Dungeon Keys open entrances to their respective dungeons when used.
Key | Name | Portal | Regular Price (Additional Info) | Description |
---|---|---|---|---|
Pirate Cave | 50 | A key which opens an entrance to a Pirate Cave. | ||
Forest Maze | 50 | A key which opens an entrance to the Forest Maze. | ||
Spider Den | 50 | A key which opens an entrance to a Spider Den. | ||
Snake Pit | 100 | A key which opens an entrance to a Snake Pit. | ||
Forbidden Jungle | 50 | A key which opens a passage to the Forbidden Jungle. | ||
The Hive | 100 | A key which opens an entrance to The Hive. | ||
Magic Woods | 100 | A key which opens an entrance to the Magic Woods. The spirits of ancient heroes congregate in this enchanted glade.** | ||
Sprite World | 50 | A key which opens an entrance to a Sprite World. | ||
Candyland Hunting Grounds | 200 | A key which opens the way to the Candyland Hunting Grounds. | ||
Cave of a Thousand Treasures | N/A (Level a Ninja to 20 on Kongregate to Obtain) | A map that reveals the way to hidden treasure. | ||
Haunted Cemetery | 50 | A key which opens a portal to the Haunted Cemetery. | ||
Undead Lair | 100 | A key which opens an entrance to an Undead Lair. | ||
Abyss of Demons | 50 | A key which opens an entrance to an Abyss of Demons. | ||
Manor of the Immortals | 50 | A key which opens a passage to the Manor of the Immortals. | ||
The Puppet Master’s Theatre | 100 | A key which opens an entrance to the Puppet Master’s Theatre. | ||
Toxic Sewers | 50 | A key which opens an entrance to the Toxic Sewers. | ||
Cursed Library | 200 | A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister. | ||
The Machine | 100 | A key which opens a portal to The Machine. Accessing the rift to this hidden dimension may have severe consequences. | ||
Mad Lab | 50 | A key which reveals the way to the Mad Lab. | ||
Parasite Chambers | 200 | A key which opens an entrance to the Parasite Chambers. | ||
Beachzone | Unavailable | A key which opens a portal to the Beachzone. | ||
Davy Jones’s Locker | 100 (May drop from Beach Bum) | A key that opens the way to Davy Jones’ Locker. | ||
Mountain Temple | 100 | A key which opens an entrance to The Mountain Temple. | ||
Lair of Draconis | 100 | A key which opens a portal to the Lair of Draconis. | ||
Deadwater Docks | 50 | A key which opens an entrance to Deadwater Docks. | ||
Woodland Labyrinth | 50 | A key which opens an entrance to the Woodland Labyrinth. | ||
The Crawling Depths | 50 | A key which opens an entrance to The Crawling Depths. | ||
Ocean Trench | 200 | A key which opens an entrance to an Ocean Trench. | ||
Ice Cave | 100 | It’s cold in here. | ||
Malogia | N/A | A key which generates a wormhole to Malogia, a planet with luscious red forests not unsimilar to our own.** | ||
Untaris | N/A | A key which generates a wormhole to Untaris, a fragmented planet where ice has consumed all but a few areas.** | ||
Forax | N/A | A key which generates a wormhole to Forax, a planet consumed by acid water leaving just a few livable isles.** | ||
Katalund | N/A | A key which generates a wormhole to Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive.** | ||
Tomb of the Ancients | 200 | A key which opens an entrance to the Tomb of the Ancients. | ||
The Nest | 200 | A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.** | ||
Fungal Cavern | 200 | A key which opens an entrance to the Fungal Cavern, a forgotten mine taken over by mushroom tribes over the years.** | ||
The Shatters | 200 | A key which opens an entrance to The Shatters. | ||
Lost Halls | 200 | A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.** | ||
Oryx’s Castle | N/A (testing only)* | A key which opens an entrance to Oryx’s Castle. For testing purposes. | ||
Lair of Shaitan | 50 | A molten Key that links directly to the Lair of Shaitan, Advisor to Oryx. | ||
Puppet Master’s Encore | 200 | A key which opens an entrance to the Puppet Master’s Encore. | ||
Cnidarian Reef | 200 | A key which opens a passage to the Cnidarian Reef. Oryx’s Master of the Depths awaits mortals foolish enough to stumble upon its lair in the depths of the ocean.** | ||
Secluded Thicket | 200 | A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.** | ||
Battle for the Nexus | Unavailable | Enter this destroyed Nexus at your own peril. | ||
Belladonna’s Garden | Unavailable | A key which opens an entrance to Belladonna’s Garden. | ||
Halloween Haunted Cemetery | 250 (no longer sold) | A key which opens a portal to the Halloween Cemetery. | ||
Ice Tomb | 200 | A key which opens an entrance to Ice Tomb. | ||
Rainbow Road | N/A (testing only)* | Treasures await at the end of the rainbow. | ||
Santa’s Workshop | N/A | A key which opens an entrance to the Santa’s Workshop. It’s a solo dungeon, so the key can be used only in your vault!** |
Note: Oryx’s Castle Key and Rainbow Road Key were added for testing purposes and is normally unobtainable.
**These dungeons have the Dungeon Credits written below the star requirement.
Mystery Keys are special keys that grant the key to a random dungeon upon use. These keys are currently obtainable only in Mystery Boxes or from the Login Seer.
Mystery Keys were originally introduced in 3 versions: Emerald, Ruby, and Diamond. Unlike the current Mystery Keys, these open the portal to a random dungeon when used instead of turning into a random key. The Emerald Mystery Key was the only one to be released, and could previously be obtained as a reward from The Alchemist. It is currently unobtainable but has not been removed from the game. The Ruby Mystery Key and the Diamond Mystery Key have never been released, and it was thought that Ruby and Diamond keys would open more valuable dungeons.
Key | Name | Possible Dungeons |
---|---|---|
Emerald Mystery Key | ||
Ruby Mystery Key | Unreleased | |
Diamond Mystery Key | Unreleased |
These keys only unlock a portal when used in a certain location. They are obtained as drops from enemies and are not sold for Realm Gold.
The Wine Cellar Incantation unlocks the portal to the Wine Cellar. It can only be used on the locked Wine Cellar Portal. Unlike other keys, it has 500 feed power and is not soulbound. The item drops from most dungeon bosses, the Kage Kami, the Phoenix Reborn and the Scout Colony.
The Vial of Pure Darkness unlocks the portal to The Void, where the Void Entity can be fought as the final boss of the Lost Halls. It must be used on the purple streaks in the middle of the Marble Colossus’s room after defeating it. Unlike other keys, it has 500 feed power. However, it is still soulbound. The item drops from Malus (guaranteed for one player).