Crawling Depths quickly and efficiently can be achieved through finding a semi-empty Realm and running around the Mountains until a Sting Spider is spotted. This task is best performed on fast and/or resilient classes such as Warrior, Rogue or Ninja. However be sure to tread carefully, as minor god walls can still form.

Back to top


Loot and Purpose

The Crawling Depths is a reliable source of Defense, Wisdom and Mana, dropping a guaranteed Greater Potion of Defense, Greater Potion of Wisdom and Potion of Mana for a minimum of two people. The dungeon also holds the UT Doku No Ken as well as two STs, the Symbiotic Ripper and Rags of the Host.

Doku No Ken
The Doku No Ken is the sole white bag of The Crawling Depths. It is a mid-tier katana dropping from the boss, Son of Arachna, as well as within the treasure room from Glowing Eggs.

Symbiotic RipperRags of the Host
The Symbiotic Ripper and Rags of the Host are two pieces of the Flesh Collector Set, an ST set for the Assassin. Both pieces drop from the Son of Arachna and Glowing Eggs.

Greater Potion of DefenseGreater Potion of WisdomPotion of ManaPotion of DefensePotion of SpeedPotion of VitalityPotion of Wisdom
The Crawling Depths is arguably one of the best sources for stat increase potions due to the frequency and varitey of drops.

The following is a table of notable drops from each enemy (if any):


Layout and Navigation Throughout the Dungeon

The Crawling Depths dungeon layout follows a singular chain of rooms with no wrong turns and no dead ends. Each room is roughly circular and contains various obstacles and Egg Sacs. The ground contains continuous channels of web, which slow the players movement when standing in (comparable to water).

Rushing this dungeon is easier than most for its level of difficulty (harder than the Woodland Labyrinth however easier than the Mountain Temple). The rusher must do their best to avoid getting caught on the webs or inflicted with Red Down Arrow Slowed or Gold Four Pointed Star Armor Broken, inflicted by the Crawling Weaver Spider and Crawling Grey Spotted Spider / Crawling Goliath Spider respectively, as these can almost always result in close calls or death.


Enemies

outdated.

Crawling Grey Spider

Crawling Grey Spiders: chase you in a pattern very similar to manor’s Hellhounds, shoot armor broken projectiles, which could be deadly combined with other attacks. They shoot only one big slow bullet, avoid it at all costs.

Crawling Grey Spotted Spider

Crawling Grey Spotted Spiders: chase you very quickly, jump on you along with shooting high damage bullets without status effects. Try to lure them to a safe room and kill quickly.

Crawling Green Spiders: shoot at you with bleeding rain which spreads similar to the multi-arrow bow, but from a distance closer to dagger range. Just move right and left to dodge these shots.

Crawling Red Spotted Spider

Crawling Red Spotted Spiders: always come in groups of 3-4 spiders, shoot at you with high damage bleeding red stars. Their attack pattern is similar to that of an Ent God: trying to predict where you are going to move. Strafe right and left to dodge these shots.

Crawling Spider Hatchlings: spawn from the small green eggs if you shoot them or if you come at the distance of 1 tile. Their shots inflict weak and quiet and sometimes they stack enough to hurt a lot even with maxed def (and also could insta-kill a fresh unmaxed character), so it’s a good idea to break only one green egg at a time and dodge all these shots.

The Boss

Son of Arachna


To enter the boss room you need to break the web. The boss will stay inactive as long as you stay near the wall. There are 4 big eggs near the walls. To make the batlle easier you have to destroy all these eggs. Each Egg Sac spawns enemies after destroying and also removes a different attack pattern from the boss:

This one is located south-east, spawns Crawling Grey Spiders and removes armor broken shot from the boss when destroyed;

This one is located north-east, spawns Crawling Red Spotted Spider and removes red bleeding shot from the boss when destroyed;

This one is located north-west, spawns Crawling Spider Hatchlings and removes the big quiet bullet from the boss along with changing his movement pattern. His speed slows down and he acts more like Arachna.

This one is located south-west, spawns all type of spiders before breaking, but no enemies after destroying the egg. The destruction of this egg removes the paralysis bullet and makes the boss vulnerable. This is actually only the one egg which is strictly has to be destroyed before attacking the boss, you cannot deal any damage to him while this egg exists.

The safest strategy for taking down the eggs is to start from the right and continue moving counter-clockwise. The egg order will be: Silver->Red->Blue->Yellow. Remember to ‘hug’ the wall, staying as far from the boss as possible. Move left-right to dodge small shots from the little blue spiders and use your full range to attack Egg Sacs, but don’t destroy them completely: keep track on their hp bars, then stop shooting and leave 5% hp on each. Each egg has a chance to drop good loot (eve a white bag), but if you move closer to pick up the item, it would activate the boss, so don’t break the eggs until you’ll weak almost all of them. When you reach the last egg (yellow), don’t leave 5% hp, just destroy it as soon as possible to prevent spawning spiders. If you get a drop from this egg, don’t pick it up immediately, quickly go clockwise and finish the blue egg first to slow down the boss before picking up the loot. If you use a high speed class, you should be able to finish all big eggs before picking up any loot dropped from them. Prefered order to finish all big eggs after taking down the yellow is blue->red->silver.

General tips

Solo: Be careful after entering this dungeon - sometimes you get a very tiny spawn room and next room full of Crawling Grey Spotted Spiders (small black ones), which are extremely hard to dodge in a tight space and which can deal lots of damage before you kill them. Unless you are a tanky melee with electric pet or rogue/mystic which can cloak/stasis and deal with them easily, be cautious when clearing the first room. In the boss room: just follow safe strategy with weakening eggs, or kill the straight away if your dps allow you to take down all of them in less than 1 minute (possible with dbow or on melees).

In small groups: clear the last room and convince people to weaken eggs before breaking any of them completely. Start with silver egg sac, move counter-clockwise. You don’t need to do much damage to qualify on the egg sacs (it seems like 1/5 of egg sac’s hp is more than enough to get a drop from it), so try to stop shooting way before it goes down to low hp and use that time to clear green eggs around and move on to the next egg sac.

In huge groups: hug the wall, stick with the group, start with yellow egg and move clockwise. Do not rush to grab your loot until at least blue egg sac is dead: the bag lasts for the whole minute, you will have plenty of time to get it! With good dps you even might be able to clear all the eggs before your bag expires, but if you don’t want to risk losing loot or afraid of being dc’ed - get it right after the blue egg is dead.

With 5 or more players it’s almost guaranteed that someone will activate the boss early. Be ready to retreat behind pillars/in first room if you see that web appeared before egg sacs were destroyed, track movements of the boss and be ready to nexus if he jumps on you. Clear remaining egg sacs carefully and focus on blue one.

Class tips

  • Assassin: Use poison judiciously: one use can pop the eggs and another can wipe the hatchlings but as Assassin is known for, poison can activate everything making for a messy room. Use poison with extra caution in the boss room while clearing eggs as activating minions you are not directly fighting makes everything a lot harder (you are essentially limited to dodging a couple tiles in and out if you don’t want to wake the boss).
  • Sorcerer: don’t use your scepter until you’ll clear all the eggs in the boss room.
  • Archer: don’t aim quiver to the center of the boss room until you’ll clear all the eggs.
  • Trickster: decoy will not wake up the boss, but use teleport with caution to prevent breaking too many smaller eggs. Send a decoy using a high tier prism during the boss fight to push him to the wall, then stand to the center of the web and shoot the boss.
  • Wizard: don’t use spellbombs during the clearing or on bigger eggs if you can’t aim them right to the ‘sweet spot’ to land all the shots. Even one missed shot could accidentally wake the boss.
  • All dagger classes: bone dagger is very good for clearing the smaller eggs in the dungeon and in the boss room. Use the highest range dagger to kill the boss safely.