Manor of the Immortals (Rev. 68)

Last updated: 24.0.2
Manor of the Immortals
Difficulty: 4Difficulty: 4Difficulty: 4Difficulty: 4

The Manor of the Immortals is a medium to high-level dungeon designed for fairly powerful (level 20 with defense maxed) characters.

The dungeon is a source of Potions of Attack, Holy Water, and the Purified Priest UT set.

Entrances to the Manor of the Immortals are guaranteed to drop from Kage Kamis, an uncommon enemy found in Dead Forest setpieces in the Highlands.

This dungeon must be completed to earn the ‘Tunnel Rat’ fame bonus.

The Realm Eye says:
As a reward for his continued service and loyalty, Oryx granted Lord Ruthven a stately manor in the same dark ocean as his own castle.
Ruthven was quick to populate it with his vampiric associates. The mansion became a center of activity for practicing the dark arts.

Key

Manor Key The Manor Key is available in the Nexus for 50 Realm Gold.

Guide

See the Manor of the Immortals Guide for a complete walk-through on the dungeon and all its enemies.

Contents


Layout

The dungeon is a large mansion with several rooms connected by hallways. Each room is a randomly chosen premade setpiece, but the layout is procedurally generated. Rooms contain dark blue, blue-gray, or purple brick floor tiles. Dark red carpets are found in many rooms. Wall tiles consist of dark purple stone, dark blue walls with paintings and windows, or bookshelves. Flashing lightning can periodically be seen from the windows. The dungeon is decorated with candelabra near the edges of rooms. Some rooms resemble a prison, with bones and pools of blood near the cells.

There are always 9 rooms between the start room and the boss room, not counting either.

Example Layout

Screenshots

Screenshot Treasure Room Lord Ruthven

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Treasure Room

There is a high chance that at least one treasure room will appear in a Manor instance. Often, two or more treasure rooms will be present. Some wall bookshelves in certain rooms can be damaged and destroyed. Doing so will reveal a secret chamber containing 2 Coffins and 4 Bald Vampires.

Attacking a coffin can lead to two outcomes. The first possibility is that the coffin is real, in which case it will spawn Vampire Bat Swarmers and Lil Feratus when its health is sufficiently depleted. Real coffins have a chance of dropping Potions of Attack, Holy Water, and the unique untiered loot in the dungeon. The second possibility is that the coffin is fake, in which case the coffin will open up to reveal a pair of red eyes and attack the player when its health is sufficiently depleted. Fake coffins (called Coffin Creatures) do not drop any loot. There is no way to tell whether or not a coffin is real without depleting a sufficient amount of its health first.

Note that the central bookshelves in cross-shaped rooms with purple floor tiles and red carpet can also be destroyed. However, doing so will only reveal a small chamber containing a Nosferatu and no coffins.

Coffins (real or fake) can occasionally be found in regular rooms as well. Example of coffins in a non-hidden room:

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Enemies

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Boss


Lord Ruthven will be found in a large room at the end of the dungeon.

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Treasure Room Boss


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Drops of Interest

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Daily Quests

The Manor of the Immortals is part of the Standard Quest pool from the Tinkerer and has two associated quests.

Name Description Items Needed Reward
The Vampire Lord Defeat Lord Ruthven in the Manor of the Immortals. Mark of RuthvenMark of RuthvenMark of RuthvenMark of Ruthven Quest Chest
Smite the Undead! Put these ones back in their graves, would ya? Mark of SeptaviusMark of SeptaviusMark of SkuldMark of Skuld
Mark of RuthvenMark of Ruthven

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Tips and Strategies

A complete guide for the dungeon can be found here.

Treasure rooms can easily be identified by bookshelves that do not have a shadow with the floor.

The dungeon is a heavy source of the Confused status effect from Vampire Bats, a very common enemy. This can be dangerous for weaker characters especially if they are confused into a swarm of enemies. On the other hand, this dungeon is a good place to practice confuse controls because it is still relatively non-threatening compared to higher-end dungeons.

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History

TBA

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